f312efaac7
Add suspending capability for the minecraft server through the control script and an additional screen session which listens on the same port with netcat. * Update .conf accordingly * IDLE_SERVER can be either true or false * The default is no idle server * Choose an available netcat flavor automatically Variable renaming in .install. Notify the user of kept directories on post_remove and alter ownership to root before removing the game user. Print error messages to stderr.
59 lines
2.6 KiB
Plaintext
59 lines
2.6 KiB
Plaintext
_user="minecraft"
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_server_root="/srv/minecraft"
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post_install() {
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getent group "${_user}" &>/dev/null
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if [ $? -ne 0 ]; then
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echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system group... \e[0m"
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groupadd -r ${_user} 1>/dev/null
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fi
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getent passwd "${_user}" &>/dev/null
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if [ $? -ne 0 ]; then
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echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system user... \e[0m"
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useradd -r -g ${_user} -d "${_server_root}" ${_user} 1>/dev/null
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fi
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chown -R ${_user}:${_user} "${_server_root}"
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echo -e "\e[34;1m==>\e[39;1m NOTE: The world data is stored under ${_server_root} and the server runs \e[0m"
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echo -e "\e[34;1m==>\e[39;1m as ${_user} user to increase security. \e[0m"
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echo -e "\e[34;1m==>\e[39;1m NOTE: Use the minecraft script under /usr/bin/minecraftd to start, stop or backup the server \e[0m"
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echo -e "\e[34;1m==>\e[39;1m and the configuration file under /etc/conf.d/minecraft to adjust it to your liking. \e[0m"
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echo -e "\e[34;1m==>\e[39;1m NOTE: For the server to start you have to accept the EULA in ${_server_root}/eula.txt \e[0m"
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echo -e "\e[34;1m==>\e[39;1m which is generated after the first server start. \e[0m"
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}
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post_upgrade() {
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chown -R ${_user}:${_user} "${_server_root}"
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if [[ -f /etc/conf.d/minecraft.pacnew ]]; then
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echo -e "\e[34;1m==>\e[39;1m NOTE: There was a new change on how backup files are handled! Unfortunately this makes \e[0m"
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echo -e "\e[34;1m==>\e[39;1m old backups incompatible with the newly implemeted restore feature. Bare in mind that no data is lost \e[0m"
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echo -e "\e[34;1m==>\e[39;1m neither are those backups useless. They just will not work with the restore capability of the management script. \e[0m"
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echo -e "\e[34;1m==>\e[39;1m NOTE: Please merge the new configuration file into /etc/conf.d/minecraft by e.g. using pacdiff. \e[0m"
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fi
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}
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pre_remove() {
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echo -e "\e[34;1m==>\e[39;1m Stopping and disabling minecraftd... \e[0m"
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systemctl stop minecrafd.service
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systemctl disable minecraftd.service
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/usr/bin/minecraftd stop > /dev/null
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}
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post_remove() {
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# Notifying the user of kept dirs
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[[ -d "${_server_root}" ]] && chown -R root:root "${_server_root}" && echo -e "\e[34;1m==>\e[39;1m NOTE: Game saves in ${_server_root} were kept on your system.\e[0m"
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[[ -f "/etc/conf.d/minecraft" ]] && echo -e "\e[34;1m==>\e[39;1m NOTE: Your configuration file /etc/conf.d/minecraft was kept on your system.\e[0m"
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echo -e "\e[34;1m==>\e[39;1m Removing ${_user} system user and group... \e[0m"
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if getent passwd ${_user} >/dev/null 2>&1; then
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userdel ${_user} 2>/dev/null
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fi
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if getent group ${_user} >/dev/null 2>&1; then
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groupdel ${_user}
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fi
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}
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