Upgpkg: 1.9-1

Add suspending capability for the minecraft server through the control
script and an additional screen session which listens on the same port
with netcat.
	* Update .conf accordingly
	* IDLE_SERVER can be either true or false
	* The default is no idle server
	* Choose an available netcat flavor automatically
Variable renaming in .install.
Notify the user of kept directories on post_remove and alter ownership
to root before removing the game user.
Print error messages to stderr.
This commit is contained in:
Gordian Edenhofer 2016-02-29 21:35:38 +01:00
parent 8a41942604
commit f312efaac7
7 changed files with 255 additions and 112 deletions

View File

@ -1,9 +1,7 @@
# Generated by mksrcinfo v8
# Mon Feb 1 20:55:13 UTC 2016
pkgbase = minecraft-server
pkgdesc = Minecraft server unit files, script, and jar
pkgver = 1.8.9
pkgrel = 4
pkgver = 1.9
pkgrel = 1
url = http://minecraft.net/
install = minecraft-server.install
arch = any
@ -13,23 +11,23 @@ pkgbase = minecraft-server
depends = sudo
depends = bash
optdepends = tar: needed in order to create world backups
optdepends = netcat: required in order to suspend an idle server
conflicts = minecraft-server-systemd
conflicts = minecraft-canary
noextract = minecraft_server.1.8.9.jar
noextract = minecraft_server.1.9.jar
options = !strip
backup = etc/conf.d/minecraft
source = https://s3.amazonaws.com/Minecraft.Download/versions/1.8.9/minecraft_server.1.8.9.jar
source = https://s3.amazonaws.com/Minecraft.Download/versions/1.9/minecraft_server.1.9.jar
source = minecraftd-backup.service
source = minecraftd-backup.timer
source = minecraftd.service
source = minecraftd.conf
source = minecraftd.sh
md5sums = 3acbaef956308c805e8e2d0a03a737e9
md5sums = 2cf6cdf65e0ed6aa6d452943b1e84357
md5sums = ff68834eee875bcf367422c67673207c
md5sums = f75c76446f96311563e87fc688148501
md5sums = fef6fadd0739ae03ff71ba61025be207
md5sums = 5ed78e366146e47f8498347e93ad5423
md5sums = 9f56e2a4f435e642a0b183c6bff5c206
md5sums = dcf4f4b4de06c6ff3b5445539c4e3d42
md5sums = cab358c32dd0d4d2463e60ee2996f658
md5sums = 54438e0c47cc5083e0a4376688b46092
md5sums = 59bf34cc34f61fc36824620bf5e7f2fd
pkgname = minecraft-server

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@ -1,15 +1,17 @@
# Maintainer: Gordian Edenhofer <gordian.edenhofer[at]yahoo[dot]de>
# Contributer: Philip Abernethy <chais.z3r0@gmail.com>
# Contributer: sowieso <sowieso@dukun.de>
pkgname=minecraft-server
pkgver=1.8.9
pkgrel=4
pkgver=1.9
pkgrel=1
pkgdesc="Minecraft server unit files, script, and jar"
arch=('any')
url="http://minecraft.net/"
license=('custom')
depends=('java-runtime-headless' 'screen' 'sudo' 'bash')
optdepends=('tar: needed in order to create world backups')
optdepends=("tar: needed in order to create world backups"
"netcat: required in order to suspend an idle server")
conflicts=('minecraft-server-systemd' 'minecraft-canary')
options=(!strip)
install=${pkgname}.install
@ -21,12 +23,12 @@ source=("https://s3.amazonaws.com/Minecraft.Download/versions/${pkgver}/minecraf
"minecraftd.conf"
"minecraftd.sh")
noextract=("minecraft_server.${pkgver}.jar")
md5sums=('3acbaef956308c805e8e2d0a03a737e9'
'2cf6cdf65e0ed6aa6d452943b1e84357'
md5sums=('ff68834eee875bcf367422c67673207c'
'f75c76446f96311563e87fc688148501'
'fef6fadd0739ae03ff71ba61025be207'
'5ed78e366146e47f8498347e93ad5423'
'9f56e2a4f435e642a0b183c6bff5c206'
'dcf4f4b4de06c6ff3b5445539c4e3d42')
'cab358c32dd0d4d2463e60ee2996f658'
'54438e0c47cc5083e0a4376688b46092'
'59bf34cc34f61fc36824620bf5e7f2fd')
package() {
install -Dm644 minecraftd.conf "${pkgdir}/etc/conf.d/minecraft"

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@ -1,31 +1,31 @@
USER="minecraft"
SERVER_ROOT="/srv/minecraft"
_user="minecraft"
_server_root="/srv/minecraft"
post_install() {
getent group "${USER}" &>/dev/null
getent group "${_user}" &>/dev/null
if [ $? -ne 0 ]; then
echo -e "\e[34;1m==>\e[39;1m Adding ${USER} system group... \e[0m"
groupadd -r ${USER} 1>/dev/null
echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system group... \e[0m"
groupadd -r ${_user} 1>/dev/null
fi
getent passwd "${USER}" &>/dev/null
getent passwd "${_user}" &>/dev/null
if [ $? -ne 0 ]; then
echo -e "\e[34;1m==>\e[39;1m Adding ${USER} system user... \e[0m"
useradd -r -g ${USER} -d "${SERVER_ROOT}" ${USER} 1>/dev/null
echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system user... \e[0m"
useradd -r -g ${_user} -d "${_server_root}" ${_user} 1>/dev/null
fi
chown -R ${USER}:${USER} "${SERVER_ROOT}"
chown -R ${_user}:${_user} "${_server_root}"
echo -e "\e[34;1m==>\e[39;1m NOTE: The world data is stored under ${SERVER_ROOT} and the server runs \e[0m"
echo -e "\e[34;1m==>\e[39;1m as ${USER} user to increase security. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: The world data is stored under ${_server_root} and the server runs \e[0m"
echo -e "\e[34;1m==>\e[39;1m as ${_user} user to increase security. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: Use the minecraft script under /usr/bin/minecraftd to start, stop or backup the server \e[0m"
echo -e "\e[34;1m==>\e[39;1m and the configuration file under /etc/conf.d/minecraft to adjust it to your liking. \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: For the server to start you have to accept the EULA in ${SERVER_ROOT}/eula.txt \e[0m"
echo -e "\e[34;1m==>\e[39;1m NOTE: For the server to start you have to accept the EULA in ${_server_root}/eula.txt \e[0m"
echo -e "\e[34;1m==>\e[39;1m which is generated after the first server start. \e[0m"
}
post_upgrade() {
chown -R ${USER}:${USER} "${SERVER_ROOT}"
chown -R ${_user}:${_user} "${_server_root}"
if [[ -f /etc/conf.d/minecraft.pacnew ]]; then
echo -e "\e[34;1m==>\e[39;1m NOTE: There was a new change on how backup files are handled! Unfortunately this makes \e[0m"
@ -44,15 +44,15 @@ pre_remove() {
}
post_remove() {
echo -e "\e[34;1m==>\e[39;1m Removing ${USER} system user and group... \e[0m"
if getent passwd ${USER} >/dev/null 2>&1; then
userdel ${USER} 2>/dev/null
fi
if getent group ${USER} >/dev/null 2>&1; then
groupdel ${USER}
fi
# Notifying the user of kept dirs
[[ -d "${SERVER_ROOT}" ]] && chown -R root:root "${SERVER_ROOT}" && echo -e "\e[34;1m==>\e[39;1m NOTE: Game saves in ${SERVER_ROOT} were kept on your system.\e[0m"
[[ -d "${_server_root}" ]] && chown -R root:root "${_server_root}" && echo -e "\e[34;1m==>\e[39;1m NOTE: Game saves in ${_server_root} were kept on your system.\e[0m"
[[ -f "/etc/conf.d/minecraft" ]] && echo -e "\e[34;1m==>\e[39;1m NOTE: Your configuration file /etc/conf.d/minecraft was kept on your system.\e[0m"
echo -e "\e[34;1m==>\e[39;1m Removing ${_user} system user and group... \e[0m"
if getent passwd ${_user} >/dev/null 2>&1; then
userdel ${_user} 2>/dev/null
fi
if getent group ${_user} >/dev/null 2>&1; then
groupdel ${_user}
fi
}

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@ -4,7 +4,10 @@ After=local-fs.target
[Service]
Type=forking
EnvironmentFile=/etc/conf.d/minecraft
ExecStart=/usr/bin/minecraftd backup
USER=$MC_USER
GROUP=$MC_USER
[Install]
WantedBy=multi-user.target

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@ -11,8 +11,17 @@ MC_USER="minecraft"
MAIN_JAR="minecraft_server.jar"
SESSION_NAME="minecraft"
# System parameters for the minecraft server
# System parameters for java
MINHEAP="512M"
MAXHEAP="1024M"
THREADS="1"
JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
# System parameters for the actual game server
# Describes whether a daemon process which stops the server if it is not used by a player
# within IDLE_IF_TIME seconds should be started. The GAME_PORT is not inhereted to the server!
IDLE_SERVER=false # true or false
IDLE_SESSION_NAME="idle_server"
GAME_PORT="25565" # used to listen for incoming connections when the server is down
CHECK_PLAYER_TIME="30" # in seconds
IDLE_IF_TIME="1200" # in seconds

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@ -4,8 +4,11 @@ After=local-fs.target network.target
[Service]
Type=forking
EnvironmentFile=/etc/conf.d/minecraft
ExecStart=/usr/bin/minecraftd start
ExecStop=/usr/bin/minecraftd stop
USER=$MC_USER
GROUP=$MC_USER
[Install]
WantedBy=multi-user.target

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@ -1,72 +1,177 @@
#!/bin/bash
source /etc/conf.d/minecraft || echo "Could not source /etc/conf.d/minecraft"
# General rule for the variable-naming-schema:
# Variables in capital letters may be passed through the command line others not.
# You may use this script for any minecraft server of your choice, just alter the config file
SERVER_ROOT="${SERVER_ROOT:-/srv/minecraft}"
BACKUPPATH="${BACKUPPATH:-/srv/minecraft/backup}"
LOGPATH="${LOGPATH:-/srv/minecraft/logs}"
WORLDPATHS="${WORLDPATHS:-world}"
KEEP_BACKUPS="${KEEP_BACKUPS:-10}"
MC_USER="${MC_USER:-minecraft}"
MAIN_JAR="${MAIN_JAR:-minecraft_server.jar}"
SESSION_NAME="${SESSION_NAME:-minecraft}"
# Specify system parameters for the minecraft server
MINHEAP="${MINHEAP:-512M}"
MAXHEAP="${MAXHEAP:-1024M}"
THREADS="${THREADS:-1}"
JAVA_PARMS="${JAVA_PARMS:-"-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"}"
# The actual program name
declare -r myname="minecraftd"
declare -r game="minecraft"
# General rule for the variable-naming-schema:
# Variables in capital letters may be passed through the command line others not.
# Avoid altering any of those later in the code since they may be readonly.
# You may use this script for any game server of your choice, just alter the config file
[[ ! -z "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}"
[[ ! -z "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup"
[[ ! -z "${LOGPATH}" ]] && declare -r LOGPATH=${LOGPATH} || LOGPATH="/srv/${game}/logs"
[[ ! -z "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
[[ ! -z "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
[[ ! -z "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="minecraft"
[[ ! -z "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="minecraft_server.jar"
[[ ! -z "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}"
# System parameters for java
[[ ! -z "${MINHEAP}" ]] && declare -r MINHEAP=${MINHEAP} || MINHEAP="512M"
[[ ! -z "${MAXHEAP}" ]] && declare -r MAXHEAP=${MAXHEAP} || MAXHEAP="1024M"
[[ ! -z "${THREADS}" ]] && declare -r THREADS=${THREADS} || THREADS="1"
[[ ! -z "${JAVA_PARMS}" ]] && declare -r JAVA_PARMS=${JAVA_PARMS} || JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
# System parameters for the control script
[[ ! -z "${IDLE_SERVER}" ]] && declare -r IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
[[ ! -z "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server"
[[ ! -z "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565"
[[ ! -z "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30"
[[ ! -z "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200"
# Variables passed over the command line will always override the one from a config file
source /etc/conf.d/minecraft || echo "Could not source /etc/conf.d/minecraft"
# Check whether sudo is needed at all
if [[ $(whoami) == ${MC_USER} ]]; then
if [[ $(whoami) == ${GAME_USER} ]]; then
SUDO_CMD=""
else
SUDO_CMD="sudo -u ${MC_USER}"
SUDO_CMD="sudo -u ${GAME_USER}"
fi
# Choose which flavor of netcat is to be used
if which netcat &> /dev/null; then
NETCAT_CMD="netcat"
elif which ncat &> /dev/null; then
NETCAT_CMD="ncat"
else
NETCAT_CMD=""
fi
# Check for sudo rigths
if [[ $(${SUDO_CMD} whoami) != ${MC_USER} ]]; then
echo -e "You have \e[39;1mno permission\e[0m to run commands as $MC_USER user."
exit 1
if [[ $(${SUDO_CMD} whoami) != ${GAME_USER} ]]; then
>&2 echo -e "You have \e[39;1mno permission\e[0m to run commands as $GAME_USER user."
exit 21
fi
# Pipe any given argument to the minecraft server console
mc_command() {
# Pipe any given argument to the game server console
game_command() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
}
# Check whether the server is visited by a player otherwise shut it down
idle_server_daemon() {
# This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted
if [[ $(whoami) != ${GAME_USER} ]]; then
>&2 echo "Somehow this hidden function was not executed by the ${GAME_USER} user."
>&2 echo "This should not have happend. Are you messing around with this script? :P"
exit 22
fi
# Time in seconds for which no player was on the server
no_player=0
while true; do
screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
# Game server is up and running
screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
# The "player_delimiter" in awk print needs to be 6 for the spigot server
# since the according information is contained in the 6th not in th 4th column
if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | awk '{ print $4 }') ]]; then
# No player was seen on the server through list
no_player=$((no_player + CHECK_PLAYER_TIME))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
[[ "${no_player}" -ge "${IDLE_IF_TIME}" ]] && IDLE_SERVER="false" ${myname} stop
else
no_player=0
# Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME}
fi
else
# Game server is down, listen on port ${GAME_PORT} for incoming connections
echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
${NETCAT_CMD} -v -l ${GAME_PORT}
echo "Netcat caught an connection. The server is coming up again...."
IDLE_SERVER="false" ${myname} start
sleep ${CHECK_PLAYER_TIME}
fi
done
}
# Start the server if it is not already running
server_start() {
# Start the game server
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo "A screen ${SESSION_NAME} session is already running. Please close it first."
else
echo -en "Starting server... "
${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; java ${JAVA_PARMS} -jar '${SERVER_ROOT}/${MAIN_JAR}' nogui"
${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; java ${JAVA_PARMS} -jar '${SERVER_ROOT}/${MAIN_EXECUTABLE}' nogui"
echo -e "\e[39;1m done\e[0m"
fi
if [[ "${IDLE_SERVER}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
# Start the idle server daemon
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo "An idles server screen session called ${IDLE_SESSION_NAME} is already running. Please close it first."
else
echo -en "Starting idle server daeomon... "
${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
echo -e "\e[39;1m done\e[0m"
fi
else
# Though IDLE_SERVER is not set to true it could still be running and just have not noticed that the
# server was started, e.g. by manually triggering server_start again. Therefore reset the idle daemon.
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
fi
${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
fi
}
# Stop the server gracefully by saving everything prior and warning the users
server_stop() {
# Quit the idle daemon
if [[ "${IDLE_SERVER}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo -en "Stopping idle server daemon... "
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
echo -e "\e[39;1m done\e[0m"
else
echo "The corresponding screen session for ${IDLE_SESSION_NAME} was already dead."
fi
fi
# Gracefully exit the game server
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
mc_command save-all
mc_command say "Server is going down in 10 seconds! HURRY UP WITH WATHEVER YOU ARE DOING!" # Warning the users
game_command save-all
game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!" # Warning the users
echo -en "Server is going down in... "
for i in $(seq 1 10); do
mc_command say "down in... $(expr 10 - $i)"
game_command say "down in... $(expr 10 - $i)"
echo -n " $(expr 10 - $i)"
sleep 1
done
mc_command stop
game_command stop
echo -e "\e[39;1m done\e[0m"
else
echo "The corresponding screen session for ${SESSION_NAME} was already dead."
@ -75,12 +180,29 @@ server_stop() {
# Print whether the server is running and if so give some information about memory usage and threads
server_status() {
# Print status information about the idle daemon
if [[ "${IDLE_SERVER}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo -e "Idle server daemon status:\e[39;1m running\e[0m"
else
echo -e "Idle server daemon status:\e[39;1m stopped\e[0m"
fi
fi
# Print status information for the game server
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo -e "Status:\e[39;1m running\e[0m"
# Calculating memory usage
for p in $(${SUDO_CMD} pgrep -f "${MAIN_JAR}"); do
for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do
ps -p${p} -O rss | tail -n1;
done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x java)"; print "Total memory usage =", sum/1024, "MB" ;};'
else
@ -100,34 +222,34 @@ server_restart() {
fi
}
# Backup the directories specified in $WORLDPATHS
# Backup the directories specified in BACKUP_PATHS
backup_files() {
# Check for the availability of the tar binaries
which tar &> /dev/null
if [[ $? -ne 0 ]]; then
echo "The tar binaries are needed for a backup."
exit 2
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
echo "Starting backup..."
FILE="$(date +%Y_%m_%d_%H.%M.%S).tar.gz"
${SUDO_CMD} mkdir -p "${BACKUPPATH}"
${SUDO_CMD} mkdir -p "${BACKUP_DEST}"
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
mc_command save-off
mc_command save-all
game_command save-off
game_command save-all
sync && wait
${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUPPATH}/${FILE}" --totals ${WORLDPATHS} 2>&1 | grep -v "tar: Removing leading "
mc_command save-on
${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUP_DEST}/${FILE}" --totals ${BACKUP_PATHS} 2>&1 | grep -v "tar: Removing leading "
game_command save-on
else
${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUPPATH}/${FILE}" --totals ${WORLDPATHS} 2>&1 | grep -v "tar: Removing leading "
${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUP_DEST}/${FILE}" --totals ${BACKUP_PATHS} 2>&1 | grep -v "tar: Removing leading "
fi
echo -e "\e[39;1mbackup completed\e[0m\n"
echo -n "Only keeping the last ${KEEP_BACKUPS} backups and removing the other ones..."
BACKUP_COUNT=$(for f in "${BACKUPPATH}"/[0-9_.]*; do echo ${f}; done | wc -l)
BACKUP_COUNT=$(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo ${f}; done | wc -l)
if [[ $(expr ${BACKUP_COUNT} - ${KEEP_BACKUPS}) -gt 0 ]]; then
${SUDO_CMD} rm $(for f in "${BACKUPPATH}"/[0-9_.]*; do echo ${f}; done | head -n$(expr ${BACKUP_COUNT} - ${KEEP_BACKUPS}))
${SUDO_CMD} rm $(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo ${f}; done | head -n$(expr ${BACKUP_COUNT} - ${KEEP_BACKUPS}))
echo -e "\e[39;1m done\e[0m ($(expr ${BACKUP_COUNT} - ${KEEP_BACKUPS}) backup(s) pruned)"
else
echo -e "\e[39;1m done\e[0m (no backups pruned)"
@ -139,14 +261,14 @@ backup_restore() {
# Check for the availability of the tar binaries
which tar &> /dev/null
if [[ $? -ne 0 ]]; then
echo "The tar binaries are needed for a backup."
exit 2
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
# Only allow the user to restore a backup if the server is down
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data."
>&2 echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data."
exit 3
fi
@ -154,7 +276,7 @@ backup_restore() {
if [[ $# -lt 1 ]]; then
echo "Please enter the corresponding number for the backup to be restored: "
i=1
for f in "${BACKUPPATH}"/[0-9_.]*; do
for f in "${BACKUP_DEST}"/[0-9_.]*; do
echo -e " \e[39;1m$i)\e[0m\t$f"
i=$((i+1))
done
@ -166,16 +288,16 @@ backup_restore() {
# Interpeting the input
if [[ $user_choice =~ ^-?[0-9]+$ ]]; then
n=1
for f in "${BACKUPPATH}"/[0-9_.]*; do
for f in "${BACKUP_DEST}"/[0-9_.]*; do
[[ ${n} -eq $user_choice ]] && FILE="$f"
n=$((n+1))
done
if [[ -z $FILE ]]; then
echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options."
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options."
exit 5
fi
else
echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options."
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options."
exit 6
fi
elif [[ $# -eq 1 ]]; then
@ -183,17 +305,17 @@ backup_restore() {
if [[ -f "$1" ]]; then
FILE="$1"
else
if [[ -f "${BACKUPPATH}"/"$1" ]]; then
FILE="${BACKUPPATH}"/"$1"
if [[ -f "${BACKUP_DEST}"/"$1" ]]; then
FILE="${BACKUP_DEST}"/"$1"
else
echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder."
>&2 echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder."
exit 4
fi
fi
elif [[ $# -gt 1 ]]; then
echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument."
echo "Or alternatively no arguments at all to chose from a list of available backups."
exit 1
>&2 echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument."
>&2 echo "Or alternatively no arguments at all to chose from a list of available backups."
exit 7
fi
echo "Restoring backup..."
@ -205,10 +327,10 @@ backup_restore() {
fi
}
# Run the given comman at the minecraft server console
# Run the given comman at the game server console
server_command() {
if [[ $# -lt 1 ]]; then
echo "No server command specified. Try 'help' for a list of commands."
>&2 echo "No server command specified. Try 'help' for a list of commands."
exit 1
fi
@ -216,14 +338,14 @@ server_command() {
if [[ $? -eq 0 ]]; then
sleep 0.1s &
sleep_pid=$!
mc_command "$@" &
game_command "$@" &
tail -f --pid=${sleep_pid} -n 0 "${LOGPATH}/latest.log"
else
echo "There is no ${SESSION_NAME} session to connect to."
fi
}
# Enter the screen minecraft session
# Enter the screen game session
server_console() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
@ -236,17 +358,17 @@ server_console() {
# Help function, no arguments required
help() {
cat <<-EOF
This script was design to easily control any minecraft server. Quite every parameter for a given
minecraft server derivative can be altered by editing the variables in the configuration file.
This script was design to easily control any ${game} server. Quite every parameter for a given
${game} server derivative can be altered by editing the variables in the configuration file.
Usage: $myname {start|stop|status|backup|restore|command <command>|console}
start Start the minecraft server
stop Stop the minecraft server
restart Restart the minecraft server
Usage: ${myname} {start|stop|status|backup|restore|command <command>|console}
start Start the ${game} server
stop Stop the ${game} server
restart Restart the ${game} server
status Print some status information
backup Backup the world data
restore [filename] Restore the world data from a backup
command <command> Run the given comman at the minecraft server console
command <command> Run the given comman at the ${game} server console
console Enter the server console through a screen session
Copyright (c) Gordian Edenhofer <gordian.edenhofer@gmail.com>
@ -286,8 +408,14 @@ case "$1" in
backup_restore "${@:2}"
;;
idle_server_daemon)
# This shell be a hidden function which should only be invoced internally
idle_server_daemon
;;
*|-h|--help)
help
exit 0
esac
exit 0