mirror of https://github.com/marrub--/zscript-doc
1.3 KiB
1.3 KiB
Static Info
TODO
readonly array<class<Actor>> AllActorClasses;
readonly array<class> AllClasses;
readonly array<PlayerClass> PlayerClasses;
readonly array<PlayerSkin> PlayerSkins;
readonly array<Team> Teams;
play DEHInfo DEH;
readonly GameInfoStruct GameInfo;
readonly FOptionMenuSettings OptionMenuSettings;
readonly textureid SkyFlatNum;
readonly Weapon WP_NOCHANGE;
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AllActorClasses
An array of every actor class type reference.
-
AllClasses
An array of every class type reference.
-
PlayerClasses
An array of all player classes as defined in
MAPINFO
/GameInfo andKEYCONF
. -
PlayerSkins
An array of all player skins as defined in
SKININFO
andS_SKIN
. -
Teams
An array of all teams. Maximum index is
Team.Max
. -
DEH
Static DeHackEd information.
-
GameInfo
Static information from
MAPINFO
/GameInfo. -
OptionMenuSettings
Defaults for
OptionMenu
s as defined inMENUDEF
'sOptionMenuSettings
block andMAPINFO
/GameInfo. -
SkyFlatNum
The texture ID for sky flats.
F_SKY1
by default in Doom. -
WP_NOCHANGE
A constant denoting that the weapon the player is currently holding shouldn't be switched from.