3.8 KiB
Side
Also known as a "sidedef." One of the textured sides of a line. Each sidedef has three portions: Upper, middle, and lower. The middle texture is special as it can have translucency.
The three portions of a sidedef can be referred to with:
Name | Description |
---|---|
Side.Top |
The upper portion. |
Side.Mid |
The middle portion. |
Side.Bottom |
The lower portion. |
struct Side play
{
readonly Line Linedef;
readonly Sector Sector;
uint8 Flags;
int16 Light;
int Index();
clearscope Vertex V1();
clearscope Vertex V2();
textureid GetTexture(int which);
double GetTextureXOffset(int which);
double GetTextureYOffset(int which);
double GetTextureXScale(int which);
double GetTextureYScale(int which);
void SetTexture(int which, textureid tex);
void SetTextureXOffset(int which, double offset);
void SetTextureYOffset(int which, double offset);
void SetTextureXScale(int which, double scale);
void SetTextureYScale(int which, double scale);
void AddTextureXOffset(int which, double delta);
void AddTextureYOffset(int which, double delta);
void MultiplyTextureXScale(int which, double delta);
void MultiplyTextureYScale(int which, double delta);
void SetSpecialColor(int tier, int position, color cr);
color GetAdditiveColor(int tier);
void SetAdditiveColor(int tier, color cr);
void EnableAdditiveColor(int tier, bool enable);
double GetUDMFFloat(name nm);
int GetUDMFInt(name nm);
string GetUDMFString(name nm);
}
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Linedef
The line this side belongs to.
-
Sector
The sector this side belongs to.
-
Flags
Any combination of the following bit flags:
Name Description WALLF_ABSLIGHTING
Light is absolute instead of relative to the sector. WALLF_CLIP_MIDTEX
Clips the middle texture when it goes under the floor or above the ceiling. WALLF_LIGHT_FOG
The wall's lighting will ignore fog effects. WALLF_NOAUTODECALS
Don't attach decals to this surface. WALLF_NOFAKECONTRAST
Disables the "fake contrast" effect for this side. WALLF_POLYOBJ
This sidedef belongs to a polyobject. WALLF_SMOOTHLIGHTING
Applies a unique contrast at all angles. WALLF_WRAP_MIDTEX
Repeats the middle texture infinitely on the vertical axis. -
Light
The light level of this side. Relative to the sector lighting unless
WALLF_ABSLIGHTING
. -
Index
Returns the index of this side.
-
V1
,V2
Returns the start and end points of this sidedef, respectively.
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GetTexture
,SetTexture
Gets or sets the texture of one portion of the sidedef.
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GetTextureXOffset
,SetTextureXOffset
,AddTextureXOffset
Gets, sets or adds to the texture portion's horizontal offset.
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GetTextureYOffset
,SetTextureYOffset
,AddTextureYOffset
Gets, sets or adds to the texture portion's vertical offset.
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GetTextureXScale
,SetTextureXScale
,MultiplyTextureXScale
Gets, sets or multiplies the texture portion's horizontal scale.
-
GetTextureYScale
,SetTextureYScale
,MultiplyTextureYScale
Gets, sets or multiplies the texture portion's vertical scale.
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SetSpecialColor
TODO
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GetAdditiveColor
,SetAdditiveColor
TODO
-
EnableAdditiveColor
TODO
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GetUDMFFloat
,GetUDMFInt
,GetUDMFString
Gets a named UDMF property attached to this sidedef.