zscript-doc/api/drawing/TextureID.md

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# TextureID
Texture IDs can be explicitly converted to integers, but not the other way
around. You can add and subtract integers with a `textureid`, however. (This
only works with the integer on the right hand side.)
```
struct TextureID
{
bool Exists() const;
bool IsNull() const;
bool IsValid() const;
void SetInvalid();
void SetNull();
}
```
### `Exists`
Checks if the texture exists within the texture manager at all.
### `IsNull`
Checks if the texture is the null index (`0`.)
### `IsValid`
Checks if the texture index is not the invalid index (`-1`.)
### `SetInvalid`
Sets the texture index to `-1`.
### `SetNull`
Sets the texture index to `0`.
The proper way to zero-initialize a `textureid` is:
```
textureid tex;
tex.SetNull();
```
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