zscript-doc/api/base/Vector.md

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# Vector2/Vector3
Vectors have builtin methods and `Vector3` in particular has a swizzle
operator.
```
struct Vector2
{
double x, y;
double Length() const;
vector2 Unit() const;
}
struct Vector3
{
double x, y, z;
vector2 xy;
double Length() const;
vector3 Unit() const;
}
```
### `Length`
Returns the length (magnitude) of the vector.
### `Unit`
Returns a normalized vector. Equivalent to `vec / vec.Length()`.
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