zscript-doc/glossary-Versions.md

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Versions

Here is a list of differences between ZScript versions.

Version 3.1

  • Added Actor::CheckFakeFloorTriggers.
  • Added Actor::ORIG_FRICTION_FACTOR.
  • Added Actor::ORIG_FRICTION.
  • Added HarmonyStatusBar.
  • Added LAF_OVERRIDEZ.
  • Added LevelLocals::AllowRespawn.
  • Added LevelLocals::IsCrouchingAllowed.
  • Added LevelLocals::IsFreelookAllowed.
  • Added LevelLocals::IsJumpingAllowed.
  • Added ListMenuItemSlider::mDrawX.
  • Added LocalViewPitch.
  • Added PlayerInfo::Cmd.
  • Added PlayerInfo::IsTotallyFrozen.
  • Added PlayerInfo::Original_Cmd.
  • Added PlayerInfo::Uncrouch.
  • Added PlayerPawn::BestWeapon.
  • Added PlayerPawn::Bob.
  • Added PlayerPawn::CROUCHSPEED.
  • Added PlayerPawn::CalcHeight.
  • Added PlayerPawn::CheckAirSupply.
  • Added PlayerPawn::CheckCheats.
  • Added PlayerPawn::CheckCrouch.
  • Added PlayerPawn::CheckDegeneration.
  • Added PlayerPawn::CheckEnvironment.
  • Added PlayerPawn::CheckFOV.
  • Added PlayerPawn::CheckFrozen.
  • Added PlayerPawn::CheckJump.
  • Added PlayerPawn::CheckMoveUpDown.
  • Added PlayerPawn::CheckMusicChange.
  • Added PlayerPawn::CheckPitch.
  • Added PlayerPawn::CheckPoison.
  • Added PlayerPawn::CheckUndoMorph.
  • Added PlayerPawn::CheckUse.
  • Added PlayerPawn::CheckWeaponButtons.
  • Added PlayerPawn::CheckWeaponChange.
  • Added PlayerPawn::CheckWeaponFire.
  • Added PlayerPawn::CrouchMove.
  • Added PlayerPawn::DeathThink.
  • Added PlayerPawn::FireWeaponAlt.
  • Added PlayerPawn::FireWeapon.
  • Added PlayerPawn::ForwardThrust.
  • Added PlayerPawn::HandleMovement.
  • Added PlayerPawn::MovePlayer.
  • Added PlayerPawn::PlayerThink.
  • Added PlayerPawn::TURN180_TICKS.
  • Added PlayerPawn::TickPSprites.
  • Added PlayerPawn::TweakSpeeds.
  • Added SBarInfo::GetProtrusion.
  • Added SVEFlagSpot*.
  • Added SVELight.
  • Added UserCmd.
  • Added offsetz parameter to Actor::LineAttack.
  • Added override for DoomStatusBar::DrawAutomapHUD.
  • Added override for SBarInfoWrapper::GetProtrusion.
  • Made PlayerInfo::Cls not readonly.

Version 3.2

  • Added +DYNAMICLIGHT.ADDITIVE.
  • Added +DYNAMICLIGHT.ATTENUATE.
  • Added +DYNAMICLIGHT.SUBTRACTIVE.
  • Added +ZDOOMTRANS.
  • Added Actor::A_SoundVolume.
  • Added Actor::CameraFOV.
  • Added Actor::CheckPortalTransition.
  • Added Actor::FloatBobStrength.
  • Added Actor::RenderHidden.
  • Added Actor::RenderRequired.
  • Added ActorRenderFeatureFlag.
  • Added DropItem::Amount.
  • Added FCheckPosition::PortalGroup.
  • Added Font::CR_FIRE.
  • Added Font::CR_ICE.
  • Added Font::CR_SAPPHIRE.
  • Added Font::CR_TEAL.
  • Added Font::TEXTCOLOR_FIRE.
  • Added Font::TEXTCOLOR_ICE.
  • Added Font::TEXTCOLOR_SAPPHIRE.
  • Added Font::TEXTCOLOR_TEAL.
  • Added LevelLocals::GiveSecret.
  • Added Shader.
  • Added String::IndexOf.
  • Added String::LastIndexOf.
  • Added String::ToDouble.
  • Added String::ToInt.
  • Added String::ToLower.
  • Added String::ToUpper.
  • Added TEXTCOLOR_FIRE.
  • Added TEXTCOLOR_ICE.
  • Added TEXTCOLOR_SAPPHIRE.
  • Added TEXTCOLOR_TEAL.
  • Added Thinker::STAT_USER_MAX.
  • Added Thinker::STAT_USER.
  • Changed Screen::SetCameraToTexture's fov parameter to double.
  • Fixed BlockLinesIterator::Create* returning the wrong type.

Version 3.2.1

  • Added GameInfoStruct::mSliderColor.

Version 3.2.2

  • Added Actor::Warp.
  • Added CVar::GetBool.
  • Added CVar::SetBool.
  • Added EmptyTokenType.
  • Added LAF_ABSOFFSET.
  • Added LAF_ABSPOSITION.
  • Added LAF_TARGETISSOURCE.
  • Added PlayerPawn::GetClassicFlight.
  • Added String::Remove.
  • Added String::Split.
  • Added TexMan::GetName.
  • Added Wads::CheckNumForFullName.
  • Added Wads::FindLumpNamespace.
  • Added Wads::FindLump.
  • Added Wads::ReadLump.
  • Added endIndex parameter for String::LastIndexOf.
  • Added offsetforward and offsetside parameters for Actor::LineAttack.
  • Made Array::Find be const.
  • Made Array::Max be const.

Version 3.2.3

  • Made Ceiling::CreateCeiling be static.

Version 3.2.4

  • Added DMG_NO_PAIN.

Version 3.2.5

  • Added Actor::CheckMove.
  • Added ECheckMoveFlags.
  • Added LevelLocals::PixelStretch.
  • Added LevelLocals::Vec2Diff.
  • Added LevelLocals::Vec3Diff.
  • Added SKILLP_PlayerRespawn.
  • Added Screen::DrawLine.
  • Added alpha2 parameter to Actor::A_SetBlend.
  • Changed Thinker::Tics2Seconds' logic.

Version 3.3

  • Added Actor::ACS_ScriptCall.
  • Added Actor::Distance2DSquared.
  • Added Actor::Distance3DSquared.
  • Added Actor::FriendlySeeBlocks.
  • Added Actor::GetRadiusDamage.
  • Added Actor::LineTrace.
  • Added Array specialization for Object.
  • Added BaseStatusBar::AttachMessage.
  • Added BaseStatusBar::DI_MIRROR.
  • Added BaseStatusBar::DetachAllMessages.
  • Added BaseStatusBar::DetachMessageID.
  • Added BaseStatusBar::DetachMessage.
  • Added BaseStatusBar::EHUDMSGLayer.
  • Added CHAN_LOOP.
  • Added DynamicLight::SpotInnerAngle.
  • Added DynamicLight::SpotOuterAngle.
  • Added ETrace*, ELineTier, ELineTraceFlags.
  • Added FLineTargetData.
  • Added HudMessageBase.
  • Added Inventory::AltHUDIcon.
  • Added LevelLocals::ChangeSky.
  • Added LevelLocals::GetChecksum.
  • Added LevelLocals::SkySpeed1.
  • Added LevelLocals::SkySpeed2.
  • Added LevelLocals::SkyTexture1.
  • Added LevelLocals::SkyTexture2.
  • Added LineTracer.
  • Added Object::S_GetLength.
  • Added OptionMenuItemCommand::mCloseOnSelect.
  • Added OptionMenuItemLabeledSubmenu.
  • Added OptionMenuItemOptionBase::IsGrayed.
  • Added ReverbEdit.
  • Added Screen::GetViewWindow.
  • Added Sector::CeilingData.
  • Added Sector::FloorData.
  • Added Sector::LightingData.
  • Added SectorEffect::GetSector.
  • Added SpotLight* classes.
  • Added StaticEventHandler::PostUiTick.
  • Added StaticEventHandler::WorldLineActivated.
  • Added StaticEventHandler::WorldLinePreActivated.
  • Added StrifeDialogueNode::MenuClassName.
  • Added StrifeDialogueNode::UserData.
  • Added TraceResults.
  • Added WorldEvent::ActivatedLine.
  • Added WorldEvent::ShouldActivate.
  • Default parameters in overridden virtual functions are now an error.
  • Made SecPlane::HeightDiff be const.
  • Made SecPlane::ZatPoint be clearscope.
  • Made Side::V1 be clearscope.
  • Made Side::V2 be clearscope.
  • Made Weapon::CheckAmmo and Weapon::DepleteAmmo be virtual.
  • Renamed DynamicLight::ELightType::SpotLight to DummyLight.

Version 3.3.1

  • Made A_SetSize's radius parameter have a default.
  • Made Side::Sector and Side::Linedef be readonly.
  • Made all DehInfo members readonly.
  • Made all State members readonly.

Version 3.3.2

  • Added Line::Activate.
  • Added Line::RemoteActivate.
  • Added SPAC.

Version 3.4

  • Added "internal" keyword.
  • Added Actor::OnGiveSecret.
  • Added DTA_Color.
  • Added DTA_Desaturate.
  • Added DTA_FlipY.
  • Added DTA_SrcHeight.
  • Added DTA_SrcWidth.
  • Added DTA_SrcX.
  • Added DTA_SrcY.
  • Added LevelLocals::Vec2OffsetZ.
  • Added LevelLocals::Vec2Offset.
  • Added LevelLocals::Vec3Offset.
  • Added Line::ESide.
  • Added WorldEvent::ActivationType.
  • Changed PlayerPawn::ResetAirSupply's playgasp default to true.
  • Made LevelLocals::SectorPortals be internal.
  • Made Sector::Portals be internal.

Version 3.5

  • Added DTA_LegacyRenderStyle.
  • Added MeansOfDeath parameter to Actor::Die.
  • Added Menu::SetVideoMode.
  • Added Screen::DrawShape.
  • Added Shape2D.
  • Replaced ListMenuItemPlayerDisplay::mTranslation with mBaseColor and mAddColor.

Version 3.5.1

  • Added String::RightIndexOf.
  • Deprecated String::LastIndexOf.
  • Made Actor::AbsAngle be clearscope.
  • Made Actor::AngleToVector be clearscope.
  • Made Actor::BobSin be clearscope.
  • Made Actor::DeltaAngle be clearscope.
  • Made Actor::FindState be clearscope.
  • Made Actor::GetDefaultSpeed be clearscope.
  • Made Actor::GetDropItems be clearscope.
  • Made Actor::Normalize180 be clearscope.
  • Made Actor::RotateVector be clearscope.

Version 3.6

  • Added Actor::A_CheckForResurrection.
  • Added Actor::A_RaiseSelf.
  • Added Actor::CanRaise.
  • Added Actor::Revive.
  • Added DMG_EXPLOSION.
  • Added GLTextureGLOptions.
  • Added Inventory::OnDrop.
  • Added LevelLocals::SphericalCoords.
  • Added Screen::DrawThickLine.
  • Added StaticEventHandler::CheckReplacement.
  • Added StaticEventHandler::NewGame.
  • Added TRF_SOLIDACTORS, TRF_BLOCKUSE, and TRF_BLOCKSELF.
  • Made StatusScreen::End be virtual.

Version 3.7

  • Added "flagdef" keyword.
  • Added "AddShaded" RenderStyle.
  • Added "ColorAdd" RenderStyle.
  • Added "ColorBlend" RenderStyle.
  • Added "Multiply" RenderStyle.
  • Added ALF_NOWEAPONCHECK.
  • Added Actor::AimBulletMissile.
  • Added Actor::ApplyKickBack.
  • Added Actor::Blocking3DFloor.
  • Added Actor::BlockingCeiling.
  • Added Actor::BlockingFloor.
  • Added Actor::CanResurrect.
  • Added Actor::CheckFor3DCeilingHit.
  • Added Actor::CheckFor3DFloorHit.
  • Added Actor::CheckMonsterUseSpecials.
  • Added Actor::CheckSplash.
  • Added Actor::DaggerAlert.
  • Added Actor::DefMorphTicks.
  • Added Actor::DestroyAllInventory.
  • Added Actor::DisplayNameTag.
  • Added Actor::DoGiveInventory.
  • Added Actor::DoTakeInventory.
  • Added Actor::GetAge.
  • Added Actor::GetLevelSpawnTime.
  • Added Actor::Grind.
  • Added Actor::InitSpawnedItem.
  • Added Actor::Morph.
  • Added Actor::MorphedDeath.
  • Added Actor::RadiusAttack.
  • Added Actor::RailAttack.
  • Added Actor::RaiseActor.
  • Added Actor::RestoreRenderStyle.
  • Added Actor::ShouldSpawn.
  • Added Actor::SpawnLineAttackBlood.
  • Added Actor::SpawnTime.
  • Added Actor::Substitute.
  • Added Actor::TriggerPainChance.
  • Added Actor::UnMorph.
  • Added Actor::VelIntercept.
  • Added Actor::bBounceOnUnrippables.
  • Added Actor::bDontBounceOnSky.
  • Added Actor::bNOFRICTIONBOUNCE.
  • Added Actor::bNOFRICTION.
  • Added AllClasses.
  • Added Alpha parameter to Screen::DrawLine.
  • Added Alpha parameter to Screen::DrawThickLine.
  • Added AltHud.
  • Added AmbientSound::MarkAmbientSounds.
  • Added AutoUseHealthInfo.
  • Added BaseStatusBar::UpdateScreenGeometry.
  • Added Bobbing.
  • Added DMG_NO_ENHANCE.
  • Added Decal::SpawnDecal.
  • Added Destructible.
  • Added DynamicLight::SetOffset.
  • Added EChangeLevelFlags.
  • Added EFinishLevelType.
  • Added EPlayerGender.
  • Added FLineTraceData::TRACE_HasHitSky.
  • Added FRailParams.
  • Added Font::GetBottomAlignOffset.
  • Added GameInfoStruct::BerserkPic.
  • Added GameInfoStruct::DefKickBack.
  • Added GameInfoStruct::DefaultBloodColor.
  • Added GameInfoStruct::DefaultDropStyle.
  • Added GameInfoStruct::HealthPic.
  • Added GameInfoStruct::TeleFogHeight.
  • Added HealthGroup.
  • Added IntermissionSequenceType.
  • Added Inventory::PrevInv.
  • Added Inventory::SetGiveAmount.
  • Added Inventory::UseAll.
  • Added Key::GetKeyTypeCount.
  • Added Key::GetKeyType.
  • Added LevelLocals::CLUSTER_HUB.
  • Added LevelLocals::DeathSequence.
  • Added LevelLocals::GetAutomapPosition.
  • Added LevelLocals::IsPointInMap.
  • Added LevelLocals::KeepFullInventory.
  • Added LevelLocals::RemoveItems.
  • Added LevelLocals::StartIntermission.
  • Added Line::GetHealth.
  • Added Line::HealthGroup.
  • Added Line::Health.
  • Added Line::SetHealth.
  • Added MorphedMonster::FlagsSave.
  • Added MorphedMonster::UndoMonsterMorph.
  • Added NetGame.
  • Added Object::MarkSound.
  • Added PF_HITSKY.
  • Added PSprite::ResetInterpolation.
  • Added PlayerInfo::GetDeltaViewHeight.
  • Added PlayerInfo::GetWBobSpeed.
  • Added PlayerPawn::ActivateMorphWeapon.
  • Added PlayerPawn::AutoUseHealth.
  • Added PlayerPawn::AutoUseStrifeHealth.
  • Added PlayerPawn::BobWeapon.
  • Added PlayerPawn::BringUpWeapon.
  • Added PlayerPawn::CheatMorph.
  • Added PlayerPawn::CheatSetInv.
  • Added PlayerPawn::CheatTakeWeaps.
  • Added PlayerPawn::CurBob.
  • Added PlayerPawn::DropWeapon.
  • Added PlayerPawn::EndAllPowerupEffects.
  • Added PlayerPawn::FilterCoopRespawnInventory.
  • Added PlayerPawn::FindMostRecentWeapon.
  • Added PlayerPawn::GetTeleportFreezeTime.
  • Added PlayerPawn::GiveDefaultInventory.
  • Added PlayerPawn::InitAllPowerupEffects.
  • Added PlayerPawn::InvNext.
  • Added PlayerPawn::InvPrev.
  • Added PlayerPawn::MarkPlayerSounds.
  • Added PlayerPawn::MorphPlayer.
  • Added PlayerPawn::NUM_WEAPON_SLOTS.
  • Added PlayerPawn::PickNewWeapon.
  • Added PlayerPawn::PickNextWeapon.
  • Added PlayerPawn::PickPrevWeapon.
  • Added PlayerPawn::PickWeapon.
  • Added PlayerPawn::PlayerFinishLevel.
  • Added PlayerPawn::TeleportFreezeTime.
  • Added PlayerPawn::UndoPlayerMorph.
  • Added RadiusDamageFlags.
  • Added SKILLP_KickBackFactor.
  • Added ScriptUtil.
  • Added SecActDamage3D.
  • Added SecActDamageCeiling.
  • Added SecActDamageFloor.
  • Added SecActDeath3D.
  • Added SecActDeathCeiling.
  • Added SecActDeathFloor.
  • Added Sector::AdditiveColors.
  • Added Sector::GetHealth.
  • Added Sector::HealthCeilingGroup.
  • Added Sector::HealthCeiling.
  • Added Sector::HealthFloorGroup.
  • Added Sector::HealthFloor.
  • Added Sector::SECF_NOATTACK.
  • Added Sector::SetAdditiveColor.
  • Added Sector::SetHealth.
  • Added SectorAction::SECSPAC_Damage3D.
  • Added SectorAction::SECSPAC_DamageCeiling.
  • Added SectorAction::SECSPAC_DamageFloor.
  • Added SectorAction::SECSPAC_Death3D.
  • Added SectorAction::SECSPAC_DeathCeiling.
  • Added SectorAction::SECSPAC_DeathFloor.
  • Added SectorPart.
  • Added Side::EnableAdditiveColor.
  • Added Side::GetAdditiveColor.
  • Added Side::SetAdditiveColor.
  • Added Side::SetSpecialColor.
  • Added Side::WallBottom.
  • Added Side::WallTop.
  • Added State::InStateSequence.
  • Added StaticEventHandler::WorldLineDamaged.
  • Added StaticEventHandler::WorldSectorDamaged.
  • Added TRACE_HasHitSky.
  • Added Vertex::Index.
  • Added Weapon::CheckAddToSlots.
  • Added Weapon::DoReadyWeaponDisableSwitch.
  • Added Weapon::DoReadyWeaponToBob.
  • Added Weapon::DoReadyWeaponToFire.
  • Added Weapon::DoReadyWeaponToSwitch.
  • Added Weapon::GetButtonStateFlags.
  • Added Weapon::PlayUpSound.
  • Added Weapon::PostMorphWeapon.
  • Added Weapon::SlotPriority.
  • Added WeaponSlots::GetWeapon.
  • Added WeaponSlots::SetupWeaponSlots.
  • Added WeaponSlots::SlotSize.
  • Added WorldEvent::DamageIsRadius.
  • Added WorldEvent::DamageLineSide.
  • Added WorldEvent::DamageLine.
  • Added WorldEvent::DamagePosition.
  • Added WorldEvent::DamageSectorPart.
  • Added WorldEvent::DamageSector.
  • Added WorldEvent::NewDamage.
  • Changed PlayerInfo::PremorphWeapon's type to Weapon.
  • Deprecated Actor::CheckClass.
  • Deprecated Actor::GetAngle.
  • Deprecated Actor::GetDistance.
  • Deprecated Actor::GetSpriteAngle.
  • Deprecated Actor::GetSpriteRotation.
  • Deprecated PlayerInfo::BringUpWeapon.
  • Deprecated PlayerInfo::DropWeapon.
  • Deprecated PlayerInfo::MorphPlayer.
  • Deprecated PlayerInfo::UndoPlayerMorph.
  • Deprecated Weapon::MinAmmo1.
  • Deprecated Weapon::MinAmmo2.
  • Deprecated Weapon::WeaponFlags.
  • Made Actor::A_PlaySound be clearscope.
  • Made Actor::ClearInventory be virtual.
  • Made Actor::GetPointer be clearscope.
  • Made Actor::InStateSequence be static.
  • Made Actor::MorphMonster be virtual.
  • Made Actor::UseInventory be virtual.
  • Made Ammo::GetParentAmmo be virtual.
  • Made BaseStatusBar::ArtiFlashTick be clearscope.
  • Made BaseStatusBar::FlashItem be clearscope.
  • Made BaseStatusBar::ItemFlashFade be clearscope.
  • Made Inventory::ModifyDropAmount be virtual.
  • Made Object::ChangeStatNum not be virtual.
  • Made Sector::PointInSector be clearscope.
  • Made Weapon::SlotNumber be meta.
  • Made WeaponSlots::LocateWeapon be const.