8.9 KiB
Sector
TODO
struct Sector play
{
readonly FColormap ColorMap;
readonly color SpecialColors[5];
Actor SoundTarget;
int16 Special;
int16 LightLevel;
int16 SeqType;
int Sky;
name SeqName;
readonly vector2 CenterSpot;
int ValidCount;
Actor ThingList;
double Friction, MoveFactor;
int TerrainNum[2];
SectorEffect FloorData;
SectorEffect CeilingData;
SectorEffect LightingData;
uint8 SoundTraversed;
int8 StairLock;
int PrevSec;
int NextSec;
readonly array<Line> Lines;
readonly SecPlane FloorPlane;
readonly SecPlane CeilingPlane;
readonly Sector HeightSec;
uint BottomMap, MidMap, TopMap;
double Gravity;
name DamageType;
int DamageAmount;
int16 DamageInterval;
int16 LeakyDamage;
readonly uint16 ZoneNumber;
uint Flags;
uint16 MoreFlags;
SectorAction SecActTarget;
internal uint Portals[2];
readonly int PortalGroup;
readonly int SectorNum;
int Index();
double, Sector, F3DFloor NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0);
double, Sector, F3DFloor NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0);
void RemoveForceField();
static Sector PointInSector(vector2 pt);
bool PlaneMoving(int pos);
int GetFloorLight();
int GetCeilingLight();
Sector GetHeightSec();
void TransferSpecial(Sector model);
void GetSpecial(out SecSpecial spec);
void SetSpecial(SecSpecial spec);
int GetTerrain(int pos);
void CheckPortalPlane(int plane);
double, Sector HighestCeilingAt(vector2 a);
double, Sector LowestFloorAt(vector2 a);
double, double GetFriction(int plane);
void SetXOffset(int pos, double o);
void AddXOffset(int pos, double o);
double GetXOffset(int pos);
void SetYOffset(int pos, double o);
void AddYOffset(int pos, double o);
double GetYOffset(int pos, bool addbase = true);
void SetXScale(int pos, double o);
double GetXScale(int pos);
void SetYScale(int pos, double o);
double GetYScale(int pos);
void SetAngle(int pos, double o);
double GetAngle(int pos, bool addbase = true);
void SetBase(int pos, double y, double o);
void SetAlpha(int pos, double o);
double GetAlpha(int pos);
int GetFlags(int pos);
int GetVisFlags(int pos);
void ChangeFlags(int pos, int and, int or);
int GetPlaneLight(int pos);
void SetPlaneLight(int pos, int level);
void SetColor(color c, int desat = 0);
void SetFade(color c);
void SetFogDensity(int dens);
double GetGlowHeight(int pos);
color GetGlowColor(int pos);
void SetGlowHeight(int pos, double height);
void SetGlowColor(int pos, color color);
void SetSpecialColor(int pos, color color);
textureid GetTexture(int pos);
void SetTexture(int pos, textureid tex, bool floorclip = true);
double GetPlaneTexZ(int pos);
void SetPlaneTexZ(int pos, double val, bool dirtify = false);
void ChangeLightLevel(int newval);
void SetLightLevel(int newval);
int GetLightLevel();
void AdjustFloorClip();
bool IsLinked(Sector other, bool ceiling);
bool PortalBlocksView(int plane);
bool PortalBlocksSight(int plane);
bool PortalBlocksMovement(int plane);
bool PortalBlocksSound(int plane);
bool PortalIsLinked(int plane);
void ClearPortal(int plane);
double GetPortalPlaneZ(int plane);
vector2 GetPortalDisplacement(int plane);
int GetPortalType(int plane);
int GetOppositePortalGroup(int plane);
double CenterFloor();
double CenterCeiling();
bool TriggerSectorActions(Actor thing, int activation);
int MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant = false);
int MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
Sector NextSpecialSector(int type, Sector prev);
double, Vertex FindLowestFloorSurrounding();
double, Vertex FindHighestFloorSurrounding();
double, Vertex FindNextHighestFloor();
double, Vertex FindNextLowestFloor();
double, Vertex FindLowestCeilingSurrounding();
double, Vertex FindHighestCeilingSurrounding();
double, Vertex FindNextLowestCeiling();
double, Vertex FindNextHighestCeiling();
double FindShortestTextureAround();
double FindShortestUpperAround();
Sector FindModelFloorSector(double floordestheight);
Sector FindModelCeilingSector(double floordestheight);
int FindMinSurroundingLight(int max);
double, Vertex FindLowestCeilingPoint();
double, Vertex FindHighestFloorPoint();
void SetEnvironment(string env);
void SetEnvironmentID(int envnum);
SeqNode StartSoundSequenceID(int chan, int sequence, int type, int modenum, bool nostop = false);
SeqNode StartSoundSequence(int chan, name seqname, int modenum);
SeqNode CheckSoundSequence(int chan);
void StopSoundSequence(int chan);
bool IsMakingLoopingSound();
bool IsSecret();
bool WasSecret();
void ClearSecret();
double GetUDMFFloat(name nm);
int GetUDMFInt(name nm);
string GetUDMFString(name nm);
}
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ColorMap
TODO
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SpecialColors
TODO
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SoundTarget
TODO
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Special
TODO
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LightLevel
TODO
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SeqType
TODO
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Sky
TODO
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SeqName
TODO
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CenterSpot
TODO
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ValidCount
TODO
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ThingList
TODO
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Friction
TODO
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MoveFactor
TODO
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TerrainNum
TODO
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FloorData
TODO
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CeilingData
TODO
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LightingData
TODO
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SoundTraversed
TODO
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StairLock
TODO
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PrevSec
TODO
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NextSec
TODO
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Lines
TODO
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FloorPlane
TODO
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CeilingPlane
TODO
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HeightSec
TODO
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BottomMap
TODO
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MidMap
TODO
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TopMap
TODO
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Gravity
TODO
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DamageType
TODO
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DamageAmount
TODO
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DamageInterval
TODO
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LeakyDamage
TODO
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ZoneNumber
TODO
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Flags
TODO
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MoreFlags
TODO
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SecActTarget
TODO
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Portals
TODO
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PortalGroup
TODO
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SectorNum
TODO
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Index
TODO
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NextHighestCeilingAt
TODO
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NextLowestFloorAt
TODO
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RemoveForceField
TODO
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PointInSector
TODO
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PlaneMoving
TODO
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GetFloorLight
TODO
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GetCeilingLight
TODO
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GetHeightSec
TODO
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TransferSpecial
TODO
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GetSpecial
TODO
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SetSpecial
TODO
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GetTerrain
TODO
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CheckPortalPlane
TODO
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HighestCeilingAt
TODO
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LowestFloorAt
TODO
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GetFriction
TODO
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SetXOffset
TODO
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AddXOffset
TODO
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GetXOffset
TODO
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SetYOffset
TODO
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AddYOffset
TODO
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GetYOffset
TODO
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SetXScale
TODO
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GetXScale
TODO
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SetYScale
TODO
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GetYScale
TODO
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SetAngle
TODO
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GetAngle
TODO
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SetBase
TODO
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SetAlpha
TODO
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GetAlpha
TODO
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GetFlags
TODO
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GetVisFlags
TODO
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ChangeFlags
TODO
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GetPlaneLight
TODO
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SetPlaneLight
TODO
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SetColor
TODO
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SetFade
TODO
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SetFogDensity
TODO
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GetGlowHeight
TODO
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GetGlowColor
TODO
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SetGlowHeight
TODO
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SetGlowColor
TODO
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SetSpecialColor
TODO
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GetTexture
TODO
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SetTexture
TODO
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GetPlaneTexZ
TODO
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SetPlaneTexZ
TODO
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ChangeLightLevel
TODO
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SetLightLevel
TODO
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GetLightLevel
TODO
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AdjustFloorClip
TODO
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IsLinked
TODO
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PortalBlocksView
TODO
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PortalBlocksSight
TODO
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PortalBlocksMovement
TODO
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PortalBlocksSound
TODO
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PortalIsLinked
TODO
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ClearPortal
TODO
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GetPortalPlaneZ
TODO
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GetPortalDisplacement
TODO
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GetPortalType
TODO
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GetOppositePortalGroup
TODO
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CenterFloor
TODO
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CenterCeiling
TODO
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TriggerSectorActions
TODO
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MoveFloor
TODO
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MoveCeiling
TODO
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NextSpecialSector
TODO
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FindLowestFloorSurrounding
TODO
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FindHighestFloorSurrounding
TODO
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FindNextHighestFloor
TODO
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FindNextLowestFloor
TODO
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FindLowestCeilingSurrounding
TODO
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FindHighestCeilingSurrounding
TODO
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FindNextLowestCeiling
TODO
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FindNextHighestCeiling
TODO
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FindShortestTextureAround
TODO
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FindShortestUpperAround
TODO
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FindModelFloorSector
TODO
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FindModelCeilingSector
TODO
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FindMinSurroundingLight
TODO
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FindLowestCeilingPoint
TODO
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FindHighestFloorPoint
TODO
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SetEnvironment
TODO
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SetEnvironmentID
TODO
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StartSoundSequenceID
TODO
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StartSoundSequence
TODO
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CheckSoundSequence
TODO
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StopSoundSequence
TODO
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IsMakingLoopingSound
TODO
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IsSecret
TODO
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WasSecret
TODO
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ClearSecret
TODO
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GetUDMFFloat
TODO
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GetUDMFInt
TODO
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GetUDMFString
TODO