68 KiB
Table of Contents
- Glossary
- Concepts
- Examples
- Examples: Class headers
- Examples: Class definitions
- Examples: Property definitions
- Examples: Structure definitions
- Examples: Enumeration definitions
- Examples: Constant definitions
- Examples: Include directives
- Examples: Function argument lists
- Examples: Expression statements
- Examples: Conditional statements
- Examples: Switch statements
- Examples: Control flow statements
- Examples: Multi-assignment statements
- Examples: Member declarations
- Versions
- Class Tree
- Structure List
Glossary
Miscallaneous information about ZScript, including code examples and version differences go here.
Concepts
Action Scoping
On classes derived from Actor, states and methods can be scoped to a certain subset of uses. This is mainly to differentiate actions which take place in inventory items and weapons, and actions which take place in the actual game map, for disambiguating the self
pointer usage. The available scopes are:
Name | Description |
---|---|
actor |
Actions are called from an actual map object. |
item |
Actions are called from an inventory item. |
overlay |
Actions are called from a weapon overlay. |
weapon |
Actions are called from a weapon. |
These can be defined either in the states
block header as-is, or in Actor
's DefaultStateUsage
property with the following bit flags:
Name | Scope |
---|---|
SUF_ACTOR |
actor |
SUF_ITEM |
item |
SUF_OVERLAY |
overlay |
SUF_WEAPON |
weapon |
Object Scoping
Most objects are subject to object scoping, which restricts the way data can be used in certain contexts. This is to ensure that the game simulation does not get changed by the UI, for instance, or that the game simulation doesn't read from the UI and break network synchronization. In other words, it is to prevent a multitude of errors that arise when data is modified or read from the wrong places.
There are three scopes in ZScript: Play, UI, and Data (also known as "clearscope
.") The Play scope is used for objects that are part of the game simulation and interact with the world in some way or another, while the UI scope is for objects that have no correlation with the world besides perhaps reading information from it. The Data scope is shared between the two, and must be used carefully.
Here is a chart of data access possibilities for each scope:
Data scope | Play scope | UI scope | |
---|---|---|---|
From Data context | Read/write | Read-only | No access |
From Play context | Read/write | Read/write | No access |
From UI context | Read/write | Read-only | Read/write |
Format String
A format string is a string that specifies the format of a conversion from arbitrary data to a contiguous character string. A format string contains normal characters and conversion specifiers. See this page for more information. Differences between C's printf
and ZScript formats include:
- Since there's no
char
type,int
is used for%c
. %s
also works forname
.- No
%n
specifier. - An additional conversion specifier
%B
exists which converts a number to binary. - An additional conversion specifier
%H
exists which works like%g
but automatically selects the smallest appropriate precision.
Sprite
A sprite is stored in two numbers: the sprite ID (represented by the spriteid
type or sometimes int
) and the sprite frame (represented by an int
or uint8
usually.) The rotation is generally irrelevant as only the 0
(front rotation) frame is used in most contexts. The sprite frame is, unlike the file and state block representations, not a character, but an integer. The number 0
for instance represents the letter A
, 1
to B
, etc.
For more information on sprites and rotations, please refer to the relevant Doom Wiki article.
Game Tick
The Doom engine, as long as it has existed and into every faithful-enough port of it, no matter how different from the source material, runs the game simulation in the same way:
-
Input events are processed.
Keyboard, mouse, gamepad, etc. if a local player, the demo file if watching a demo, packets over the internet in networked games.
-
The game is ticked.
Every 1/35th of a second that passes, a new "game tick" takes place, also referred to as gametic, tick or simply tic.
-
The game is rendered.
All information from the current game tick is rendered. This usually happens more often than the game is actually ticked. In ZDoom, Eternity Engine, and some other ports, the information is interpolated between the last and current game tick when there is extra time available to give smoother rendering.
For more information on ticks, please refer to the relevant Doom Wiki article.
Interpolation
TODO
Examples
Examples: Class headers
Various class headers:
class MyCoolObject // automatically inherits Object
class MyCoolScopedObject play // has Play scope
class MyCoolThinker : Thinker // inherits Thinker
class MyCoolActor : Actor replaces OtherActor
class MyCoolInterface abstract // can only be inherited
Examples: Class definitions
Basic class definition with a member variable and member function:
class BasicClass
{
int m_thing;
void changeThing()
{
m_thing = 500;
}
}
Alternate syntax usage:
class TheWholeFileIsAClassOhNo;
int m_mymember;
// end of file
Examples: Property definitions
A class with some properties:
class MyCoolActor : Actor
{
default
{
MyCoolActor.MyCoolMember 5000;
MyCoolActor.MyCoolMemberList 501, 502;
}
int m_myCoolMember;
int m_coolMember1, m_coolMember2;
property MyCoolMember: m_myCoolMember;
property MyCoolMemberList: m_coolMember1, m_coolMember2;
}
Examples: Structure definitions
Simple structure:
struct MyCoolStructure
{
int x;
int y;
int z;
}
Examples: Enumeration definitions
Basic enumeration:
enum MyCoolEnum
{
A, // has value int(0)
B, // 1 ...
C, // 2 ...
D // and 3
}
Less trivial example:
enum MyCoolerEnum : int16
{
A = 500, // has value int16(500)
B, // 501
C = 200,
D, // 201
E, // 202
};
Examples: Constant definitions
Making an integer constant from a double:
const MyCoolInt = int(777.7777);
Examples: Include directives
Basic includes:
#include "zscript/MyCoolMod/MyCoolClasses.zsc"
Examples: Function argument lists
With the function:
void fn(int one, int two, int a = 0, int b = 0);
One could do the following:
fn(4, 5);
fn(5, 6, 7);
fn(6, 7, 8, 9);
Or using named default arguments:
fn(5, 6, a: 7);
fn(6, 7, b: 8);
fn(7, 8, a: 9, b: 10);
// equivalent to:
fn(5, 6, 7);
// (no equivalent, must use above)
fn(7, 8, 9, 10);
Examples: Expression statements
Some basic expressions:
myCoolFunction(5, 4);
m_myCoolMember = 500;
5 * 5; // does nothing of course, but valid
Examples: Conditional statements
Simple conditional:
if(a)
b();
Simple conditional, with else statement and a block:
if(a)
{
b();
c = d;
}
else
e = f;
Examples: Switch statements
A switch demonstrating fall-through and default cases:
switch(a)
{
case 500: Console.Printf("a is 500"); break;
case 501: Console.Printf("a is 501"); // falls through to next case
case 502: Console.Printf("a is 501 or 502"); break;
default:
Console.Printf("not sure what a is!");
// break is implied here
}
Examples: Control flow statements
Use of continue
:
for(int i = 0; i < 50; i++)
{
if(i == 25) continue; // don't do anything on 25!
doThing(i);
}
Use of break
:
for(int i = 0; i < 50; i++)
{
if(i == 25) break; // exit the loop at 25!
doThing(i);
}
Use of return
in various contexts:
void returnsNothing()
{
if(m_thing != 50) return; // exit early if m_thing isn't 50.
doThing(m_thing);
}
int returnsInt()
{
if(m_thing == 50)
return 50; // m_thing is 50, so return 50.
return 0; // must have a return eventually
}
int, int returnsTwoInts()
{
return 1, 2; // returns 1 and 2.
}
Examples: Multi-assignment statements
Getting the actor out of A_SpawnItemEx
:
Actor mo;
bool spawned;
[spawned, mo] = A_SpawnItemEx("MyCoolActor");
Examples: Member declarations
Some basic member variables:
int m_myCoolInt;
int m_coolInt1, m_coolInt2, m_coolInt3;
int[10] m_coolIntArray;
private int m_coolPrivateInt;
protected meta int m_coolMetaInt;
Versions
Here is a list of differences between ZScript versions:
Version 3.1
- Added
Actor::CheckFakeFloorTriggers
. - Added
Actor::ORIG_FRICTION_FACTOR
. - Added
Actor::ORIG_FRICTION
. - Added
HarmonyStatusBar
. - Added
LAF_OVERRIDEZ
. - Added
LevelLocals::AllowRespawn
. - Added
LevelLocals::IsCrouchingAllowed
. - Added
LevelLocals::IsFreelookAllowed
. - Added
LevelLocals::IsJumpingAllowed
. - Added
ListMenuItemSlider::mDrawX
. - Added
LocalViewPitch
. - Added
PlayerInfo::Cmd
. - Added
PlayerInfo::IsTotallyFrozen
. - Added
PlayerInfo::Original_Cmd
. - Added
PlayerInfo::Uncrouch
. - Added
PlayerPawn::BestWeapon
. - Added
PlayerPawn::Bob
. - Added
PlayerPawn::CROUCHSPEED
. - Added
PlayerPawn::CalcHeight
. - Added
PlayerPawn::CheckAirSupply
. - Added
PlayerPawn::CheckCheats
. - Added
PlayerPawn::CheckCrouch
. - Added
PlayerPawn::CheckDegeneration
. - Added
PlayerPawn::CheckEnvironment
. - Added
PlayerPawn::CheckFOV
. - Added
PlayerPawn::CheckFrozen
. - Added
PlayerPawn::CheckJump
. - Added
PlayerPawn::CheckMoveUpDown
. - Added
PlayerPawn::CheckMusicChange
. - Added
PlayerPawn::CheckPitch
. - Added
PlayerPawn::CheckPoison
. - Added
PlayerPawn::CheckUndoMorph
. - Added
PlayerPawn::CheckUse
. - Added
PlayerPawn::CheckWeaponButtons
. - Added
PlayerPawn::CheckWeaponChange
. - Added
PlayerPawn::CheckWeaponFire
. - Added
PlayerPawn::CrouchMove
. - Added
PlayerPawn::DeathThink
. - Added
PlayerPawn::FireWeaponAlt
. - Added
PlayerPawn::FireWeapon
. - Added
PlayerPawn::ForwardThrust
. - Added
PlayerPawn::HandleMovement
. - Added
PlayerPawn::MovePlayer
. - Added
PlayerPawn::PlayerThink
. - Added
PlayerPawn::TURN180_TICKS
. - Added
PlayerPawn::TickPSprites
. - Added
PlayerPawn::TweakSpeeds
. - Added
SBarInfo::GetProtrusion
. - Added
SVEFlagSpot*
. - Added
SVELight
. - Added
UserCmd
. - Added
offsetz
parameter toActor::LineAttack
. - Added override for
DoomStatusBar::DrawAutomapHUD
. - Added override for
SBarInfoWrapper::GetProtrusion
. - Made
PlayerInfo::Cls
notreadonly
.
Version 3.2
- Added
+DYNAMICLIGHT.ADDITIVE
. - Added
+DYNAMICLIGHT.ATTENUATE
. - Added
+DYNAMICLIGHT.SUBTRACTIVE
. - Added
+ZDOOMTRANS
. - Added
Actor::A_SoundVolume
. - Added
Actor::CameraFOV
. - Added
Actor::CheckPortalTransition
. - Added
Actor::FloatBobStrength
. - Added
Actor::RenderHidden
. - Added
Actor::RenderRequired
. - Added
ActorRenderFeatureFlag
. - Added
DropItem::Amount
. - Added
FCheckPosition::PortalGroup
. - Added
Font::CR_FIRE
. - Added
Font::CR_ICE
. - Added
Font::CR_SAPPHIRE
. - Added
Font::CR_TEAL
. - Added
Font::TEXTCOLOR_FIRE
. - Added
Font::TEXTCOLOR_ICE
. - Added
Font::TEXTCOLOR_SAPPHIRE
. - Added
Font::TEXTCOLOR_TEAL
. - Added
LevelLocals::GiveSecret
. - Added
Shader
. - Added
String::IndexOf
. - Added
String::LastIndexOf
. - Added
String::ToDouble
. - Added
String::ToInt
. - Added
String::ToLower
. - Added
String::ToUpper
. - Added
TEXTCOLOR_FIRE
. - Added
TEXTCOLOR_ICE
. - Added
TEXTCOLOR_SAPPHIRE
. - Added
TEXTCOLOR_TEAL
. - Added
Thinker::STAT_USER_MAX
. - Added
Thinker::STAT_USER
. - Changed
Screen::SetCameraToTexture
'sfov
parameter todouble
. - Fixed
BlockLinesIterator::Create*
returning the wrong type.
Version 3.2.1
- Added
GameInfoStruct::mSliderColor
.
Version 3.2.2
- Added
Actor::Warp
. - Added
CVar::GetBool
. - Added
CVar::SetBool
. - Added
EmptyTokenType
. - Added
LAF_ABSOFFSET
. - Added
LAF_ABSPOSITION
. - Added
LAF_TARGETISSOURCE
. - Added
PlayerPawn::GetClassicFlight
. - Added
String::Remove
. - Added
String::Split
. - Added
TexMan::GetName
. - Added
Wads::CheckNumForFullName
. - Added
Wads::FindLumpNamespace
. - Added
Wads::FindLump
. - Added
Wads::ReadLump
. - Added
endIndex
parameter forString::LastIndexOf
. - Added
offsetforward
andoffsetside
parameters forActor::LineAttack
. - Made
Array::Find
beconst
. - Made
Array::Max
beconst
.
Version 3.2.3
- Made
Ceiling::CreateCeiling
bestatic
.
Version 3.2.4
- Added
DMG_NO_PAIN
.
Version 3.2.5
- Added
Actor::CheckMove
. - Added
ECheckMoveFlags
. - Added
LevelLocals::PixelStretch
. - Added
LevelLocals::Vec2Diff
. - Added
LevelLocals::Vec3Diff
. - Added
SKILLP_PlayerRespawn
. - Added
Screen::DrawLine
. - Added
alpha2
parameter toActor::A_SetBlend
. - Changed
Thinker::Tics2Seconds
' logic.
Version 3.3
- Added
Actor::ACS_ScriptCall
. - Added
Actor::Distance2DSquared
. - Added
Actor::Distance3DSquared
. - Added
Actor::FriendlySeeBlocks
. - Added
Actor::GetRadiusDamage
. - Added
Actor::LineTrace
. - Added
Array
specialization forObject
. - Added
BaseStatusBar::AttachMessage
. - Added
BaseStatusBar::DI_MIRROR
. - Added
BaseStatusBar::DetachAllMessages
. - Added
BaseStatusBar::DetachMessageID
. - Added
BaseStatusBar::DetachMessage
. - Added
BaseStatusBar::EHUDMSGLayer
. - Added
CHAN_LOOP
. - Added
DynamicLight::SpotInnerAngle
. - Added
DynamicLight::SpotOuterAngle
. - Added
ETrace*
,ELineTier
,ELineTraceFlags
. - Added
FLineTargetData
. - Added
HudMessageBase
. - Added
Inventory::AltHUDIcon
. - Added
LevelLocals::ChangeSky
. - Added
LevelLocals::GetChecksum
. - Added
LevelLocals::SkySpeed1
. - Added
LevelLocals::SkySpeed2
. - Added
LevelLocals::SkyTexture1
. - Added
LevelLocals::SkyTexture2
. - Added
LineTracer
. - Added
Object::S_GetLength
. - Added
OptionMenuItemCommand::mCloseOnSelect
. - Added
OptionMenuItemLabeledSubmenu
. - Added
OptionMenuItemOptionBase::IsGrayed
. - Added
ReverbEdit
. - Added
Screen::GetViewWindow
. - Added
Sector::CeilingData
. - Added
Sector::FloorData
. - Added
Sector::LightingData
. - Added
SectorEffect::GetSector
. - Added
SpotLight* classes
. - Added
StaticEventHandler::PostUiTick
. - Added
StaticEventHandler::WorldLineActivated
. - Added
StaticEventHandler::WorldLinePreActivated
. - Added
StrifeDialogueNode::MenuClassName
. - Added
StrifeDialogueNode::UserData
. - Added
TraceResults
. - Added
WorldEvent::ActivatedLine
. - Added
WorldEvent::ShouldActivate
. - Default parameters in overridden virtual functions are now an error.
- Made
SecPlane::HeightDiff
beconst
. - Made
SecPlane::ZatPoint
beclearscope
. - Made
Side::V1
beclearscope
. - Made
Side::V2
beclearscope
. - Made
Weapon::CheckAmmo
andWeapon::DepleteAmmo
bevirtual
. - Renamed
DynamicLight::ELightType::SpotLight
toDummyLight
.
Version 3.3.1
- Made
A_SetSize
'sradius
parameter have a default. - Made
Side::Sector
andSide::Linedef
bereadonly
. - Made all
DehInfo
membersreadonly
. - Made all
State
membersreadonly
.
Version 3.3.2
- Added
Line::Activate
. - Added
Line::RemoteActivate
. - Added
SPAC
.
Version 3.4
- Added "
internal
" keyword. - Added
Actor::OnGiveSecret
. - Added
DTA_Color
. - Added
DTA_Desaturate
. - Added
DTA_FlipY
. - Added
DTA_SrcHeight
. - Added
DTA_SrcWidth
. - Added
DTA_SrcX
. - Added
DTA_SrcY
. - Added
LevelLocals::Vec2OffsetZ
. - Added
LevelLocals::Vec2Offset
. - Added
LevelLocals::Vec3Offset
. - Added
Line::ESide
. - Added
WorldEvent::ActivationType
. - Changed
PlayerPawn::ResetAirSupply
'splaygasp
default totrue
. - Made
LevelLocals::SectorPortals
beinternal
. - Made
Sector::Portals
beinternal
.
Version 3.5
- Added
DTA_LegacyRenderStyle
. - Added
MeansOfDeath
parameter toActor::Die
. - Added
Menu::SetVideoMode
. - Added
Screen::DrawShape
. - Added
Shape2D
. - Replaced
ListMenuItemPlayerDisplay::mTranslation
withmBaseColor
andmAddColor
.
Version 3.5.1
- Added
String::RightIndexOf
. - Deprecated
String::LastIndexOf
. - Made
Actor::AbsAngle
beclearscope
. - Made
Actor::AngleToVector
beclearscope
. - Made
Actor::BobSin
beclearscope
. - Made
Actor::DeltaAngle
beclearscope
. - Made
Actor::FindState
beclearscope
. - Made
Actor::GetDefaultSpeed
beclearscope
. - Made
Actor::GetDropItems
beclearscope
. - Made
Actor::Normalize180
beclearscope
. - Made
Actor::RotateVector
beclearscope
.
Version 3.6
- Added
Actor::A_CheckForResurrection
. - Added
Actor::A_RaiseSelf
. - Added
Actor::CanRaise
. - Added
Actor::Revive
. - Added
DMG_EXPLOSION
. - Added
GLTextureGLOptions
. - Added
Inventory::OnDrop
. - Added
LevelLocals::SphericalCoords
. - Added
Screen::DrawThickLine
. - Added
StaticEventHandler::CheckReplacement
. - Added
StaticEventHandler::NewGame
. - Added
TRF_SOLIDACTORS
,TRF_BLOCKUSE
, andTRF_BLOCKSELF
. - Made
StatusScreen::End
bevirtual
.
Version 3.7
- Added "
flagdef
" keyword. - Added
"AddShaded"
RenderStyle. - Added
"ColorAdd"
RenderStyle. - Added
"ColorBlend"
RenderStyle. - Added
"Multiply"
RenderStyle. - Added
ALF_NOWEAPONCHECK
. - Added
Actor::AimBulletMissile
. - Added
Actor::ApplyKickBack
. - Added
Actor::Blocking3DFloor
. - Added
Actor::BlockingCeiling
. - Added
Actor::BlockingFloor
. - Added
Actor::CanResurrect
. - Added
Actor::CheckFor3DCeilingHit
. - Added
Actor::CheckFor3DFloorHit
. - Added
Actor::CheckMonsterUseSpecials
. - Added
Actor::CheckSplash
. - Added
Actor::DaggerAlert
. - Added
Actor::DefMorphTicks
. - Added
Actor::DestroyAllInventory
. - Added
Actor::DisplayNameTag
. - Added
Actor::DoGiveInventory
. - Added
Actor::DoTakeInventory
. - Added
Actor::GetAge
. - Added
Actor::GetLevelSpawnTime
. - Added
Actor::Grind
. - Added
Actor::InitSpawnedItem
. - Added
Actor::Morph
. - Added
Actor::MorphedDeath
. - Added
Actor::RadiusAttack
. - Added
Actor::RailAttack
. - Added
Actor::RaiseActor
. - Added
Actor::RestoreRenderStyle
. - Added
Actor::ShouldSpawn
. - Added
Actor::SpawnLineAttackBlood
. - Added
Actor::SpawnTime
. - Added
Actor::Substitute
. - Added
Actor::TriggerPainChance
. - Added
Actor::UnMorph
. - Added
Actor::VelIntercept
. - Added
Actor::bBounceOnUnrippables
. - Added
Actor::bDontBounceOnSky
. - Added
Actor::bNOFRICTIONBOUNCE
. - Added
Actor::bNOFRICTION
. - Added
AllClasses
. - Added
Alpha
parameter toScreen::DrawLine
. - Added
Alpha
parameter toScreen::DrawThickLine
. - Added
AltHud
. - Added
AmbientSound::MarkAmbientSounds
. - Added
AutoUseHealthInfo
. - Added
BaseStatusBar::UpdateScreenGeometry
. - Added
Bobbing
. - Added
DMG_NO_ENHANCE
. - Added
Decal::SpawnDecal
. - Added
Destructible
. - Added
DynamicLight::SetOffset
. - Added
EChangeLevelFlags
. - Added
EFinishLevelType
. - Added
EPlayerGender
. - Added
FLineTraceData::TRACE_HasHitSky
. - Added
FRailParams
. - Added
Font::GetBottomAlignOffset
. - Added
GameInfoStruct::BerserkPic
. - Added
GameInfoStruct::DefKickBack
. - Added
GameInfoStruct::DefaultBloodColor
. - Added
GameInfoStruct::DefaultDropStyle
. - Added
GameInfoStruct::HealthPic
. - Added
GameInfoStruct::TeleFogHeight
. - Added
HealthGroup
. - Added
IntermissionSequenceType
. - Added
Inventory::PrevInv
. - Added
Inventory::SetGiveAmount
. - Added
Inventory::UseAll
. - Added
Key::GetKeyTypeCount
. - Added
Key::GetKeyType
. - Added
LevelLocals::CLUSTER_HUB
. - Added
LevelLocals::DeathSequence
. - Added
LevelLocals::GetAutomapPosition
. - Added
LevelLocals::IsPointInMap
. - Added
LevelLocals::KeepFullInventory
. - Added
LevelLocals::RemoveItems
. - Added
LevelLocals::StartIntermission
. - Added
Line::GetHealth
. - Added
Line::HealthGroup
. - Added
Line::Health
. - Added
Line::SetHealth
. - Added
MorphedMonster::FlagsSave
. - Added
MorphedMonster::UndoMonsterMorph
. - Added
NetGame
. - Added
Object::MarkSound
. - Added
PF_HITSKY
. - Added
PSprite::ResetInterpolation
. - Added
PlayerInfo::GetDeltaViewHeight
. - Added
PlayerInfo::GetWBobSpeed
. - Added
PlayerPawn::ActivateMorphWeapon
. - Added
PlayerPawn::AutoUseHealth
. - Added
PlayerPawn::AutoUseStrifeHealth
. - Added
PlayerPawn::BobWeapon
. - Added
PlayerPawn::BringUpWeapon
. - Added
PlayerPawn::CheatMorph
. - Added
PlayerPawn::CheatSetInv
. - Added
PlayerPawn::CheatTakeWeaps
. - Added
PlayerPawn::CurBob
. - Added
PlayerPawn::DropWeapon
. - Added
PlayerPawn::EndAllPowerupEffects
. - Added
PlayerPawn::FilterCoopRespawnInventory
. - Added
PlayerPawn::FindMostRecentWeapon
. - Added
PlayerPawn::GetTeleportFreezeTime
. - Added
PlayerPawn::GiveDefaultInventory
. - Added
PlayerPawn::InitAllPowerupEffects
. - Added
PlayerPawn::InvNext
. - Added
PlayerPawn::InvPrev
. - Added
PlayerPawn::MarkPlayerSounds
. - Added
PlayerPawn::MorphPlayer
. - Added
PlayerPawn::NUM_WEAPON_SLOTS
. - Added
PlayerPawn::PickNewWeapon
. - Added
PlayerPawn::PickNextWeapon
. - Added
PlayerPawn::PickPrevWeapon
. - Added
PlayerPawn::PickWeapon
. - Added
PlayerPawn::PlayerFinishLevel
. - Added
PlayerPawn::TeleportFreezeTime
. - Added
PlayerPawn::UndoPlayerMorph
. - Added
RadiusDamageFlags
. - Added
SKILLP_KickBackFactor
. - Added
ScriptUtil
. - Added
SecActDamage3D
. - Added
SecActDamageCeiling
. - Added
SecActDamageFloor
. - Added
SecActDeath3D
. - Added
SecActDeathCeiling
. - Added
SecActDeathFloor
. - Added
Sector::AdditiveColors
. - Added
Sector::GetHealth
. - Added
Sector::HealthCeilingGroup
. - Added
Sector::HealthCeiling
. - Added
Sector::HealthFloorGroup
. - Added
Sector::HealthFloor
. - Added
Sector::SECF_NOATTACK
. - Added
Sector::SetAdditiveColor
. - Added
Sector::SetHealth
. - Added
SectorAction::SECSPAC_Damage3D
. - Added
SectorAction::SECSPAC_DamageCeiling
. - Added
SectorAction::SECSPAC_DamageFloor
. - Added
SectorAction::SECSPAC_Death3D
. - Added
SectorAction::SECSPAC_DeathCeiling
. - Added
SectorAction::SECSPAC_DeathFloor
. - Added
SectorPart
. - Added
Side::EnableAdditiveColor
. - Added
Side::GetAdditiveColor
. - Added
Side::SetAdditiveColor
. - Added
Side::SetSpecialColor
. - Added
Side::WallBottom
. - Added
Side::WallTop
. - Added
State::InStateSequence
. - Added
StaticEventHandler::WorldLineDamaged
. - Added
StaticEventHandler::WorldSectorDamaged
. - Added
TRACE_HasHitSky
. - Added
Vertex::Index
. - Added
Weapon::CheckAddToSlots
. - Added
Weapon::DoReadyWeaponDisableSwitch
. - Added
Weapon::DoReadyWeaponToBob
. - Added
Weapon::DoReadyWeaponToFire
. - Added
Weapon::DoReadyWeaponToSwitch
. - Added
Weapon::GetButtonStateFlags
. - Added
Weapon::PlayUpSound
. - Added
Weapon::PostMorphWeapon
. - Added
Weapon::SlotPriority
. - Added
WeaponSlots::GetWeapon
. - Added
WeaponSlots::SetupWeaponSlots
. - Added
WeaponSlots::SlotSize
. - Added
WorldEvent::DamageIsRadius
. - Added
WorldEvent::DamageLineSide
. - Added
WorldEvent::DamageLine
. - Added
WorldEvent::DamagePosition
. - Added
WorldEvent::DamageSectorPart
. - Added
WorldEvent::DamageSector
. - Added
WorldEvent::NewDamage
. - Changed
PlayerInfo::PremorphWeapon
's type toWeapon
. - Deprecated
Actor::CheckClass
. - Deprecated
Actor::GetAngle
. - Deprecated
Actor::GetDistance
. - Deprecated
Actor::GetSpriteAngle
. - Deprecated
Actor::GetSpriteRotation
. - Deprecated
PlayerInfo::BringUpWeapon
. - Deprecated
PlayerInfo::DropWeapon
. - Deprecated
PlayerInfo::MorphPlayer
. - Deprecated
PlayerInfo::UndoPlayerMorph
. - Deprecated
Weapon::MinAmmo1
. - Deprecated
Weapon::MinAmmo2
. - Deprecated
Weapon::WeaponFlags
. - Made
Actor::A_PlaySound
beclearscope
. - Made
Actor::ClearInventory
bevirtual
. - Made
Actor::GetPointer
beclearscope
. - Made
Actor::InStateSequence
bestatic
. - Made
Actor::MorphMonster
bevirtual
. - Made
Actor::UseInventory
bevirtual
. - Made
Ammo::GetParentAmmo
bevirtual
. - Made
BaseStatusBar::ArtiFlashTick
beclearscope
. - Made
BaseStatusBar::FlashItem
beclearscope
. - Made
BaseStatusBar::ItemFlashFade
beclearscope
. - Made
Inventory::ModifyDropAmount
bevirtual
. - Made
Object::ChangeStatNum
not bevirtual
. - Made
Sector::PointInSector
beclearscope
. - Made
Weapon::SlotNumber
bemeta
. - Made
WeaponSlots::LocateWeapon
beconst
.
Class Tree
Here is a full tree of all classes in ZScript as of GZDoom 3.7.0. There are 1456 classes total.
Object
├ ActorIterator
├ AltHud
├ BaseStatusBar
│ ├ DoomStatusBar
│ │ └ HarmonyStatusBar
│ ├ HereticStatusBar
│ ├ HexenStatusBar
│ ├ SBarInfoWrapper
│ └ StrifeStatusBar
├ BlockLinesIterator
├ BlockThingsIterator
├ Bot
├ BrokenLines
├ DynamicValueInterpolator
├ HUDFont
├ HUDMessageBase
├ InterBackground
├ InventoryBarState
├ LevelCompatibility
├ LinearValueInterpolator
├ LineIdIterator
├ LineTracer
├ Menu
│ ├ ConversationMenu
│ ├ EnterKey
│ ├ GenericMenu
│ │ └ ReadThisMenu
│ ├ ListMenu
│ │ ├ LoadSaveMenu
│ │ │ ├ LoadMenu
│ │ │ └ SaveMenu
│ │ └ PlayerMenu
│ ├ MessageBoxMenu
│ ├ OptionMenu
│ │ ├ ColorpickerMenu
│ │ ├ CompatibilityMenu
│ │ ├ GameplayMenu
│ │ ├ GLTextureGLOptions
│ │ ├ JoystickConfigMenu
│ │ ├ ReverbEdit
│ │ ├ ReverbSave
│ │ ├ ReverbSelect
│ │ └ VideoModeMenu
│ └ TextEnterMenu
├ MenuDescriptor
│ ├ ListMenuDescriptor
│ └ OptionMenuDescriptor
├ MenuItemBase
│ ├ ListMenuItem
│ │ ├ ListMenuItemPlayerDisplay
│ │ ├ ListMenuItemSelectable
│ │ │ ├ ListMenuItemPatchItem
│ │ │ ├ ListMenuItemPlayerNameBox
│ │ │ ├ ListMenuItemSlider
│ │ │ ├ ListMenuItemTextItem
│ │ │ └ ListMenuItemValueText
│ │ ├ ListMenuItemStaticPatch
│ │ │ └ ListMenuItemStaticPatchCentered
│ │ └ ListMenuItemStaticText
│ │ └ ListMenuItemStaticTextCentered
│ └ OptionMenuItem
│ ├ OptionMenuFieldBase
│ │ ├ OptionMenuItemNumberField
│ │ └ OptionMenuItemTextField
│ ├ OptionMenuItemColorPicker
│ ├ OptionMenuItemControlBase
│ │ ├ OptionMenuItemControl
│ │ └ OptionMenuItemMapControl
│ ├ OptionMenuItemOptionBase
│ │ ├ OptionMenuItemInverter
│ │ ├ OptionMenuItemJoyMap
│ │ ├ OptionMenuItemOption
│ │ ├ OptionMenuItemReverbOption
│ │ └ OptionMenuItemReverbSaveSelect
│ ├ OptionMenuItemScreenResolution
│ ├ OptionMenuItemStaticText
│ ├ OptionMenuItemStaticTextSwitchable
│ ├ OptionMenuItemSubMenu
│ │ ├ OptionMenuItemCommand
│ │ │ └ OptionMenuItemSafeCommand
│ │ ├ OptionMenuItemJoyConfigMenu
│ │ ├ OptionMenuItemLabeledSubmenu
│ │ └ OptionMenuItemReverbSelect
│ └ OptionMenuSliderBase
│ ├ OptionMenuItemSlider
│ │ └ OptionMenuItemScaleSlider
│ ├ OptionMenuItemSliderReverbEditOption
│ ├ OptionMenuSliderJoyDeadZone
│ ├ OptionMenuSliderJoyScale
│ ├ OptionMenuSliderJoySensitivity
│ └ OptionMenuSliderVar
├ PointLightFlickerRandomAdditive
├ PointLightFlickerRandomAttenuated
├ PSprite
├ ScriptUtil
├ SectorTagIterator
├ SeqNode
├ Shape2D
├ SpotState
├ StaticEventHandler
│ └ EventHandler
├ StatusScreen
│ ├ CoopStatusScreen
│ ├ DeathmatchStatusScreen
│ └ DoomStatusScreen
│ └ RavenStatusScreen
├ Thinker
│ ├ Actor
│ │ ├ AlienAspClimber
│ │ ├ AlienBubbleColumn
│ │ ├ AlienCeilingBubble
│ │ ├ AlienChunkLarge
│ │ ├ AlienChunkSmall
│ │ ├ AlienFloorBubble
│ │ ├ AlienSpiderLight
│ │ ├ AmbientSound
│ │ │ └ AmbientSoundNoGravity
│ │ ├ AmmoFiller
│ │ ├ Anvil
│ │ ├ Arachnotron
│ │ │ └ StealthArachnotron
│ │ ├ ArachnotronPlasma
│ │ ├ Archvile
│ │ │ └ StealthArchvile
│ │ ├ ArchvileFire
│ │ ├ Arrow
│ │ ├ AxeBlood
│ │ ├ AxePuff
│ │ │ └ AxePuffGlow
│ │ ├ Bang4Cloud
│ │ ├ BaronBall
│ │ ├ BaronOfHell
│ │ │ ├ Flembrane
│ │ │ ├ HellKnight
│ │ │ │ └ StealthHellKnight
│ │ │ └ StealthBaron
│ │ ├ BarricadeColumn
│ │ ├ Bat
│ │ ├ Beast
│ │ ├ BeastBall
│ │ ├ BFGBall
│ │ │ └ LAZBall
│ │ ├ BFGExtra
│ │ ├ BigTree
│ │ │ └ ChexBananaTree
│ │ ├ BigTree2
│ │ ├ Bishop
│ │ ├ BishopBlur
│ │ ├ BishopFX
│ │ ├ BishopMissile
│ │ ├ BishopPainBlur
│ │ ├ BishopPuff
│ │ ├ BlastEffect
│ │ ├ BlasterPuff
│ │ ├ BlasterSmoke
│ │ ├ Blood
│ │ ├ BloodPool
│ │ ├ BloodscourgeDrop
│ │ ├ BloodSplash
│ │ ├ BloodSplashBase
│ │ ├ BloodSplatter
│ │ ├ BloodyTwitch
│ │ │ └ NonsolidTwitch
│ │ ├ BlueTorch
│ │ │ └ ChexSlimeFountain
│ │ ├ BossBrain
│ │ ├ BossEye
│ │ ├ BrainStem
│ │ ├ BrassTorch
│ │ ├ BridgeBall
│ │ ├ BulletPuff
│ │ ├ BurningBarrel
│ │ ├ BurningBowl
│ │ ├ BurningBrazier
│ │ ├ Cacodemon
│ │ │ ├ DeadCacodemon
│ │ │ └ StealthCacodemon
│ │ ├ CacodemonBall
│ │ ├ CageLight
│ │ ├ CajunBodyNode
│ │ ├ CajunTrace
│ │ ├ Candelabra
│ │ │ └ ChexGasTank
│ │ ├ Candle
│ │ ├ Candlestick
│ │ │ └ ChexChemicalFlask
│ │ ├ CavePillarBottom
│ │ ├ CavePillarTop
│ │ ├ CeilingChain
│ │ ├ CeilingTurret
│ │ ├ Centaur
│ │ │ ├ CentaurLeader
│ │ │ └ CentaurMash
│ │ ├ CentaurFX
│ │ ├ CentaurShield
│ │ ├ CentaurSword
│ │ ├ CFlameFloor
│ │ ├ ChaingunGuy
│ │ │ └ StealthChaingunGuy
│ │ ├ ChimneyStack
│ │ ├ CircleFlame
│ │ ├ ClericBoss
│ │ ├ Clink
│ │ ├ ColonGibs
│ │ ├ ColorSetter
│ │ ├ Column
│ │ │ └ ChexLandingLight
│ │ ├ CommanderKeen
│ │ ├ Computer
│ │ ├ CorpseBit
│ │ ├ CorpseBloodDrip
│ │ ├ CrossbowFX1
│ │ │ ├ CrossbowFX2
│ │ │ └ CrossbowFX3
│ │ ├ CrossbowFX4
│ │ ├ Crusader
│ │ ├ CrusaderMissile
│ │ ├ CStaffMissile
│ │ ├ CStaffPuff
│ │ ├ CustomBridge
│ │ │ ├ Bridge
│ │ │ └ ZBridge
│ │ ├ CustomSprite
│ │ ├ Cyberdemon
│ │ ├ Dart
│ │ │ └ PoisonDart
│ │ ├ DeadAcolyte
│ │ ├ DeadCrusader
│ │ ├ DeadMarine
│ │ ├ DeadPeasant
│ │ ├ DeadReaver
│ │ ├ DeadRebel
│ │ ├ DeadStick
│ │ │ └ ChexTallFlower2
│ │ ├ DeadStrifePlayer
│ │ ├ Decal
│ │ ├ Demon
│ │ │ ├ DeadDemon
│ │ │ ├ FlemoidusCycloptisCommonus
│ │ │ ├ Spectre
│ │ │ └ StealthDemon
│ │ ├ Demon1
│ │ │ ├ Demon1Mash
│ │ │ └ Demon2
│ │ │ └ Demon2Mash
│ │ ├ Demon1FX1
│ │ ├ Demon2FX1
│ │ ├ DemonChunk
│ │ │ ├ Demon1Chunk1
│ │ │ ├ Demon1Chunk2
│ │ │ ├ Demon1Chunk3
│ │ │ ├ Demon1Chunk4
│ │ │ ├ Demon1Chunk5
│ │ │ ├ Demon2Chunk1
│ │ │ ├ Demon2Chunk2
│ │ │ ├ Demon2Chunk3
│ │ │ ├ Demon2Chunk4
│ │ │ └ Demon2Chunk5
│ │ ├ Dirt1
│ │ ├ Dirt2
│ │ ├ Dirt3
│ │ ├ Dirt4
│ │ ├ Dirt5
│ │ ├ Dirt6
│ │ ├ DirtClump
│ │ ├ DoomBuilderCamera
│ │ ├ DoomImp
│ │ │ ├ ArmoredFlemoidusBipedicus
│ │ │ ├ DeadDoomImp
│ │ │ └ StealthDoomImp
│ │ ├ DoomImpBall
│ │ ├ DoomUnusedStates
│ │ ├ Dragon
│ │ ├ DragonExplosion
│ │ ├ DragonFireball
│ │ ├ DynamicLight
│ │ │ ├ PointLight
│ │ │ │ ├ PointLightAdditive
│ │ │ │ ├ PointLightAttenuated
│ │ │ │ ├ PointLightFlicker
│ │ │ │ │ ├ PointLightFlickerAdditive
│ │ │ │ │ ├ PointLightFlickerAttenuated
│ │ │ │ │ └ PointLightFlickerSubtractive
│ │ │ │ ├ PointLightFlickerRandom
│ │ │ │ │ └ PointLightFlickerRandomSubtractive
│ │ │ │ ├ PointLightPulse
│ │ │ │ │ ├ PointLightPulseAdditive
│ │ │ │ │ ├ PointLightPulseAttenuated
│ │ │ │ │ └ PointLightPulseSubtractive
│ │ │ │ ├ PointLightSubtractive
│ │ │ │ ├ SectorPointLight
│ │ │ │ │ ├ SectorPointLightAdditive
│ │ │ │ │ ├ SectorPointLightAttenuated
│ │ │ │ │ └ SectorPointLightSubtractive
│ │ │ │ └ SVELight
│ │ │ │ ├ SVELight7958
│ │ │ │ ├ SVELight7959
│ │ │ │ ├ SVELight7960
│ │ │ │ ├ SVELight7961
│ │ │ │ ├ SVELight7962
│ │ │ │ ├ SVELight7964
│ │ │ │ ├ SVELight7965
│ │ │ │ ├ SVELight7971
│ │ │ │ ├ SVELight7972
│ │ │ │ ├ SVELight7973
│ │ │ │ └ SVELight7974
│ │ │ ├ SpotLight
│ │ │ │ ├ SectorSpotLight
│ │ │ │ │ ├ SectorSpotLightAdditive
│ │ │ │ │ ├ SectorSpotLightAttenuated
│ │ │ │ │ └ SectorSpotLightSubtractive
│ │ │ │ ├ SpotLightAdditive
│ │ │ │ ├ SpotLightAttenuated
│ │ │ │ ├ SpotLightFlicker
│ │ │ │ │ ├ SpotLightFlickerAdditive
│ │ │ │ │ ├ SpotLightFlickerAttenuated
│ │ │ │ │ └ SpotLightFlickerSubtractive
│ │ │ │ ├ SpotLightFlickerRandom
│ │ │ │ │ ├ SpotLightFlickerRandomAdditive
│ │ │ │ │ ├ SpotLightFlickerRandomAttenuated
│ │ │ │ │ └ SpotLightFlickerRandomSubtractive
│ │ │ │ ├ SpotLightPulse
│ │ │ │ │ ├ SpotLightPulseAdditive
│ │ │ │ │ ├ SpotLightPulseAttenuated
│ │ │ │ │ └ SpotLightPulseSubtractive
│ │ │ │ └ SpotLightSubtractive
│ │ │ └ VavoomLight
│ │ │ ├ VavoomLightColor
│ │ │ └ VavoomLightWhite
│ │ ├ ElectricBolt
│ │ ├ EntityNest
│ │ ├ EntityPod
│ │ ├ Ettin
│ │ │ └ EttinMash
│ │ ├ EttinMace
│ │ ├ EvilEye
│ │ │ └ ChexChemicalBurner
│ │ ├ ExplosiveBarrel
│ │ ├ ExplosiveBarrel2
│ │ ├ FadeSetter
│ │ ├ FastProjectile
│ │ │ ├ BlasterFX1
│ │ │ ├ CFlameMissile
│ │ │ └ MageWandMissile
│ │ ├ FatShot
│ │ ├ Fatso
│ │ │ └ StealthFatso
│ │ ├ Feather
│ │ ├ FighterBoss
│ │ ├ FireBall
│ │ ├ FireBomb
│ │ ├ FireDemon
│ │ ├ FireDemonMissile
│ │ ├ FireDemonRock1
│ │ │ ├ FireDemonRock2
│ │ │ ├ FireDemonRock3
│ │ │ ├ FireDemonRock4
│ │ │ └ FireDemonRock5
│ │ ├ FireDemonSplotch1
│ │ │ └ FireDemonSplotch2
│ │ ├ FireDroplet
│ │ ├ FireThing
│ │ ├ FlameLargeTemp
│ │ ├ FlameMissile
│ │ │ └ FastFlameMissile
│ │ ├ FlamePuff
│ │ │ └ FlamePuff2
│ │ ├ FlameSmallTemp
│ │ ├ FloatingSkull
│ │ ├ FogPatchSmall
│ │ │ └ FogPatchMedium
│ │ │ └ FogPatchLarge
│ │ ├ FogSpawner
│ │ ├ ForceFieldGuard
│ │ ├ FrostMissile
│ │ │ └ IceShard
│ │ ├ FSwordFlame
│ │ ├ FSwordMissile
│ │ ├ GauntletPuff1
│ │ │ └ GauntletPuff2
│ │ ├ GibbedMarine
│ │ │ └ GibbedMarineExtra
│ │ ├ GlassJunk
│ │ ├ GlassShard
│ │ │ ├ SGShard0
│ │ │ ├ SGShard1
│ │ │ ├ SGShard2
│ │ │ ├ SGShard3
│ │ │ ├ SGShard4
│ │ │ ├ SGShard5
│ │ │ ├ SGShard6
│ │ │ ├ SGShard7
│ │ │ ├ SGShard8
│ │ │ └ SGShard9
│ │ ├ GoldWandFX1
│ │ │ ├ GoldWandFX2
│ │ │ └ GoldWandPuff2
│ │ ├ GoldWandPuff1
│ │ ├ GreenTorch
│ │ │ └ ChexCivilian1
│ │ ├ Grenade
│ │ ├ GrenadeSmokeTrail
│ │ ├ HammerMissile
│ │ ├ HammerPuff
│ │ ├ HangBNoBrain
│ │ ├ HangNoGuts
│ │ ├ HangTLookingDown
│ │ ├ HangTLookingUp
│ │ ├ HangTNoBrain
│ │ ├ HangTSkull
│ │ ├ HateTarget
│ │ ├ HeadCandles
│ │ ├ HeadFX1
│ │ ├ HeadFX2
│ │ ├ HeadFX3
│ │ ├ HeadOnAStick
│ │ ├ HeadsOnAStick
│ │ │ └ ChexTallFlower
│ │ ├ HeartColumn
│ │ ├ HeartsInTank
│ │ ├ HEGrenade
│ │ ├ Heresiarch
│ │ ├ HereticImp
│ │ │ └ HereticImpLeader
│ │ ├ HereticImpBall
│ │ ├ HereticImpChunk1
│ │ ├ HereticImpChunk2
│ │ ├ HolyMissile
│ │ ├ HolyMissilePuff
│ │ ├ HolyPuff
│ │ ├ HolySpirit
│ │ ├ HolyTail
│ │ │ └ HolyTailTrail
│ │ ├ HornRodFX1
│ │ ├ HornRodFX2
│ │ ├ HugeTorch
│ │ ├ HWaterDrip
│ │ ├ IceChunk
│ │ ├ IceFXPuff
│ │ ├ IceGuy
│ │ ├ IceGuyBit
│ │ ├ IceGuyFX
│ │ ├ IceGuyFX2
│ │ ├ IceGuyWisp1
│ │ │ └ IceGuyWisp2
│ │ ├ Inquisitor
│ │ ├ InquisitorArm
│ │ ├ InquisitorShot
│ │ ├ InterpolationPoint
│ │ ├ InterpolationSpecial
│ │ ├ Inventory
│ │ │ ├ Ammo
│ │ │ │ ├ Cell
│ │ │ │ │ ├ CellPack
│ │ │ │ │ ├ PhasingZorch
│ │ │ │ │ └ PhasingZorchPack
│ │ │ │ ├ Clip
│ │ │ │ │ ├ ClipBox
│ │ │ │ │ ├ MiniZorchPack
│ │ │ │ │ └ MiniZorchRecharge
│ │ │ │ ├ ClipOfBullets
│ │ │ │ │ └ BoxOfBullets
│ │ │ │ ├ ElectricBolts
│ │ │ │ ├ EnergyPod
│ │ │ │ │ └ EnergyPack
│ │ │ │ ├ HEGrenadeRounds
│ │ │ │ ├ Mana1
│ │ │ │ ├ Mana2
│ │ │ │ ├ MiniMissiles
│ │ │ │ │ └ CrateOfMissiles
│ │ │ │ ├ PhosphorusGrenadeRounds
│ │ │ │ ├ PoisonBolts
│ │ │ │ ├ RocketAmmo
│ │ │ │ │ ├ PropulsorZorch
│ │ │ │ │ ├ PropulsorZorchPack
│ │ │ │ │ └ RocketBox
│ │ │ │ └ Shell
│ │ │ │ ├ LargeZorchPack
│ │ │ │ ├ LargeZorchRecharge
│ │ │ │ └ ShellBox
│ │ │ ├ Armor
│ │ │ │ ├ BasicArmor
│ │ │ │ ├ BasicArmorBonus
│ │ │ │ │ └ ArmorBonus
│ │ │ │ │ └ SlimeRepellent
│ │ │ │ ├ BasicArmorPickup
│ │ │ │ │ ├ BlueArmor
│ │ │ │ │ │ ├ BlueArmorForMegasphere
│ │ │ │ │ │ └ SuperChexArmor
│ │ │ │ │ ├ GreenArmor
│ │ │ │ │ │ └ ChexArmor
│ │ │ │ │ ├ LeatherArmor
│ │ │ │ │ └ MetalArmor
│ │ │ │ └ HexenArmor
│ │ │ │ ├ AmuletOfWarding
│ │ │ │ ├ FalconShield
│ │ │ │ ├ MeshArmor
│ │ │ │ └ PlatinumHelm
│ │ │ ├ ArtiBoostArmor
│ │ │ ├ ArtiDarkServant
│ │ │ ├ ArtiHealingRadius
│ │ │ ├ ArtiPoisonBag
│ │ │ │ ├ ArtiPoisonBag1
│ │ │ │ ├ ArtiPoisonBag2
│ │ │ │ ├ ArtiPoisonBag3
│ │ │ │ ├ ArtiPoisonBagGiver
│ │ │ │ └ ArtiPoisonBagShooter
│ │ │ ├ ArtiTeleport
│ │ │ ├ ArtiTeleportOther
│ │ │ ├ BackpackItem
│ │ │ │ ├ AmmoSatchel
│ │ │ │ └ Backpack
│ │ │ │ └ Zorchpack
│ │ │ ├ BeldinsRing
│ │ │ ├ BrokenPowerCoupling
│ │ │ ├ Coin
│ │ │ │ ├ Gold10
│ │ │ │ ├ Gold25
│ │ │ │ ├ Gold300
│ │ │ │ └ Gold50
│ │ │ ├ Communicator
│ │ │ ├ DegninOre
│ │ │ ├ DehackedPickup
│ │ │ ├ DummyStrifeItem
│ │ │ │ ├ AmmoFillup
│ │ │ │ ├ CloseDoor222
│ │ │ │ ├ HealthFillup
│ │ │ │ ├ OpenDoor222
│ │ │ │ ├ OpenDoor224
│ │ │ │ ├ RaiseAlarm
│ │ │ │ ├ SlideshowStarter
│ │ │ │ ├ SVEOpenDoor225
│ │ │ │ ├ UpgradeAccuracy
│ │ │ │ └ UpgradeStamina
│ │ │ ├ Ear
│ │ │ ├ FakeInventory
│ │ │ ├ FlameThrowerParts
│ │ │ ├ GuardUniform
│ │ │ ├ GunTraining
│ │ │ ├ Health
│ │ │ │ ├ CrystalVial
│ │ │ │ ├ HealthBonus
│ │ │ │ │ └ GlassOfWater
│ │ │ │ ├ MaxHealth
│ │ │ │ ├ Medikit
│ │ │ │ │ └ BowlOfVegetables
│ │ │ │ ├ MegasphereHealth
│ │ │ │ ├ Soulsphere
│ │ │ │ │ └ SuperchargeBreakfast
│ │ │ │ └ Stimpack
│ │ │ │ └ BowlOfFruit
│ │ │ ├ HealthPickup
│ │ │ │ ├ ArtiHealth
│ │ │ │ ├ ArtiSuperHealth
│ │ │ │ ├ MedicalKit
│ │ │ │ ├ MedPatch
│ │ │ │ └ SurgeryKit
│ │ │ ├ HealthTraining
│ │ │ ├ Info
│ │ │ ├ InterrogatorReport
│ │ │ ├ Key
│ │ │ │ ├ DoomKey
│ │ │ │ │ ├ BlueCard
│ │ │ │ │ │ └ ChexBlueCard
│ │ │ │ │ ├ BlueSkull
│ │ │ │ │ ├ RedCard
│ │ │ │ │ │ └ ChexRedCard
│ │ │ │ │ ├ RedSkull
│ │ │ │ │ ├ YellowCard
│ │ │ │ │ │ └ ChexYellowCard
│ │ │ │ │ └ YellowSkull
│ │ │ │ ├ HexenKey
│ │ │ │ │ ├ KeyAxe
│ │ │ │ │ ├ KeyCastle
│ │ │ │ │ ├ KeyCave
│ │ │ │ │ ├ KeyDungeon
│ │ │ │ │ ├ KeyEmerald
│ │ │ │ │ ├ KeyFire
│ │ │ │ │ ├ KeyHorn
│ │ │ │ │ ├ KeyRusted
│ │ │ │ │ ├ KeySilver
│ │ │ │ │ ├ KeySteel
│ │ │ │ │ └ KeySwamp
│ │ │ │ ├ PrisonPass
│ │ │ │ └ StrifeKey
│ │ │ │ ├ BaseKey
│ │ │ │ ├ BlueCrystalKey
│ │ │ │ ├ BrassKey
│ │ │ │ ├ CatacombKey
│ │ │ │ ├ ChapelKey
│ │ │ │ ├ CoreKey
│ │ │ │ ├ FactoryKey
│ │ │ │ ├ GoldKey
│ │ │ │ ├ GovsKey
│ │ │ │ ├ IDBadge
│ │ │ │ ├ IDCard
│ │ │ │ ├ MaulerKey
│ │ │ │ ├ MilitaryID
│ │ │ │ ├ MineKey
│ │ │ │ ├ NewKey5
│ │ │ │ ├ OracleKey
│ │ │ │ ├ OrderKey
│ │ │ │ ├ Passcard
│ │ │ │ ├ Power1Key
│ │ │ │ ├ Power2Key
│ │ │ │ ├ Power3Key
│ │ │ │ ├ PrisonKey
│ │ │ │ ├ RedCrystalKey
│ │ │ │ ├ SecurityKey
│ │ │ │ ├ SeveredHand
│ │ │ │ ├ SilverKey
│ │ │ │ └ WarehouseKey
│ │ │ ├ MapRevealer
│ │ │ │ ├ Allmap
│ │ │ │ │ └ ComputerAreaMap
│ │ │ │ └ StrifeMap
│ │ │ ├ OfferingChalice
│ │ │ ├ OfficersUniform
│ │ │ ├ OraclePass
│ │ │ ├ Powerup
│ │ │ │ ├ PowerBuddha
│ │ │ │ ├ PowerDamage
│ │ │ │ ├ PowerDoubleFiringSpeed
│ │ │ │ ├ PowerDrain
│ │ │ │ ├ PowerFlight
│ │ │ │ ├ PowerFrightener
│ │ │ │ ├ PowerHighJump
│ │ │ │ ├ PowerInfiniteAmmo
│ │ │ │ ├ PowerInvisibility
│ │ │ │ │ ├ PowerGhost
│ │ │ │ │ └ PowerShadow
│ │ │ │ ├ PowerInvulnerable
│ │ │ │ ├ PowerIronFeet
│ │ │ │ │ └ PowerMask
│ │ │ │ ├ PowerLightAmp
│ │ │ │ │ └ PowerTorch
│ │ │ │ ├ PowerMinotaur
│ │ │ │ ├ PowerMorph
│ │ │ │ ├ PowerProtection
│ │ │ │ ├ PowerReflection
│ │ │ │ ├ PowerRegeneration
│ │ │ │ ├ PowerScanner
│ │ │ │ ├ PowerSpeed
│ │ │ │ ├ PowerStrength
│ │ │ │ ├ PowerTargeter
│ │ │ │ ├ PowerTimeFreezer
│ │ │ │ └ PowerWeaponLevel2
│ │ │ ├ PowerupGiver
│ │ │ │ ├ ArtiFly
│ │ │ │ ├ ArtiInvulnerability
│ │ │ │ ├ ArtiInvulnerability2
│ │ │ │ ├ ArtiSpeedBoots
│ │ │ │ ├ ArtiTorch
│ │ │ │ ├ BlurSphere
│ │ │ │ ├ EnvironmentalSuit
│ │ │ │ ├ Infrared
│ │ │ │ ├ InvulnerabilitySphere
│ │ │ │ ├ RadSuit
│ │ │ │ │ └ SlimeProofSuit
│ │ │ │ ├ Scanner
│ │ │ │ ├ ShadowArmor
│ │ │ │ └ Targeter
│ │ │ ├ ProgLevelEnder
│ │ │ ├ PuzzleItem
│ │ │ │ ├ PuzzBook1
│ │ │ │ ├ PuzzBook2
│ │ │ │ ├ PuzzCWeapon
│ │ │ │ ├ PuzzFlameMask
│ │ │ │ ├ PuzzFWeapon
│ │ │ │ ├ PuzzGear1
│ │ │ │ ├ PuzzGear2
│ │ │ │ ├ PuzzGear3
│ │ │ │ ├ PuzzGear4
│ │ │ │ ├ PuzzGemBig
│ │ │ │ ├ PuzzGemBlue1
│ │ │ │ ├ PuzzGemBlue2
│ │ │ │ ├ PuzzGemGreen1
│ │ │ │ ├ PuzzGemGreen2
│ │ │ │ ├ PuzzGemRed
│ │ │ │ ├ PuzzMWeapon
│ │ │ │ └ PuzzSkull
│ │ │ ├ QuestItem
│ │ │ │ ├ QuestItem1
│ │ │ │ ├ QuestItem10
│ │ │ │ ├ QuestItem11
│ │ │ │ ├ QuestItem12
│ │ │ │ ├ QuestItem13
│ │ │ │ ├ QuestItem14
│ │ │ │ ├ QuestItem15
│ │ │ │ ├ QuestItem16
│ │ │ │ ├ QuestItem17
│ │ │ │ ├ QuestItem18
│ │ │ │ ├ QuestItem19
│ │ │ │ ├ QuestItem2
│ │ │ │ ├ QuestItem20
│ │ │ │ ├ QuestItem21
│ │ │ │ ├ QuestItem22
│ │ │ │ ├ QuestItem23
│ │ │ │ ├ QuestItem24
│ │ │ │ ├ QuestItem25
│ │ │ │ ├ QuestItem26
│ │ │ │ ├ QuestItem27
│ │ │ │ ├ QuestItem28
│ │ │ │ ├ QuestItem29
│ │ │ │ ├ QuestItem3
│ │ │ │ ├ QuestItem30
│ │ │ │ ├ QuestItem31
│ │ │ │ ├ QuestItem4
│ │ │ │ ├ QuestItem5
│ │ │ │ ├ QuestItem6
│ │ │ │ ├ QuestItem7
│ │ │ │ ├ QuestItem8
│ │ │ │ └ QuestItem9
│ │ │ ├ RainTracker
│ │ │ ├ ScoreItem
│ │ │ │ ├ EvilSceptre
│ │ │ │ └ UnholyBible
│ │ │ ├ StateProvider
│ │ │ │ ├ CustomInventory
│ │ │ │ │ ├ ArtiBlastRadius
│ │ │ │ │ ├ ArtiBoostMana
│ │ │ │ │ ├ ArtiEgg
│ │ │ │ │ ├ ArtiPork
│ │ │ │ │ ├ Berserk
│ │ │ │ │ ├ Mana3
│ │ │ │ │ └ Megasphere
│ │ │ │ └ Weapon
│ │ │ │ ├ Beak
│ │ │ │ │ └ BeakPowered
│ │ │ │ ├ Chainsaw
│ │ │ │ │ └ SuperBootspork
│ │ │ │ ├ ClericWeapon
│ │ │ │ │ ├ CWeapFlame
│ │ │ │ │ ├ CWeapMace
│ │ │ │ │ ├ CWeapStaff
│ │ │ │ │ └ CWeapWraithverge
│ │ │ │ ├ DoomWeapon
│ │ │ │ │ ├ BFG9000
│ │ │ │ │ │ └ LAZDevice
│ │ │ │ │ ├ Chaingun
│ │ │ │ │ │ └ RapidZorcher
│ │ │ │ │ ├ Pistol
│ │ │ │ │ │ └ MiniZorcher
│ │ │ │ │ ├ PlasmaRifle
│ │ │ │ │ │ └ PhasingZorcher
│ │ │ │ │ ├ RocketLauncher
│ │ │ │ │ │ └ ZorchPropulsor
│ │ │ │ │ ├ Shotgun
│ │ │ │ │ │ └ LargeZorcher
│ │ │ │ │ └ SuperShotgun
│ │ │ │ │ └ SuperLargeZorcher
│ │ │ │ ├ FighterWeapon
│ │ │ │ │ ├ FWeapAxe
│ │ │ │ │ ├ FWeapFist
│ │ │ │ │ ├ FWeapHammer
│ │ │ │ │ └ FWeapQuietus
│ │ │ │ ├ Fist
│ │ │ │ │ └ Bootspoon
│ │ │ │ ├ Gauntlets
│ │ │ │ │ └ GauntletsPowered
│ │ │ │ ├ HereticWeapon
│ │ │ │ │ ├ Blaster
│ │ │ │ │ │ └ BlasterPowered
│ │ │ │ │ ├ Crossbow
│ │ │ │ │ │ └ CrossbowPowered
│ │ │ │ │ ├ GoldWand
│ │ │ │ │ │ └ GoldWandPowered
│ │ │ │ │ ├ Mace
│ │ │ │ │ │ └ MacePowered
│ │ │ │ │ ├ SkullRod
│ │ │ │ │ │ └ SkullRodPowered
│ │ │ │ │ └ Staff
│ │ │ │ │ └ StaffPowered
│ │ │ │ ├ MageWeapon
│ │ │ │ │ ├ MWeapBloodscourge
│ │ │ │ │ ├ MWeapFrost
│ │ │ │ │ ├ MWeapLightning
│ │ │ │ │ └ MWeapWand
│ │ │ │ ├ PhoenixRod
│ │ │ │ │ └ PhoenixRodPowered
│ │ │ │ ├ Sigil
│ │ │ │ │ ├ Sigil1
│ │ │ │ │ ├ Sigil2
│ │ │ │ │ ├ Sigil3
│ │ │ │ │ ├ Sigil4
│ │ │ │ │ └ Sigil5
│ │ │ │ ├ Snout
│ │ │ │ ├ StrifeWeapon
│ │ │ │ │ ├ AssaultGun
│ │ │ │ │ ├ FlameThrower
│ │ │ │ │ ├ Mauler
│ │ │ │ │ │ └ Mauler2
│ │ │ │ │ ├ MiniMissileLauncher
│ │ │ │ │ ├ PunchDagger
│ │ │ │ │ ├ StrifeCrossbow
│ │ │ │ │ │ └ StrifeCrossbow2
│ │ │ │ │ └ StrifeGrenadeLauncher
│ │ │ │ │ └ StrifeGrenadeLauncher2
│ │ │ │ └ WeaponGiver
│ │ │ │ └ AssaultGunStanding
│ │ │ ├ SVEBlueChalice
│ │ │ ├ SVEFlagSpotBlue
│ │ │ ├ SVEFlagSpotRed
│ │ │ ├ SVETalismanPowerup
│ │ │ ├ SVETalismanRed
│ │ │ │ ├ SVETalismanBlue
│ │ │ │ └ SVETalismanGreen
│ │ │ ├ TeleporterBeacon
│ │ │ ├ WeaponHolder
│ │ │ └ WeaponPiece
│ │ │ ├ ClericWeaponPiece
│ │ │ │ ├ CWeaponPiece1
│ │ │ │ ├ CWeaponPiece2
│ │ │ │ └ CWeaponPiece3
│ │ │ ├ FighterWeaponPiece
│ │ │ │ ├ FWeaponPiece1
│ │ │ │ ├ FWeaponPiece2
│ │ │ │ └ FWeaponPiece3
│ │ │ └ MageWeaponPiece
│ │ │ ├ MWeaponPiece1
│ │ │ ├ MWeaponPiece2
│ │ │ └ MWeaponPiece3
│ │ ├ InvisibleBridge
│ │ │ ├ InvisibleBridge16
│ │ │ ├ InvisibleBridge32
│ │ │ └ InvisibleBridge8
│ │ ├ Ironlich
│ │ ├ ItemFog
│ │ ├ KlaxonWarningLight
│ │ ├ KneelingGuy
│ │ ├ Knight
│ │ │ └ KnightGhost
│ │ ├ KnightAxe
│ │ │ └ RedAxe
│ │ ├ Korax
│ │ ├ KoraxBolt
│ │ ├ KoraxSpirit
│ │ ├ LargeTorch
│ │ ├ LavaSmoke
│ │ ├ LavaSplash
│ │ ├ Leaf1
│ │ │ └ Leaf2
│ │ ├ LeafSpawner
│ │ ├ LightBrownFluorescent
│ │ ├ LightGlobe
│ │ ├ LightGoldFluorescent
│ │ ├ Lightning
│ │ │ └ LightningCeiling
│ │ │ └ LightningFloor
│ │ ├ LightningZap
│ │ ├ LightSilverFluorescent
│ │ ├ LittleFly
│ │ ├ LiveStick
│ │ ├ Loremaster
│ │ ├ LoreShot
│ │ ├ LoreShot2
│ │ ├ LostSoul
│ │ │ ├ BetaSkull
│ │ │ ├ ChexSoul
│ │ │ └ DeadLostSoul
│ │ ├ MaceFX1
│ │ │ ├ MaceFX2
│ │ │ └ MaceFX3
│ │ ├ MaceFX4
│ │ ├ Macil1
│ │ │ └ Macil2
│ │ ├ MageBoss
│ │ ├ MageStaffFX2
│ │ ├ MageWandSmoke
│ │ ├ MapMarker
│ │ ├ MapSpot
│ │ │ ├ FS_Mapspot
│ │ │ └ MapSpotGravity
│ │ ├ MaulerPuff
│ │ ├ MaulerTorpedo
│ │ ├ MaulerTorpedoWave
│ │ ├ MBFHelperDog
│ │ ├ Meat
│ │ │ └ Junk
│ │ ├ Meat2
│ │ │ └ NonsolidMeat2
│ │ ├ Meat3
│ │ │ └ NonsolidMeat3
│ │ ├ Meat4
│ │ │ └ NonsolidMeat4
│ │ ├ Meat5
│ │ │ └ NonsolidMeat5
│ │ ├ MediumTorch
│ │ ├ Merchant
│ │ │ ├ Armorer
│ │ │ ├ BarKeep
│ │ │ ├ Medic
│ │ │ └ WeaponSmith
│ │ ├ MetalPot
│ │ ├ MiniMissile
│ │ ├ Minotaur
│ │ │ └ MinotaurFriend
│ │ ├ MinotaurFX1
│ │ │ └ MinotaurFX2
│ │ │ └ MinotaurFX3
│ │ ├ MinotaurSmoke
│ │ ├ MinotaurSmokeExit
│ │ ├ MorphedMonster
│ │ │ ├ Chicken
│ │ │ └ Pig
│ │ ├ MorphProjectile
│ │ │ ├ EggFX
│ │ │ └ PorkFX
│ │ ├ Mug
│ │ ├ Mummy
│ │ │ ├ MummyGhost
│ │ │ └ MummyLeader
│ │ │ └ MummyLeaderGhost
│ │ ├ MummyFX1
│ │ ├ MummySoul
│ │ ├ Oracle
│ │ ├ OutsideLamp
│ │ ├ PainElemental
│ │ ├ PalmTree
│ │ ├ ParticleFountain
│ │ │ ├ BlackParticleFountain
│ │ │ ├ BlueParticleFountain
│ │ │ ├ GreenParticleFountain
│ │ │ ├ PurpleParticleFountain
│ │ │ ├ RedParticleFountain
│ │ │ ├ WhiteParticleFountain
│ │ │ └ YellowParticleFountain
│ │ ├ PathFollower
│ │ │ ├ ActorMover
│ │ │ └ MovingCamera
│ │ ├ PatrolPoint
│ │ ├ PatrolSpecial
│ │ ├ PhoenixFX1
│ │ ├ PhoenixFX2
│ │ ├ PhoenixPuff
│ │ ├ PhosphorousFire
│ │ ├ PhosphorousGrenade
│ │ ├ PickupFlash
│ │ ├ PileOfGuts
│ │ ├ PillarAlienPower
│ │ ├ PillarAztec
│ │ ├ PillarAztecDamaged
│ │ ├ PillarAztecRuined
│ │ ├ PillarHugeTech
│ │ ├ PillarTechno
│ │ ├ Piston
│ │ ├ Pitcher
│ │ ├ PlasmaBall
│ │ │ ├ PhaseZorchMissile
│ │ │ └ PlasmaBall1
│ │ │ └ PlasmaBall2
│ │ ├ PlayerPawn
│ │ │ ├ ChickenPlayer
│ │ │ ├ ClericPlayer
│ │ │ ├ DoomPlayer
│ │ │ │ └ ChexPlayer
│ │ │ ├ FighterPlayer
│ │ │ ├ HereticPlayer
│ │ │ ├ MagePlayer
│ │ │ ├ PigPlayer
│ │ │ ├ PlayerChunk
│ │ │ │ ├ BloodyFighterSkull
│ │ │ │ ├ BloodySkull
│ │ │ │ └ IceChunkHead
│ │ │ └ StrifePlayer
│ │ ├ PlayerSpeedTrail
│ │ ├ Pod
│ │ ├ PodGenerator
│ │ ├ PodGoo
│ │ ├ PointPuller
│ │ ├ PointPusher
│ │ ├ PoisonBag
│ │ │ └ ZPoisonShroom
│ │ ├ PoisonBolt
│ │ ├ PoisonCloud
│ │ ├ PoleLantern
│ │ ├ Pot
│ │ ├ PottedTree
│ │ ├ Pottery1
│ │ │ ├ Pottery2
│ │ │ └ Pottery3
│ │ ├ PotteryBit
│ │ ├ PowerCoupling
│ │ ├ PowerCrystal
│ │ ├ Programmer
│ │ ├ ProgrammerBase
│ │ ├ ProjectileBlade
│ │ ├ Puffy
│ │ ├ PunchPuff
│ │ ├ QuietusDrop
│ │ ├ RainPillar
│ │ ├ RandomSpawner
│ │ ├ RatBuddy
│ │ ├ RealGibs
│ │ │ └ Gibs
│ │ ├ Reaver
│ │ ├ RebelBoots
│ │ ├ RebelHelmet
│ │ ├ RebelShirt
│ │ ├ RedTorch
│ │ ├ Revenant
│ │ │ └ StealthRevenant
│ │ ├ RevenantTracer
│ │ ├ RevenantTracerSmoke
│ │ ├ Ripper
│ │ ├ RipperBall
│ │ ├ Rock1
│ │ ├ Rock2
│ │ ├ Rock3
│ │ ├ Rocket
│ │ │ └ PropulsorMissile
│ │ ├ RocketSmokeTrail
│ │ ├ RocketTrail
│ │ ├ Rubble1
│ │ ├ Rubble2
│ │ ├ Rubble3
│ │ ├ Rubble4
│ │ ├ Rubble5
│ │ ├ Rubble6
│ │ ├ Rubble7
│ │ ├ Rubble8
│ │ ├ SacrificedGuy
│ │ ├ ScriptedMarine
│ │ │ ├ MarineBFG
│ │ │ ├ MarineChaingun
│ │ │ ├ MarineChainsaw
│ │ │ ├ MarineFist
│ │ │ │ ├ MarineBerserk
│ │ │ │ └ MarineRocket
│ │ │ ├ MarinePistol
│ │ │ ├ MarinePlasma
│ │ │ ├ MarineRailgun
│ │ │ ├ MarineShotgun
│ │ │ └ MarineSSG
│ │ ├ SecretTrigger
│ │ ├ SectorAction
│ │ │ ├ MusicChanger
│ │ │ ├ SecActDamage3D
│ │ │ ├ SecActDamageCeiling
│ │ │ ├ SecActDamageFloor
│ │ │ ├ SecActDeath3D
│ │ │ ├ SecActDeathCeiling
│ │ │ ├ SecActDeathFloor
│ │ │ ├ SecActEnter
│ │ │ ├ SecActExit
│ │ │ ├ SecActEyesAboveC
│ │ │ ├ SecActEyesBelowC
│ │ │ ├ SecActEyesDive
│ │ │ ├ SecActEyesSurface
│ │ │ ├ SecActHitCeil
│ │ │ ├ SecActHitFakeFloor
│ │ │ ├ SecActHitFloor
│ │ │ ├ SecActUse
│ │ │ └ SecActUseWall
│ │ ├ SectorFlagSetter
│ │ ├ SectorSilencer
│ │ ├ SecurityCamera
│ │ │ └ AimingCamera
│ │ ├ Sentinel
│ │ ├ SentinelFX1
│ │ │ └ SentinelFX2
│ │ ├ Serpent
│ │ │ └ SerpentLeader
│ │ ├ SerpentFX
│ │ ├ SerpentGib1
│ │ │ ├ SerpentGib2
│ │ │ └ SerpentGib3
│ │ ├ SerpentHead
│ │ ├ ShortBlueTorch
│ │ │ └ ChexLightColumn
│ │ ├ ShortBush
│ │ ├ ShortGreenColumn
│ │ │ └ ChexSubmergedPlant
│ │ ├ ShortGreenTorch
│ │ │ └ ChexCivilian2
│ │ ├ ShortRedColumn
│ │ │ └ ChexMineCart
│ │ ├ ShortRedTorch
│ │ │ └ ChexCivilian3
│ │ ├ ShotgunGuy
│ │ │ ├ DeadShotgunGuy
│ │ │ ├ FlemoidusBipedicus
│ │ │ └ StealthShotgunGuy
│ │ ├ SigilBanner
│ │ ├ SkullColumn
│ │ │ └ ChexFlagOnPole
│ │ ├ SkyPicker
│ │ ├ SkyViewpoint
│ │ │ ├ SkyCamCompat
│ │ │ └ StackPoint
│ │ │ ├ LowerStackLookOnly
│ │ │ └ UpperStackLookOnly
│ │ ├ SlimeChunk
│ │ ├ SlimeSplash
│ │ ├ SludgeChunk
│ │ ├ SludgeSplash
│ │ ├ SmallBloodPool
│ │ ├ SmallTorchLit
│ │ ├ SmallTorchUnlit
│ │ ├ Snake
│ │ ├ SnakeProjA
│ │ │ └ SnakeProjB
│ │ ├ SnoutPuff
│ │ ├ SorcBall
│ │ │ ├ SorcBall1
│ │ │ ├ SorcBall2
│ │ │ └ SorcBall3
│ │ ├ Sorcerer1
│ │ ├ Sorcerer2
│ │ ├ Sorcerer2FX1
│ │ ├ Sorcerer2FX2
│ │ ├ Sorcerer2FXSpark
│ │ ├ Sorcerer2Telefade
│ │ ├ SorcererFX1
│ │ ├ SorcFX1
│ │ ├ SorcFX2
│ │ │ └ SorcFX2T1
│ │ ├ SorcFX3
│ │ ├ SorcFX3Explosion
│ │ ├ SorcFX4
│ │ ├ SorcSpark1
│ │ ├ SoundEnvironment
│ │ ├ SoundSequence
│ │ │ ├ HereticSoundSequence1
│ │ │ ├ HereticSoundSequence10
│ │ │ ├ HereticSoundSequence2
│ │ │ ├ HereticSoundSequence3
│ │ │ ├ HereticSoundSequence4
│ │ │ ├ HereticSoundSequence5
│ │ │ ├ HereticSoundSequence6
│ │ │ ├ HereticSoundSequence7
│ │ │ ├ HereticSoundSequence8
│ │ │ └ HereticSoundSequence9
│ │ ├ SoundSequenceSlot
│ │ ├ SoundWaterfall
│ │ ├ SoundWind
│ │ │ └ SoundWindHexen
│ │ ├ Spark
│ │ ├ SpawnFire
│ │ ├ SpawnShot
│ │ ├ SpecialSpot
│ │ │ ├ BossSpot
│ │ │ ├ BossTarget
│ │ │ └ MaceSpawner
│ │ ├ SpectralLightningBase
│ │ │ ├ SpectralLightningBall1
│ │ │ │ └ SpectralLightningBall2
│ │ │ ├ SpectralLightningDeath1
│ │ │ │ ├ SpectralLightningBigV1
│ │ │ │ │ └ SpectralLightningBigV2
│ │ │ │ └ SpectralLightningSpot
│ │ │ ├ SpectralLightningDeath2
│ │ │ │ └ SpectralLightningBigBall1
│ │ │ │ └ SpectralLightningBigBall2
│ │ │ ├ SpectralLightningDeathShort
│ │ │ │ └ SpectralLightningV1
│ │ │ │ └ SpectralLightningV2
│ │ │ └ SpectralLightningH1
│ │ │ ├ SpectralLightningH2
│ │ │ └ SpectralLightningH3
│ │ ├ SpectralLightningHTail
│ │ ├ SpectralMonster
│ │ │ ├ AlienSpectre1
│ │ │ │ ├ AlienSpectre2
│ │ │ │ ├ AlienSpectre3
│ │ │ │ ├ AlienSpectre4
│ │ │ │ └ AlienSpectre5
│ │ │ ├ EntityBoss
│ │ │ └ EntitySecond
│ │ ├ SpiderMastermind
│ │ ├ SRock1
│ │ ├ SRock2
│ │ ├ SRock3
│ │ ├ SRock4
│ │ ├ SStalactiteBig
│ │ ├ SStalactiteSmall
│ │ ├ SStalagmiteBig
│ │ ├ SStalagmiteSmall
│ │ ├ StaffPuff
│ │ │ └ BeakPuff
│ │ ├ StaffPuff2
│ │ ├ Stalagmite
│ │ ├ Stalagtite
│ │ │ └ ChexAppleTree
│ │ ├ Stalker
│ │ ├ Statue
│ │ ├ StatueRuined
│ │ ├ StickInWater
│ │ ├ Stool
│ │ ├ StrifeBishop
│ │ ├ StrifeBurningBarrel
│ │ ├ StrifeCandelabra
│ │ ├ StrifeHumanoid
│ │ │ ├ Acolyte
│ │ │ │ ├ AcolyteBlue
│ │ │ │ ├ AcolyteDGreen
│ │ │ │ ├ AcolyteGold
│ │ │ │ ├ AcolyteGray
│ │ │ │ ├ AcolyteLGreen
│ │ │ │ ├ AcolyteRed
│ │ │ │ ├ AcolyteRust
│ │ │ │ ├ AcolyteShadow
│ │ │ │ ├ AcolyteTan
│ │ │ │ └ AcolyteToBe
│ │ │ ├ Beggar
│ │ │ │ ├ Beggar1
│ │ │ │ ├ Beggar2
│ │ │ │ ├ Beggar3
│ │ │ │ ├ Beggar4
│ │ │ │ └ Beggar5
│ │ │ ├ Peasant
│ │ │ │ ├ Peasant1
│ │ │ │ ├ Peasant10
│ │ │ │ ├ Peasant11
│ │ │ │ ├ Peasant12
│ │ │ │ ├ Peasant13
│ │ │ │ ├ Peasant14
│ │ │ │ ├ Peasant15
│ │ │ │ ├ Peasant16
│ │ │ │ ├ Peasant17
│ │ │ │ ├ Peasant18
│ │ │ │ ├ Peasant19
│ │ │ │ ├ Peasant2
│ │ │ │ ├ Peasant20
│ │ │ │ ├ Peasant21
│ │ │ │ ├ Peasant22
│ │ │ │ ├ Peasant3
│ │ │ │ ├ Peasant4
│ │ │ │ ├ Peasant5
│ │ │ │ ├ Peasant6
│ │ │ │ ├ Peasant7
│ │ │ │ ├ Peasant8
│ │ │ │ └ Peasant9
│ │ │ ├ Rebel
│ │ │ │ ├ Rebel1
│ │ │ │ ├ Rebel2
│ │ │ │ ├ Rebel3
│ │ │ │ ├ Rebel4
│ │ │ │ ├ Rebel5
│ │ │ │ └ Rebel6
│ │ │ └ Zombie
│ │ ├ StrifePuff
│ │ │ ├ MiniMissilePuff
│ │ │ └ StrifeSpark
│ │ ├ SummoningDoll
│ │ ├ SurgeryCrab
│ │ ├ SVEOreSpawner
│ │ ├ SwitchableDecoration
│ │ │ ├ BatSpawner
│ │ │ ├ FlameLarge
│ │ │ │ └ FlameLarge2
│ │ │ ├ FlameSmall
│ │ │ │ └ FlameSmall2
│ │ │ ├ SwitchingDecoration
│ │ │ │ ├ ZGemPedestal
│ │ │ │ └ ZWingedStatueNoSkull
│ │ │ ├ ZCauldron
│ │ │ │ └ ZCauldronUnlit
│ │ │ ├ ZFireBull
│ │ │ │ └ ZFireBullUnlit
│ │ │ ├ ZTwinedTorch
│ │ │ │ └ ZTwinedTorchUnlit
│ │ │ └ ZWallTorch
│ │ │ └ ZWallTorchUnlit
│ │ ├ TableShit1
│ │ ├ TableShit10
│ │ ├ TableShit2
│ │ ├ TableShit3
│ │ ├ TableShit4
│ │ ├ TableShit5
│ │ ├ TableShit6
│ │ ├ TableShit7
│ │ ├ TableShit8
│ │ ├ TableShit9
│ │ ├ TallBush
│ │ ├ TallGreenColumn
│ │ │ └ ChexCavernStalagmite
│ │ ├ TallRedColumn
│ │ │ └ ChexCavernColumn
│ │ ├ Tank1
│ │ ├ Tank2
│ │ ├ Tank3
│ │ ├ Tank4
│ │ ├ Tank5
│ │ ├ Tank6
│ │ ├ TargetPractice
│ │ ├ TechLamp
│ │ ├ TechLamp2
│ │ ├ TechLampBrass
│ │ ├ TechLampSilver
│ │ ├ TechPillar
│ │ │ └ ChexSpaceship
│ │ ├ TeleGlitter1
│ │ │ └ TeleGlitter2
│ │ ├ TeleGlitterGenerator1
│ │ ├ TeleGlitterGenerator2
│ │ ├ TeleportDest
│ │ │ └ TeleportDest2
│ │ │ └ TeleportDest3
│ │ ├ TeleportFog
│ │ ├ TeleportSwirl
│ │ ├ TeleSmoke
│ │ ├ TelOtherFX1
│ │ │ ├ TelOtherFX2
│ │ │ ├ TelOtherFX3
│ │ │ ├ TelOtherFX4
│ │ │ └ TelOtherFX5
│ │ ├ Templar
│ │ ├ ThrowingBomb
│ │ ├ ThrustFloor
│ │ │ ├ ThrustFloorDown
│ │ │ └ ThrustFloorUp
│ │ ├ TorchTree
│ │ │ └ ChexOrangeTree
│ │ ├ Tray
│ │ ├ TreeDestructible
│ │ ├ TreeStub
│ │ ├ Tub
│ │ ├ Unknown
│ │ │ └ SpeakerIcon
│ │ ├ Volcano
│ │ ├ VolcanoBlast
│ │ ├ VolcanoTBlast
│ │ ├ WaterBottle
│ │ ├ WaterDrip
│ │ ├ WaterDropOnFloor
│ │ ├ WaterfallSplash
│ │ ├ WaterFountain
│ │ ├ WaterSplash
│ │ ├ WaterSplashBase
│ │ ├ WaterZone
│ │ ├ Whirlwind
│ │ ├ Wizard
│ │ ├ WizardFX1
│ │ ├ WolfensteinSS
│ │ ├ WoodenBarrel
│ │ ├ Wraith
│ │ │ └ WraithBuried
│ │ ├ WraithFX1
│ │ ├ WraithFX2
│ │ ├ WraithFX3
│ │ ├ WraithFX4
│ │ │ └ WraithFX5
│ │ ├ WraithvergeDrop
│ │ ├ ZArmorChunk
│ │ ├ ZBannerTattered
│ │ ├ ZBarrel
│ │ ├ ZBell
│ │ ├ ZBlueCandle
│ │ ├ ZBucket
│ │ ├ ZCandle
│ │ ├ ZChainBit32
│ │ ├ ZChainBit64
│ │ ├ ZChainEndHeart
│ │ ├ ZChainEndHook1
│ │ ├ ZChainEndHook2
│ │ ├ ZChainEndSkull
│ │ ├ ZChainEndSpike
│ │ ├ ZChandelier
│ │ ├ ZChandelierUnlit
│ │ ├ ZCorpseHanging
│ │ ├ ZCorpseKabob
│ │ ├ ZCorpseLynched
│ │ ├ ZCorpseLynchedNoHeart
│ │ ├ ZCorpseSitting
│ │ ├ ZCorpseSleeping
│ │ ├ ZIronMaiden
│ │ ├ ZLog
│ │ ├ ZMossCeiling1
│ │ ├ ZMossCeiling2
│ │ ├ ZombieMan
│ │ │ ├ DeadZombieMan
│ │ │ ├ FlemoidusCommonus
│ │ │ └ StealthZombieMan
│ │ ├ ZombieSpawner
│ │ ├ ZRock1
│ │ ├ ZRock2
│ │ ├ ZRock3
│ │ ├ ZRock4
│ │ ├ ZRockBlack
│ │ ├ ZRockBrown1
│ │ ├ ZRockBrown2
│ │ ├ ZRubble1
│ │ ├ ZRubble2
│ │ ├ ZRubble3
│ │ ├ ZShroomLarge1
│ │ ├ ZShroomLarge2
│ │ ├ ZShroomLarge3
│ │ ├ ZShroomSmall1
│ │ ├ ZShroomSmall2
│ │ ├ ZShroomSmall3
│ │ ├ ZShroomSmall4
│ │ ├ ZShroomSmall5
│ │ ├ ZShrub1
│ │ ├ ZShrub2
│ │ ├ ZStalactiteIceLarge
│ │ ├ ZStalactiteIceMedium
│ │ ├ ZStalactiteIceSmall
│ │ ├ ZStalactiteIceTiny
│ │ ├ ZStalactiteLarge
│ │ ├ ZStalactiteMedium
│ │ ├ ZStalactiteSmall
│ │ ├ ZStalagmiteIceLarge
│ │ ├ ZStalagmiteIceMedium
│ │ ├ ZStalagmiteIceSmall
│ │ ├ ZStalagmiteIceTiny
│ │ ├ ZStalagmiteLarge
│ │ ├ ZStalagmiteMedium
│ │ ├ ZStalagmitePillar
│ │ ├ ZStalagmiteSmall
│ │ ├ ZStatueGargoyleBlueShort
│ │ ├ ZStatueGargoyleBlueTall
│ │ ├ ZStatueGargoyleDarkRedShort
│ │ ├ ZStatueGargoyleDarkRedTall
│ │ ├ ZStatueGargoyleGreenShort
│ │ ├ ZStatueGargoyleGreenTall
│ │ ├ ZStatueGargoyleRedShort
│ │ ├ ZStatueGargoyleRedTall
│ │ ├ ZStatueGargoyleRustShort
│ │ ├ ZStatueGargoyleRustTall
│ │ ├ ZStatueGargoyleStripeTall
│ │ ├ ZStatueGargoyleTanShort
│ │ ├ ZStatueGargoyleTanTall
│ │ ├ ZStumpBare
│ │ ├ ZStumpBurned
│ │ ├ ZStumpSwamp1
│ │ ├ ZStumpSwamp2
│ │ ├ ZSuitOfArmor
│ │ ├ ZSwampVine
│ │ ├ ZTombstoneBigCross
│ │ ├ ZTombstoneBrianP
│ │ ├ ZTombstoneBrianR
│ │ ├ ZTombstoneCrossCircle
│ │ ├ ZTombstoneRIP
│ │ ├ ZTombstoneShane
│ │ ├ ZTombstoneSmallCross
│ │ ├ ZTree
│ │ ├ ZTreeDead
│ │ ├ ZTreeGnarled1
│ │ ├ ZTreeGnarled2
│ │ ├ ZTreeLarge1
│ │ ├ ZTreeLarge2
│ │ ├ ZTreeSwamp120
│ │ ├ ZTreeSwamp150
│ │ ├ ZVasePillar
│ │ ├ ZWingedStatue
│ │ └ ZXmasTree
│ └ SectorEffect
│ ├ Lighting
│ └ Mover
│ ├ MovingCeiling
│ │ └ Ceiling
│ └ MovingFloor
│ └ Floor
└ ThinkerIterator
Structure List
Here is a full list of all structures in ZScript as of GZDoom 3.7.0. There are 74 structures total. Note that some of these are merely implementation details and should not be used in code.
Struct
├ AutoUseHealthInfo
├ Console
├ ConsoleEvent
├ CVar
├ DamageTypeDefinition
├ DehInfo
├ Destructible
├ DropItem
├ DynArray_F32
├ DynArray_F64
├ DynArray_I16
├ DynArray_I32
├ DynArray_I8
├ DynArray_Obj
├ DynArray_Ptr
├ DynArray_String
├ F3DFloor
├ FCheckPosition
├ FColormap
├ FLineTraceData
├ Font
├ FOptionMenuSettings
├ FRailParams
├ FStateParamInfo
├ FTranslatedLineTarget
├ GameInfoStruct
├ GIFont
├ HealthGroup
├ InputEvent
├ JoystickConfig
├ KeyBindings
├ LevelLocals
├ Line
├ LinkContext
├ LookExParams
├ MugShot
├ OptionValues
├ PatchInfo
├ PlayerClass
├ PlayerEvent
├ PlayerInfo
├ PlayerSkin
├ RenderEvent
├ ReplaceEvent
├ SavegameManager
├ SaveGameNode
├ SBarInfo
├ Screen
├ SecPlane
├ SecSpecial
├ Sector
├ SectorPortal
├ Shader
├ Side
├ State
├ StrifeDialogueNode
├ StrifeDialogueReply
├ StringStruct
├ StringTable
├ Team
├ TerrainDef
├ TexMan
├ TraceResults
├ Translation
├ UiEvent
├ UserCmd
├ Vertex
├ VisStyle
├ Wads
├ WBPlayerStruct
├ WBStartStruct
├ WeaponSlots
├ WorldEvent
└ _