2.9 KiB
Client
TODO
KeyBindings AutomapBindings;
KeyBindings Bindings;
readonly Font BigFont;
readonly int CleanHeight;
readonly int CleanHeight_1;
readonly int CleanWidth;
readonly int CleanWidth_1;
readonly int CleanXFac;
readonly int CleanXFac_1;
readonly int CleanYFac;
readonly int CleanYFac_1;
readonly Font ConFont;
readonly Font IntermissionFont;
readonly Font SmallFont;
readonly Font SmallFont2;
readonly Font NewConsoleFont;
readonly Font NewSmallFont;
ui float BackbuttonAlpha;
ui int BackbuttonTime;
ui int MenuActive;
ui BaseStatusBar StatusBar;
readonly ui bool NetGame;
int LocalViewPitch;
AutomapBindings
TODO
Bindings
TODO
BigFont
The bigfont
for the current game.
CleanHeight
The current screen height divided by CleanYFac
. Not deterministic.
CleanHeight_1
The current screen height divided by CleanYFac_1
. Not deterministic.
CleanWidth
The current screen width divided by CleanXFac
. Not deterministic.
CleanWidth_1
The current screen width divided by CleanYFac_1
. Not deterministic.
CleanXFac
Integral scaling factor for horizontal positions to scale from 320x200 to the current virtual resolution. Not deterministic.
CleanXFac_1
Integral scaling factor for horizontal positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences. Not deterministic.
CleanYFac
Integral scaling factor for vertical positions to scale from 320x200 to the current virtual resolution. Not deterministic.
CleanYFac_1
Integral scaling factor for vertical positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences. Not deterministic.
ConFont
The console font.
IntermissionFont
The font used in intermission screens.
SmallFont
The smallfnt
for the current game.
SmallFont2
The alternate smallfnt
.
NewConsoleFont
TODO
NewSmallFont
TODO
BackbuttonAlpha
Alpha of the back button in menus.
BackbuttonTime
The time until the back button starts fading out in menus.
MenuActive
The current active menu state. One of:
Name | Description |
---|---|
Menu.Off |
No active menu. |
Menu.OnNoPause |
Menu is opened, but the game is not paused. |
Menu.On |
Menu is open, game is paused. |
Menu.WaitKey |
Menu is opened, waiting for a key for a controls menu binding. |
StatusBar
TODO
NetGame
Whether this is a networked game or not.
LocalViewPitch
The pitch angle (in degrees) of ConsolePlayer
's view. Not deterministic.