3.7 KiB
Side
Also known as a "sidedef." One of the textured sides of a line. Each sidedef has three portions: Upper, middle, and lower. The middle texture is special as it can have translucency.
The three portions of a sidedef can be referred to with:
Name | Description |
---|---|
Side.Top |
The upper portion. |
Side.Mid |
The middle portion. |
Side.Bottom |
The lower portion. |
struct Side play
{
readonly Line Linedef;
readonly Sector Sector;
uint8 Flags;
int16 Light;
int Index();
clearscope Vertex V1();
clearscope Vertex V2();
textureid GetTexture(int which);
double GetTextureXOffset(int which);
double GetTextureYOffset(int which);
double GetTextureXScale(int which);
double GetTextureYScale(int which);
void SetTexture(int which, textureid tex);
void SetTextureXOffset(int which, double offset);
void SetTextureYOffset(int which, double offset);
void SetTextureXScale(int which, double scale);
void SetTextureYScale(int which, double scale);
void AddTextureXOffset(int which, double delta);
void AddTextureYOffset(int which, double delta);
void MultiplyTextureXScale(int which, double delta);
void MultiplyTextureYScale(int which, double delta);
void SetSpecialColor(int tier, int position, color cr);
color GetAdditiveColor(int tier);
void SetAdditiveColor(int tier, color cr);
void EnableAdditiveColor(int tier, bool enable);
double GetUdmfFloat(name nm);
int GetUdmfInt(name nm);
string GetUdmfString(name nm);
}
Linedef
The line this side belongs to.
Sector
The sector this side belongs to.
Flags
Any combination of the following bit flags:
Name | Description |
---|---|
WALLF_ABSLIGHTING |
Light is absolute instead of relative to the sector. |
WALLF_CLIP_MIDTEX |
Clips the middle texture when it goes under the floor or above the ceiling. |
WALLF_LIGHT_FOG |
The wall's lighting will ignore fog effects. |
WALLF_NOAUTODECALS |
Don't attach decals to this surface. |
WALLF_NOFAKECONTRAST |
Disables the "fake contrast" effect for this side. |
WALLF_POLYOBJ |
This sidedef belongs to a polyobject. |
WALLF_SMOOTHLIGHTING |
Applies a unique contrast at all angles. |
WALLF_WRAP_MIDTEX |
Repeats the middle texture infinitely on the vertical axis. |
Light
The light level of this side. Relative to the sector lighting unless
WALLF_ABSLIGHTING
.
Index
Returns the index of this side.
V1
, V2
Returns the start and end points of this sidedef, respectively.
GetTexture
, SetTexture
Gets or sets the texture of one portion of the sidedef.
GetTextureXOffset
, SetTextureXOffset
, AddTextureXOffset
Gets, sets or adds to the texture portion's horizontal offset.
GetTextureYOffset
, SetTextureYOffset
, AddTextureYOffset
Gets, sets or adds to the texture portion's vertical offset.
GetTextureXScale
, SetTextureXScale
, MultiplyTextureXScale
Gets, sets or multiplies the texture portion's horizontal scale.
GetTextureYScale
, SetTextureYScale
, MultiplyTextureYScale
Gets, sets or multiplies the texture portion's vertical scale.
SetSpecialColor
TODO
GetAdditiveColor
, SetAdditiveColor
TODO
EnableAdditiveColor
TODO
GetUdmfFloat
, GetUdmfInt
, GetUdmfString
Gets a named UDMF property attached to this sidedef.