mirror of https://github.com/marrub--/zscript-doc
2.0 KiB
2.0 KiB
Game
TODO
string G_SkillName();
int G_SkillPropertyInt(int p);
double G_SkillPropertyFloat(int p);
deprecated("3.8") vector3, int G_PickDeathmatchStart();
deprecated("3.8") vector3, int G_PickPlayerStart(int pnum, int flags = 0);
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G_SkillName
The name of the skill in play.
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G_SkillPropertyInt
Returns a skill property.
p
may be:Name SKILLP_ACSRETURN
SKILLP_AUTOUSEHEALTH
SKILLP_DISABLECHEATS
SKILLP_EASYBOSSBRAIN
SKILLP_EASYKEY
SKILLP_FASTMONSTERS
SKILLP_INFIGHT
SKILLP_NOPAIN
SKILLP_PLAYERRESPAWN
SKILLP_RESPAWNLIMIT
SKILLP_RESPAWN
SKILLP_SLOWMONSTERS
SKILLP_SPAWNFILTER
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G_SkillPropertyFloat
Returns a skill property.
p
may be:Name SKILLP_AGGRESSIVENESS
SKILLP_AMMOFACTOR
SKILLP_ARMORFACTOR
SKILLP_DAMAGEFACTOR
SKILLP_DROPAMMOFACTOR
SKILLP_FRIENDLYHEALTH
SKILLP_HEALTHFACTOR
SKILLP_MONSTERHEALTH
SKILLP_KICKBACKFACTOR
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G_PickDeathmatchStart
Note: This function is deprecated and
LevelLocals::PickDeathmatchStart
should be used instead.Returns the position and angle of a random death-match start location.
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G_PickPlayerStart
Note: This function is deprecated and
LevelLocals::PickPlayerStart
should be used instead.Returns the position and angle of a player start for player
pnum
.flags
may be:Name Description PPS_FORCERANDOM
Always picks a random player spawn for this player. PPS_NOBLOCKINGCHECK
Does not check if an object is blocking the player spawn.