update glossary for 3.7

pull/1/head
an 2018-12-28 17:59:06 -05:00
parent 94efb5d110
commit 6d559aad19
1 changed files with 218 additions and 2 deletions

View File

@ -41,6 +41,7 @@ Table of Contents
* [Version 3.5](#version-35)
* [Version 3.5.1](#version-351)
* [Version 3.6](#version-36)
* [Version 3.7](#version-37)
* [Class Tree](#class-tree)
* [Structure List](#structure-list)
@ -673,14 +674,218 @@ Here is a list of differences between ZScript versions:
- Added `TRF_SOLIDACTORS`, `TRF_BLOCKUSE`, and `TRF_BLOCKSELF`.
- Made `StatusScreen::End` be `virtual`.
## Version 3.7
- Added "`flagdef`" keyword.
- Added `ALF_NOWEAPONCHECK`.
- Added `Actor::AimBulletMissile`.
- Added `Actor::ApplyKickBack`.
- Added `Actor::Blocking3DFloor`.
- Added `Actor::BlockingCeiling`.
- Added `Actor::BlockingFloor`.
- Added `Actor::CanResurrect`.
- Added `Actor::CheckFor3DCeilingHit`.
- Added `Actor::CheckFor3DFloorHit`.
- Added `Actor::CheckMonsterUseSpecials`.
- Added `Actor::CheckSplash`.
- Added `Actor::DaggerAlert`.
- Added `Actor::DefMorphTicks`.
- Added `Actor::DestroyAllInventory`.
- Added `Actor::DisplayNameTag`.
- Added `Actor::DoGiveInventory`.
- Added `Actor::DoTakeInventory`.
- Added `Actor::GetAge`.
- Added `Actor::GetLevelSpawnTime`.
- Added `Actor::Grind`.
- Added `Actor::InitSpawnedItem`.
- Added `Actor::Morph`.
- Added `Actor::MorphedDeath`.
- Added `Actor::RadiusAttack`.
- Added `Actor::RailAttack`.
- Added `Actor::RaiseActor`.
- Added `Actor::RestoreRenderStyle`.
- Added `Actor::ShouldSpawn`.
- Added `Actor::SpawnLineAttackBlood`.
- Added `Actor::SpawnTime`.
- Added `Actor::Substitute`.
- Added `Actor::TriggerPainChance`.
- Added `Actor::UnMorph`.
- Added `Actor::VelIntercept`.
- Added `Actor::bBounceOnUnrippables`.
- Added `Actor::bDontBounceOnSky`.
- Added `Actor::bNOFRICTIONBOUNCE`.
- Added `Actor::bNOFRICTION`.
- Added `AllClasses`.
- Added `Alpha` parameter to `Screen::DrawLine`.
- Added `Alpha` parameter to `Screen::DrawThickLine`.
- Added `AltHud`.
- Added `AmbientSound::MarkAmbientSounds`.
- Added `AutoUseHealthInfo`.
- Added `BaseStatusBar::UpdateScreenGeometry`.
- Added `Bobbing`.
- Added `DMG_NO_ENHANCE`.
- Added `Decal::SpawnDecal`.
- Added `Destructible`.
- Added `DynamicLight::SetOffset`.
- Added `EChangeLevelFlags`.
- Added `EFinishLevelType`.
- Added `EPlayerGender`.
- Added `FLineTraceData::TRACE_HasHitSky`.
- Added `FRailParams`.
- Added `Font::GetBottomAlignOffset`.
- Added `GameInfoStruct::BerserkPic`.
- Added `GameInfoStruct::DefKickBack`.
- Added `GameInfoStruct::DefaultBloodColor`.
- Added `GameInfoStruct::DefaultDropStyle`.
- Added `GameInfoStruct::HealthPic`.
- Added `GameInfoStruct::TeleFogHeight`.
- Added `HealthGroup`.
- Added `IntermissionSequenceType`.
- Added `Inventory::PrevInv`.
- Added `Inventory::SetGiveAmount`.
- Added `Inventory::UseAll`.
- Added `Key::GetKeyTypeCount`.
- Added `Key::GetKeyType`.
- Added `LevelLocals::Cluster_Hub`.
- Added `LevelLocals::DeathSequence`.
- Added `LevelLocals::GetAutomapPosition`.
- Added `LevelLocals::IsPointInMap`.
- Added `LevelLocals::KeepFullInventory`.
- Added `LevelLocals::RemoveItems`.
- Added `LevelLocals::StartIntermission`.
- Added `Line::GetHealth`.
- Added `Line::HealthGroup`.
- Added `Line::Health`.
- Added `Line::SetHealth`.
- Added `MorphedMonster::FlagsSave`.
- Added `MorphedMonster::UndoMonsterMorph`.
- Added `NetGame`.
- Added `Object::MarkSound`.
- Added `PF_HITSKY`.
- Added `PSprite::ResetInterpolation`.
- Added `PlayerInfo::GetDeltaViewHeight`.
- Added `PlayerInfo::GetWBobSpeed`.
- Added `PlayerPawn::ActivateMorphWeapon`.
- Added `PlayerPawn::AutoUseHealth`.
- Added `PlayerPawn::AutoUseStrifeHealth`.
- Added `PlayerPawn::BobWeapon`.
- Added `PlayerPawn::BringUpWeapon`.
- Added `PlayerPawn::CheatMorph`.
- Added `PlayerPawn::CheatSetInv`.
- Added `PlayerPawn::CheatTakeWeaps`.
- Added `PlayerPawn::CurBob`.
- Added `PlayerPawn::DropWeapon`.
- Added `PlayerPawn::EndAllPowerupEffects`.
- Added `PlayerPawn::FilterCoopRespawnInventory`.
- Added `PlayerPawn::FindMostRecentWeapon`.
- Added `PlayerPawn::GetTeleportFreezeTime`.
- Added `PlayerPawn::GiveDefaultInventory`.
- Added `PlayerPawn::InitAllPowerupEffects`.
- Added `PlayerPawn::InvNext`.
- Added `PlayerPawn::InvPrev`.
- Added `PlayerPawn::MarkPlayerSounds`.
- Added `PlayerPawn::MorphPlayer`.
- Added `PlayerPawn::Num_Weapon_Slots`.
- Added `PlayerPawn::PickNewWeapon`.
- Added `PlayerPawn::PickNextWeapon`.
- Added `PlayerPawn::PickPrevWeapon`.
- Added `PlayerPawn::PickWeapon`.
- Added `PlayerPawn::PlayerFinishLevel`.
- Added `PlayerPawn::TeleportFreezeTime`.
- Added `PlayerPawn::UndoPlayerMorph`.
- Added `RadiusDamageFlags`.
- Added `SKILLP_KickBackFactor`.
- Added `ScriptUtil`.
- Added `SecActDamage3D`.
- Added `SecActDamageCeiling`.
- Added `SecActDamageFloor`.
- Added `SecActDeath3D`.
- Added `SecActDeathCeiling`.
- Added `SecActDeathFloor`.
- Added `Sector::AdditiveColors`.
- Added `Sector::GetHealth`.
- Added `Sector::HealthCeilingGroup`.
- Added `Sector::HealthCeiling`.
- Added `Sector::HealthFloorGroup`.
- Added `Sector::HealthFloor`.
- Added `Sector::SECF_NOATTACK`.
- Added `Sector::SetAdditiveColor`.
- Added `Sector::SetHealth`.
- Added `SectorAction::SECSPAC_Damage3D`.
- Added `SectorAction::SECSPAC_DamageCeiling`.
- Added `SectorAction::SECSPAC_DamageFloor`.
- Added `SectorAction::SECSPAC_Death3D`.
- Added `SectorAction::SECSPAC_DeathCeiling`.
- Added `SectorAction::SECSPAC_DeathFloor`.
- Added `SectorPart`.
- Added `Side::EnableAdditiveColor`.
- Added `Side::GetAdditiveColor`.
- Added `Side::SetAdditiveColor`.
- Added `Side::SetSpecialColor`.
- Added `Side::WallBottom`.
- Added `Side::WallTop`.
- Added `State::InStateSequence`.
- Added `StaticEventHandler::WorldLineDamaged`.
- Added `StaticEventHandler::WorldSectorDamaged`.
- Added `TRACE_HasHitSky`.
- Added `Vertex::Index`.
- Added `Weapon::CheckAddToSlots`.
- Added `Weapon::DoReadyWeaponDisableSwitch`.
- Added `Weapon::DoReadyWeaponToBob`.
- Added `Weapon::DoReadyWeaponToFire`.
- Added `Weapon::DoReadyWeaponToSwitch`.
- Added `Weapon::GetButtonStateFlags`.
- Added `Weapon::PlayUpSound`.
- Added `Weapon::PostMorphWeapon`.
- Added `Weapon::SlotPriority`.
- Added `WeaponSlots::GetWeapon`.
- Added `WeaponSlots::SetupWeaponSlots`.
- Added `WeaponSlots::SlotSize`.
- Added `WorldEvent::DamageIsRadius`.
- Added `WorldEvent::DamageLineSide`.
- Added `WorldEvent::DamageLine`.
- Added `WorldEvent::DamagePosition`.
- Added `WorldEvent::DamageSectorPart`.
- Added `WorldEvent::DamageSector`.
- Added `WorldEvent::NewDamage`.
- Changed `PlayerInfo::PremorphWeapon`'s type to `Weapon`.
- Deprecated `Actor::CheckClass`.
- Deprecated `Actor::GetAngle`.
- Deprecated `Actor::GetDistance`.
- Deprecated `Actor::GetSpriteAngle`.
- Deprecated `Actor::GetSpriteRotation`.
- Deprecated `PlayerInfo::BringUpWeapon`.
- Deprecated `PlayerInfo::DropWeapon`.
- Deprecated `PlayerInfo::MorphPlayer`.
- Deprecated `PlayerInfo::UndoPlayerMorph`.
- Deprecated `Weapon::MinAmmo1`.
- Deprecated `Weapon::MinAmmo2`.
- Deprecated `Weapon::WeaponFlags`.
- Made `Actor::A_PlaySound` be `clearscope`.
- Made `Actor::ClearInventory` be `virtual`.
- Made `Actor::GetPointer` be `clearscope`.
- Made `Actor::InStateSequence` be `static`.
- Made `Actor::MorphMonster` be `virtual`.
- Made `Actor::UseInventory` be `virtual`.
- Made `Ammo::GetParentAmmo` be `virtual`.
- Made `BaseStatusBar::ArtiFlashTick` be `clearscope`.
- Made `BaseStatusBar::FlashItem` be `clearscope`.
- Made `BaseStatusBar::ItemFlashFade` be `clearscope`.
- Made `Inventory::ModifyDropAmount` be `virtual`.
- Made `Object::ChangeStatNum` not be `virtual`.
- Made `Sector::PointInSector` be `clearscope`.
- Made `Weapon::SlotNumber` be `meta`.
- Made `WeaponSlots::LocateWeapon` be `const`.
Class Tree
==========
Here is a full tree of all classes in ZScript as of GZDoom 3.6.0. There are 1448 classes total.
Here is a full tree of all classes in ZScript as of GZDoom 3.7.0. There are 1456 classes total.
```
Object
├ ActorIterator
├ AltHud
├ BaseStatusBar
│ ├ DoomStatusBar
│ │ └ HarmonyStatusBar
@ -773,6 +978,7 @@ Object
├ PointLightFlickerRandomAdditive
├ PointLightFlickerRandomAttenuated
├ PSprite
├ ScriptUtil
├ SectorTagIterator
├ SeqNode
├ Shape2D
@ -1715,6 +1921,12 @@ Object
│ │ ├ SecretTrigger
│ │ ├ SectorAction
│ │ │ ├ MusicChanger
│ │ │ ├ SecActDamage3D
│ │ │ ├ SecActDamageCeiling
│ │ │ ├ SecActDamageFloor
│ │ │ ├ SecActDeath3D
│ │ │ ├ SecActDeathCeiling
│ │ │ ├ SecActDeathFloor
│ │ │ ├ SecActEnter
│ │ │ ├ SecActExit
│ │ │ ├ SecActEyesAboveC
@ -2132,15 +2344,17 @@ Object
Structure List
==============
Here is a full list of all structures in ZScript as of GZDoom 3.6.0. There are 70 structures total. Note that some of these are merely implementation details and should not be used in code.
Here is a full list of all structures in ZScript as of GZDoom 3.7.0. There are 74 structures total. Note that some of these are merely implementation details and should not be used in code.
```
Struct
├ AutoUseHealthInfo
├ Console
├ ConsoleEvent
├ CVar
├ DamageTypeDefinition
├ DehInfo
├ Destructible
├ DropItem
├ DynArray_F32
├ DynArray_F64
@ -2156,10 +2370,12 @@ Struct
├ FLineTraceData
├ Font
├ FOptionMenuSettings
├ FRailParams
├ FStateParamInfo
├ FTranslatedLineTarget
├ GameInfoStruct
├ GIFont
├ HealthGroup
├ InputEvent
├ JoystickConfig
├ KeyBindings