sort glossary

pull/1/head
an 2018-12-28 17:58:45 -05:00
parent 61aee2fe84
commit 94efb5d110
1 changed files with 143 additions and 143 deletions

View File

@ -403,101 +403,101 @@ Here is a list of differences between ZScript versions:
## Version 3.1
- Added `UserCmd`.
- Added `PlayerPawn::CROUCHSPEED`.
- Added `PlayerPawn::TURN180_TICKS`.
- Added `PlayerPawn::FireWeapon`.
- Added `PlayerPawn::FireWeaponAlt`.
- Added `PlayerPawn::CheckWeaponFire`.
- Added `PlayerPawn::CheckWeaponChange`.
- Added `PlayerPawn::TickPSprites`.
- Added `PlayerPawn::DeathThink`.
- Added `PlayerPawn::CheckFOV`.
- Added `PlayerPawn::CheckCheats`.
- Added `PlayerPawn::CheckFrozen`.
- Added `PlayerPawn::CrouchMove`.
- Added `PlayerPawn::CheckCrouch`.
- Added `PlayerPawn::ForwardThrust`.
- Added `PlayerPawn::Bob`.
- Added `PlayerPawn::TweakSpeeds`.
- Added `PlayerPawn::MovePlayer`.
- Added `PlayerPawn::CheckPitch`.
- Added `PlayerPawn::CheckJump`.
- Added `PlayerPawn::CheckMoveUpDown`.
- Added `PlayerPawn::HandleMovement`.
- Added `PlayerPawn::CheckUndoMorph`.
- Added `PlayerPawn::CheckPoison`.
- Added `PlayerPawn::CheckDegeneration`.
- Added `PlayerPawn::CheckAirSupply`.
- Added `PlayerPawn::PlayerThink`.
- Added `PlayerPawn::CheckMusicChange`.
- Added `PlayerPawn::CalcHeight`.
- Added `PlayerPawn::CheckEnvironment`.
- Added `PlayerPawn::CheckUse`.
- Added `PlayerPawn::CheckWeaponButtons`.
- Added `PlayerPawn::BestWeapon`.
- Added `PlayerInfo::Cmd`.
- Added `PlayerInfo::Original_Cmd`.
- Added `PlayerInfo::IsTotallyFrozen`.
- Added `PlayerInfo::Uncrouch`.
- Added `ListMenuItemSlider::mDrawX`.
- Added `SBarInfo::GetProtrusion`.
- Added `Actor::ORIG_FRICTION`.
- Added `Actor::ORIG_FRICTION_FACTOR`.
- Added `Actor::CheckFakeFloorTriggers`.
- Added `global LocalViewPitch`.
- Added `Actor::ORIG_FRICTION_FACTOR`.
- Added `Actor::ORIG_FRICTION`.
- Added `HarmonyStatusBar`.
- Added `LAF_OVERRIDEZ`.
- Added `LevelLocals::AllowRespawn`.
- Added `LevelLocals::IsJumpingAllowed`.
- Added `LevelLocals::IsCrouchingAllowed`.
- Added `LevelLocals::IsFreelookAllowed`.
- Added `LAF_OVERRIDEZ`.
- Added `HarmonyStatusBar`.
- Added `SVELight`.
- Added `LevelLocals::IsJumpingAllowed`.
- Added `ListMenuItemSlider::mDrawX`.
- Added `LocalViewPitch`.
- Added `PlayerInfo::Cmd`.
- Added `PlayerInfo::IsTotallyFrozen`.
- Added `PlayerInfo::Original_Cmd`.
- Added `PlayerInfo::Uncrouch`.
- Added `PlayerPawn::BestWeapon`.
- Added `PlayerPawn::Bob`.
- Added `PlayerPawn::CROUCHSPEED`.
- Added `PlayerPawn::CalcHeight`.
- Added `PlayerPawn::CheckAirSupply`.
- Added `PlayerPawn::CheckCheats`.
- Added `PlayerPawn::CheckCrouch`.
- Added `PlayerPawn::CheckDegeneration`.
- Added `PlayerPawn::CheckEnvironment`.
- Added `PlayerPawn::CheckFOV`.
- Added `PlayerPawn::CheckFrozen`.
- Added `PlayerPawn::CheckJump`.
- Added `PlayerPawn::CheckMoveUpDown`.
- Added `PlayerPawn::CheckMusicChange`.
- Added `PlayerPawn::CheckPitch`.
- Added `PlayerPawn::CheckPoison`.
- Added `PlayerPawn::CheckUndoMorph`.
- Added `PlayerPawn::CheckUse`.
- Added `PlayerPawn::CheckWeaponButtons`.
- Added `PlayerPawn::CheckWeaponChange`.
- Added `PlayerPawn::CheckWeaponFire`.
- Added `PlayerPawn::CrouchMove`.
- Added `PlayerPawn::DeathThink`.
- Added `PlayerPawn::FireWeaponAlt`.
- Added `PlayerPawn::FireWeapon`.
- Added `PlayerPawn::ForwardThrust`.
- Added `PlayerPawn::HandleMovement`.
- Added `PlayerPawn::MovePlayer`.
- Added `PlayerPawn::PlayerThink`.
- Added `PlayerPawn::TURN180_TICKS`.
- Added `PlayerPawn::TickPSprites`.
- Added `PlayerPawn::TweakSpeeds`.
- Added `SBarInfo::GetProtrusion`.
- Added `SVEFlagSpot*`.
- Added `SVELight`.
- Added `UserCmd`.
- Added `offsetz` parameter to `Actor::LineAttack`.
- Added override for `DoomStatusBar::DrawAutomapHUD`.
- Added override for `SBarInfoWrapper::GetProtrusion`.
- Added `offsetz` parameter to `Actor::LineAttack`.
- Made `PlayerInfo::Cls` not `readonly`.
## Version 3.2
- Added `+ZDOOMTRANS`.
- Added `+DYNAMICLIGHT.ADDITIVE`.
- Added `+DYNAMICLIGHT.SUBTRACTIVE`.
- Added `+DYNAMICLIGHT.ATTENUATE`.
- Added `FCheckPosition::PortalGroup`.
- Added `Actor::FloatBobStrength`.
- Added `+DYNAMICLIGHT.SUBTRACTIVE`.
- Added `+ZDOOMTRANS`.
- Added `Actor::A_SoundVolume`.
- Added `Actor::CameraFOV`.
- Added `Actor::CheckPortalTransition`.
- Added `Actor::FloatBobStrength`.
- Added `Actor::RenderHidden`.
- Added `Actor::RenderRequired`.
- Added `Actor::CheckPortalTransition`.
- Added `Actor::A_SoundVolume`.
- Added `Font::CR_ICE`.
- Added `ActorRenderFeatureFlag`.
- Added `DropItem::Amount`.
- Added `FCheckPosition::PortalGroup`.
- Added `Font::CR_FIRE`.
- Added `Font::CR_ICE`.
- Added `Font::CR_SAPPHIRE`.
- Added `Font::CR_TEAL`.
- Added `Font::TEXTCOLOR_ICE`.
- Added `Font::TEXTCOLOR_FIRE`.
- Added `Font::TEXTCOLOR_ICE`.
- Added `Font::TEXTCOLOR_SAPPHIRE`.
- Added `Font::TEXTCOLOR_TEAL`.
- Added `Thinker::STAT_USER`.
- Added `Thinker::STAT_USER_MAX`.
- Added `DropItem::Amount`.
- Added `LevelLocals::GiveSecret`.
- Added `Shader`.
- Added `String::IndexOf`.
- Added `String::LastIndexOf`.
- Added `String::ToUpper`.
- Added `String::ToLower`.
- Added `String::ToInt`.
- Added `String::ToDouble`.
- Added `Shader`.
- Added `TEXTCOLOR_ICE`.
- Added `String::ToInt`.
- Added `String::ToLower`.
- Added `String::ToUpper`.
- Added `TEXTCOLOR_FIRE`.
- Added `TEXTCOLOR_ICE`.
- Added `TEXTCOLOR_SAPPHIRE`.
- Added `TEXTCOLOR_TEAL`.
- Added `ActorRenderFeatureFlag`.
- Fixed `BlockLinesIterator::Create*` returning the wrong type.
- Added `Thinker::STAT_USER_MAX`.
- Added `Thinker::STAT_USER`.
- Changed `Screen::SetCameraToTexture`'s `fov` parameter to `double`.
- Fixed `BlockLinesIterator::Create*` returning the wrong type.
## Version 3.2.1
@ -505,23 +505,23 @@ Here is a list of differences between ZScript versions:
## Version 3.2.2
- Added `PlayerPawn::GetClassicFlight`.
- Added `Actor::Warp`.
- Added `TexMan::GetName`.
- Added `CVar::GetBool`.
- Added `CVar::SetBool`.
- Added `Wads::CheckNumForFullName`.
- Added `Wads::FindLump`.
- Added `Wads::ReadLump`.
- Added `Wads::FindLumpNamespace`.
- Added `String::Remove`.
- Added `String::Split`.
- Added `LAF_TARGETISSOURCE`.
- Added `EmptyTokenType`.
- Added `LAF_ABSOFFSET`.
- Added `LAF_ABSPOSITION`.
- Added `EmptyTokenType`.
- Added `offsetforward` and `offsetside` parameters for `Actor::LineAttack`.
- Added `LAF_TARGETISSOURCE`.
- Added `PlayerPawn::GetClassicFlight`.
- Added `String::Remove`.
- Added `String::Split`.
- Added `TexMan::GetName`.
- Added `Wads::CheckNumForFullName`.
- Added `Wads::FindLumpNamespace`.
- Added `Wads::FindLump`.
- Added `Wads::ReadLump`.
- Added `endIndex` parameter for `String::LastIndexOf`.
- Added `offsetforward` and `offsetside` parameters for `Actor::LineAttack`.
- Made `Array::Find` be `const`.
- Made `Array::Max` be `const`.
@ -536,140 +536,140 @@ Here is a list of differences between ZScript versions:
## Version 3.2.5
- Added `Actor::CheckMove`.
- Added `Screen::DrawLine`.
- Added `ECheckMoveFlags`.
- Added `LevelLocals::PixelStretch`.
- Added `LevelLocals::Vec2Diff`.
- Added `LevelLocals::Vec3Diff`.
- Added `ECheckMoveFlags`.
- Added `SKILLP_PlayerRespawn`.
- Added `Screen::DrawLine`.
- Added `alpha2` parameter to `Actor::A_SetBlend`.
- Changed `Thinker::Tics2Seconds`' logic.
## Version 3.3
- Default parameters in overridden virtual functions are now an error.
- Added `Inventory::AltHUDIcon`.
- Added `StrifeDialogueNode::MenuClassName`.
- Added `StrifeDialogueNode::UserData`.
- Added `OptionMenuItemLabeledSubmenu`.
- Added `OptionMenuItemCommand::mCloseOnSelect`.
- Added `OptionMenuItemOptionBase::IsGrayed`.
- Added `DynamicLight::SpotInnerAngle`.
- Added `DynamicLight::SpotOuterAngle`.
- Added `SpotLight* classes`.
- Added `HudMessageBase`.
- Added `BaseStatusBar::EHUDMSGLayer`.
- Added `BaseStatusBar::DI_MIRROR`.
- Added `BaseStatusBar::AttachMessage`.
- Added `BaseStatusBar::DetachMessage`.
- Added `BaseStatusBar::DetachMessageID`.
- Added `BaseStatusBar::DetachAllMessages`.
- Added `FLineTargetData`.
- Added `Actor::FriendlySeeBlocks`.
- Added `Actor::ACS_ScriptCall`.
- Added `Actor::Distance2DSquared`.
- Added `Actor::Distance3DSquared`.
- Added `Actor::LineTrace`.
- Added `Actor::FriendlySeeBlocks`.
- Added `Actor::GetRadiusDamage`.
- Added `Actor::ACS_ScriptCall`.
- Added `Screen::GetViewWindow`.
- Added `Object::S_GetLength`.
- Added `Actor::LineTrace`.
- Added `Array` specialization for `Object`.
- Added `BaseStatusBar::AttachMessage`.
- Added `BaseStatusBar::DI_MIRROR`.
- Added `BaseStatusBar::DetachAllMessages`.
- Added `BaseStatusBar::DetachMessageID`.
- Added `BaseStatusBar::DetachMessage`.
- Added `BaseStatusBar::EHUDMSGLayer`.
- Added `CHAN_LOOP`.
- Added `DynamicLight::SpotInnerAngle`.
- Added `DynamicLight::SpotOuterAngle`.
- Added `ETrace*`, `ELineTier`, `ELineTraceFlags`.
- Added `TraceResults`.
- Added `LineTracer`.
- Added `LevelLocals::SkyTexture1`.
- Added `LevelLocals::SkyTexture2`.
- Added `FLineTargetData`.
- Added `HudMessageBase`.
- Added `Inventory::AltHUDIcon`.
- Added `LevelLocals::ChangeSky`.
- Added `LevelLocals::GetChecksum`.
- Added `LevelLocals::SkySpeed1`.
- Added `LevelLocals::SkySpeed2`.
- Added `LevelLocals::GetChecksum`.
- Added `LevelLocals::ChangeSky`.
- Added `LevelLocals::SkyTexture1`.
- Added `LevelLocals::SkyTexture2`.
- Added `LineTracer`.
- Added `Object::S_GetLength`.
- Added `OptionMenuItemCommand::mCloseOnSelect`.
- Added `OptionMenuItemLabeledSubmenu`.
- Added `OptionMenuItemOptionBase::IsGrayed`.
- Added `ReverbEdit`.
- Added `Screen::GetViewWindow`.
- Added `Sector::CeilingData`.
- Added `Sector::FloorData`.
- Added `Sector::LightingData`.
- Added `SectorEffect::GetSector`.
- Added `CHAN_LOOP`.
- Added `Array` specialization for `Object`.
- Added `SpotLight* classes`.
- Added `StaticEventHandler::PostUiTick`.
- Added `StaticEventHandler::WorldLineActivated`.
- Added `StaticEventHandler::WorldLinePreActivated`.
- Added `StrifeDialogueNode::MenuClassName`.
- Added `StrifeDialogueNode::UserData`.
- Added `TraceResults`.
- Added `WorldEvent::ActivatedLine`.
- Added `WorldEvent::ShouldActivate`.
- Added `StaticEventHandler::WorldLinePreActivated`.
- Added `StaticEventHandler::WorldLineActivated`.
- Added `StaticEventHandler::PostUiTick`.
- Added `Sector::FloorData`.
- Added `Sector::CeilingData`.
- Added `Sector::LightingData`.
- Added `ReverbEdit`.
- Renamed `DynamicLight::ELightType::SpotLight` to `DummyLight`.
- Default parameters in overridden virtual functions are now an error.
- Made `SecPlane::HeightDiff` be `const`.
- Made `SecPlane::ZatPoint` be `clearscope`.
- Made `Side::V1` be `clearscope`.
- Made `Side::V2` be `clearscope`.
- Made `SecPlane::ZatPoint` be `clearscope`.
- Made `SecPlane::HeightDiff` be `const`.
- Made `Weapon::CheckAmmo` and `Weapon::DepleteAmmo` be `virtual`.
- Renamed `DynamicLight::ELightType::SpotLight` to `DummyLight`.
## Version 3.3.1
- Made `A_SetSize`'s `radius` parameter have a default.
- Made `Side::Sector` and `Side::Linedef` be `readonly`.
- Made all `DehInfo` members `readonly`.
- Made all `State` members `readonly`.
- Made `Side::Sector` and `Side::Linedef` be `readonly`.
## Version 3.3.2
- Added `SPAC`.
- Added `Line::Activate`.
- Added `Line::RemoteActivate`.
- Added `SPAC`.
## Version 3.4
- Added "`internal`" keyword.
- Added `Actor::OnGiveSecret`.
- Added `LevelLocals::Vec2Offset`.
- Added `LevelLocals::Vec2OffsetZ`.
- Added `LevelLocals::Vec3Offset`.
- Added `WorldEvent::ActivationType`.
- Added `Line::ESide`.
- Added `DTA_Desaturate`.
- Added `DTA_Color`.
- Added `DTA_Desaturate`.
- Added `DTA_FlipY`.
- Added `DTA_SrcHeight`.
- Added `DTA_SrcWidth`.
- Added `DTA_SrcX`.
- Added `DTA_SrcY`.
- Added `DTA_SrcWidth`.
- Added `DTA_SrcHeight`.
- Added "`internal`" keyword.
- Added `LevelLocals::Vec2OffsetZ`.
- Added `LevelLocals::Vec2Offset`.
- Added `LevelLocals::Vec3Offset`.
- Added `Line::ESide`.
- Added `WorldEvent::ActivationType`.
- Changed `PlayerPawn::ResetAirSupply`'s `playgasp` default to `true`.
- Made `LevelLocals::SectorPortals` be `internal`.
- Made `Sector::Portals` be `internal`.
- Changed `PlayerPawn::ResetAirSupply`'s `playgasp` default to `true`.
## Version 3.5
- Added `Menu::SetVideoMode`.
- Added `DTA_LegacyRenderStyle`.
- Added `Shape2D`.
- Added `Screen::DrawShape`.
- Added `MeansOfDeath` parameter to `Actor::Die`.
- Added `Menu::SetVideoMode`.
- Added `Screen::DrawShape`.
- Added `Shape2D`.
- Replaced `ListMenuItemPlayerDisplay::mTranslation` with `mBaseColor` and `mAddColor`.
## Version 3.5.1
- Added `String::RightIndexOf`.
- Made `Actor::DeltaAngle` be `clearscope`.
- Deprecated `String::LastIndexOf`.
- Made `Actor::AbsAngle` be `clearscope`.
- Made `Actor::AngleToVector` be `clearscope`.
- Made `Actor::RotateVector` be `clearscope`.
- Made `Actor::Normalize180` be `clearscope`.
- Made `Actor::BobSin` be `clearscope`.
- Made `Actor::GetDefaultSpeed` be `clearscope`.
- Made `Actor::DeltaAngle` be `clearscope`.
- Made `Actor::FindState` be `clearscope`.
- Made `Actor::GetDefaultSpeed` be `clearscope`.
- Made `Actor::GetDropItems` be `clearscope`.
- Deprecated `String::LastIndexOf`.
- Made `Actor::Normalize180` be `clearscope`.
- Made `Actor::RotateVector` be `clearscope`.
## Version 3.6
- Added `Inventory::OnDrop`.
- Added `GLTextureGLOptions`.
- Added `Actor::A_CheckForResurrection`.
- Added `Actor::A_RaiseSelf`.
- Added `Actor::CanRaise`.
- Added `Actor::Revive`.
- Added `Screen::DrawThickLine`.
- Added `DMG_EXPLOSION`.
- Added `GLTextureGLOptions`.
- Added `Inventory::OnDrop`.
- Added `LevelLocals::SphericalCoords`.
- Added `Screen::DrawThickLine`.
- Added `StaticEventHandler::CheckReplacement`.
- Added `StaticEventHandler::NewGame`.
- Added `DMG_EXPLOSION`.
- Added `TRF_SOLIDACTORS`, `TRF_BLOCKUSE`, and `TRF_BLOCKSELF`.
- Made `StatusScreen::End` be `virtual`.