super-coop/todo

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bugs:
none
refactoring:
all done
core features:
all done
useful features:
configurable enemy stats
indicators for where other players are
extraneous features:
add expansion pack entities
emotes
player sounds option
selectable player models and skins
sound clips
third person player weapon models
done:
add registercvar support
corpse pickups have keys
custom pronouns
distributed ammo
enforcers are broken
impulse command for spectating
lives counting
no friendly fire
rename all functions to be lower_underscore
restart map after 10 seconds when everyone is dead
users can cancel map ends ("<name> initiated travel to <mapname>")
rejected:
players shoot through eachother (teamplay 4?) (can theoretically be done in quakec but the math is too complex)