Quake Super Co-op mod
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44 lines
766B

  1. bugs:
  2. none
  3. refactoring:
  4. all done
  5. core features:
  6. all done
  7. useful features:
  8. configurable enemy stats
  9. indicators for where other players are
  10. extraneous features:
  11. add expansion pack entities
  12. emotes
  13. player sounds option
  14. selectable player models and skins
  15. sound clips
  16. third person player weapon models
  17. done:
  18. add registercvar support
  19. corpse pickups have keys
  20. custom pronouns
  21. distributed ammo
  22. enforcers are broken
  23. impulse command for spectating
  24. lives counting
  25. no friendly fire
  26. rename all functions to be lower_underscore
  27. restart map after 10 seconds when everyone is dead
  28. users can cancel map ends ("<name> initiated travel to <mapname>")
  29. rejected:
  30. players shoot through eachother (teamplay 4?) (can theoretically be done in quakec but the math is too complex)