bugs: none refactoring: all done core features: all done useful features: configurable enemy stats indicators for where other players are extraneous features: add expansion pack entities emotes player sounds option selectable player models and skins sound clips third person player weapon models done: add registercvar support corpse pickups have keys custom pronouns distributed ammo enforcers are broken impulse command for spectating lives counting no friendly fire rename all functions to be lower_underscore restart map after 10 seconds when everyone is dead users can cancel map ends (" initiated travel to ") rejected: players shoot through eachother (teamplay 4?) (can theoretically be done in quakec but the math is too complex)