97 lines
2.3 KiB
Rust
97 lines
2.3 KiB
Rust
//! Sounds format definition type.
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use crate::{bin::{u32b, usize_from_u32}, err::*, fixed::*, sound::Sound16};
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/// Reads a sound definition.
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pub fn read(b: &[u8]) -> ResultS<Option<(Vec<usize>, u16, SoundDef)>>
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{
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read_data! {
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endian: BIG, buf: b, size: 64, start: 0, data {
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let index = u16[0];
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let volume = u16[2] enum Volume;
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let flags = u16[4] flag SoundFlags;
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let chance = u16[6];
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let pitch_lo = Fixed[8];
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let pitch_hi = Fixed[12];
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let n_sounds = u16[16] usize;
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let grp_ofs = u32[20] usize;
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}
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}
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if index == u16::max_value() {
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return Ok(None);
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}
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if n_sounds > 5 {
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bail!("too many sounds");
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}
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let mut ofs = Vec::with_capacity(n_sounds);
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let mut p = 36;
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for _ in 0..n_sounds {
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ofs.push(grp_ofs + usize_from_u32(u32b(&b[p..])));
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p += 4;
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}
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let sounds = Vec::with_capacity(n_sounds);
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Ok(Some((ofs, index,
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SoundDef{volume, flags, chance, pitch_lo, pitch_hi, sounds})))
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}
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/// A sound definition containing one, many or no sounds.
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#[derive(Debug, Eq, PartialEq)]
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pub struct SoundDef {
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/// The volume type for this sound.
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pub volume: Volume,
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/// The flags for this sound.
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pub flags: SoundFlags,
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/// The chance out of `u16::max_value()` that this sound will not play.
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pub chance: u16,
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/// The low random pitch bound.
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pub pitch_lo: Fixed,
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/// The high random pitch bound.
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pub pitch_hi: Fixed,
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/// All of the sounds in this collection.
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pub sounds: Vec<Sound16>,
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}
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c_bitfield! {
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/// Flags for `SoundDef`.
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#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
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pub struct SoundFlags: u16 {
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/// The sound will not restart when trying to play over itself.
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NO_RESTART = 0,
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/// The sound will not switch channels when trying to play over itself.
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NO_CHANNEL_SWITCH = 1,
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/// The pitch variance will be halved.
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LESS_PITCH_CHANGE = 2,
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/// The pitch variance will be nullified.
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NO_PITCH_CHANGE = 3,
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/// The sound will play even when completely obstructed by walls.
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NO_OBSTRUCTION = 4,
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/// The sound will play even when completely obstructed by media.
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NO_MEDIA_OBSTRUCT = 5,
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/// The sound will have special stereo effects.
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AMBIENT = 6,
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}
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}
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c_enum! {
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/// The type of volume this sound has.
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#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
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pub enum Volume: u16 {
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Quiet = 0,
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Normal = 1,
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Loud = 2,
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}
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}
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// EOF
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