Maraiah/maraiah/map/mnpx.rs

205 lines
7.5 KiB
Rust

//! `Monster` type.
use crate::{bin::OptU16, err::*, fixed::{Fixed, Unit}};
use bitflags::bitflags;
use super::{attk, damg};
/// Reads a `MNpx` chunk.
pub fn read(b: &[u8]) -> ResultS<(Monster, usize)>
{
read_data! {
endian: BIG, buf: b, size: 156, start: 0, data {
let collection = u16[0];
let vitality = u16[2];
let dty_immune = u32[4] flag damg::DamageTypeFlags;
let dty_weak = u32[8] flag damg::DamageTypeFlags;
let flags = u32[12] flag MonsterFlags;
let cls_self = u32[16] flag MonsterClass;
let cls_friend = u32[20];
let cls_enemy = u32[24];
let snd_pitch = Fixed[28];
let snd_see_enemy = OptU16[32];
let snd_see_friend = OptU16[34];
let snd_seeclear = OptU16[36];
let snd_kill = OptU16[38];
let snd_apologize = OptU16[40];
let snd_amicide = OptU16[42];
let snd_flaming = OptU16[44];
let snd_active = OptU16[46];
let snd_active_mask = u16[48];
let typ_item = OptU16[50];
let radius = Unit[52];
let height = Unit[54];
let height_hover = Unit[56];
let ledge_min = Unit[58];
let ledge_max = Unit[60];
let ext_vel_scale = Fixed[62];
let fxt_impact = OptU16[66];
let fxt_impact_melee = OptU16[68];
let fxt_trail = OptU16[70];
let half_fov_horz = u16[72];
let half_fov_vert = u16[74];
let view_range = Unit[76];
let view_range_dark = Unit[78];
let intelligence = u16[80];
let speed = u16[82];
let gravity = u16[84];
let vel_terminal = u16[86];
let door_try_mask = u16[88];
let expl_radius = OptU16[90];
let expl_damage = damg::read[92; 12];
let seq_hit = OptU16[104];
let seq_dying_hard = OptU16[106];
let seq_dying_soft = OptU16[108];
let seq_dead_hard = OptU16[110];
let seq_dead_soft = OptU16[112];
let seq_standing = u16[114];
let seq_moving = u16[116];
let seq_tele_in = OptU16[118];
let seq_tele_out = OptU16[120];
let atk_frequency = u16[122];
let atk_melee = attk::read[124; 16];
let atk_range = attk::read[140; 16];
}
}
// friend and enemy fields MUST truncate because the original source code
// used `-1` to represent "all classes" which should be invalid normally
let cls_friend = MonsterClass::from_bits_truncate(cls_friend);
let cls_enemy = MonsterClass::from_bits_truncate(cls_enemy);
Ok((Monster{collection, vitality, dty_immune, dty_weak, flags, cls_self,
cls_friend, cls_enemy, snd_pitch, snd_see_enemy, snd_see_friend,
snd_seeclear, snd_kill, snd_apologize, snd_amicide, snd_flaming,
snd_active, snd_active_mask, typ_item, radius, height,
height_hover, ledge_min, ledge_max, ext_vel_scale, fxt_impact,
fxt_impact_melee, fxt_trail, half_fov_horz, half_fov_vert,
view_range, view_range_dark, intelligence, speed, gravity,
vel_terminal, door_try_mask, expl_radius, expl_damage, seq_hit,
seq_dying_hard, seq_dying_soft, seq_dead_hard, seq_dead_soft,
seq_standing, seq_moving, seq_tele_in, seq_tele_out,
atk_frequency, atk_melee, atk_range}, 156))
}
/// A monster definition.
#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
#[derive(Debug, Eq, PartialEq)]
pub struct Monster
{
pub collection: u16,
pub vitality: u16,
pub dty_immune: damg::DamageTypeFlags,
pub dty_weak: damg::DamageTypeFlags,
pub flags: MonsterFlags,
pub cls_self: MonsterClass,
pub cls_friend: MonsterClass,
pub cls_enemy: MonsterClass,
pub snd_pitch: Fixed,
pub snd_see_enemy: OptU16,
pub snd_see_friend: OptU16,
pub snd_seeclear: OptU16,
pub snd_kill: OptU16,
pub snd_apologize: OptU16,
pub snd_amicide: OptU16,
pub snd_flaming: OptU16,
pub snd_active: OptU16,
pub snd_active_mask: u16,
pub typ_item: OptU16,
pub radius: Unit,
pub height: Unit,
pub height_hover: Unit,
pub ledge_min: Unit,
pub ledge_max: Unit,
pub ext_vel_scale: Fixed,
pub fxt_impact: OptU16,
pub fxt_impact_melee: OptU16,
pub fxt_trail: OptU16,
pub half_fov_horz: u16,
pub half_fov_vert: u16,
pub view_range: Unit,
pub view_range_dark: Unit,
pub intelligence: u16,
pub speed: u16,
pub gravity: u16,
pub vel_terminal: u16,
pub door_try_mask: u16,
pub expl_radius: OptU16,
pub expl_damage: damg::Damage,
pub seq_hit: OptU16,
pub seq_dying_hard: OptU16,
pub seq_dying_soft: OptU16,
pub seq_dead_hard: OptU16,
pub seq_dead_soft: OptU16,
pub seq_standing: u16,
pub seq_moving: u16,
pub seq_tele_in: OptU16,
pub seq_tele_out: OptU16,
pub atk_frequency: u16,
pub atk_melee: attk::Attack,
pub atk_range: attk::Attack,
}
bitflags! {
/// Flags for a monster.
#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
pub struct MonsterFlags: u32
{
const IGNORE_LOS = 1;
const FLYING = 1 << 1;
const ALIEN = 1 << 2;
const MAJOR = 1 << 3;
const MINOR = 1 << 4;
const NO_OMIT = 1 << 5;
const FLOATS = 1 << 6;
const NO_ATTACK = 1 << 7;
const SNIPE = 1 << 8;
const INVISIBLE = 1 << 9;
const SUBTLY_INVISIBLE = 1 << 10;
const KAMIKAZE = 1 << 11;
const BERSERKER = 1 << 12;
const ENLARGED = 1 << 13;
const DELAYED_DEATH = 1 << 14;
const FIRE_SYMMETRICAL = 1 << 15;
const NUCLEAR_DEATH = 1 << 16;
const NO_FIRE_BACKWARDS = 1 << 17;
const CAN_DIE_IN_FLAMES = 1 << 18;
const WAIT_FOR_GOOD_SHOT = 1 << 19;
const TINY = 1 << 20;
const FAST_ATTACK = 1 << 21;
const LIKES_WATER = 1 << 22;
const LIKES_SEWAGE = 1 << 23;
const LIKES_LAVA = 1 << 24;
const LIKES_GOO = 1 << 25;
const TELE_UNDER_MEDIA = 1 << 26;
const USE_RANDOM_WEAPON = 1 << 27;
}
}
bitflags! {
/// The composite type of a monster.
#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
pub struct MonsterClass: u32
{
const PLAYER = 1;
const CIVILIAN = 1 << 1;
const MADD = 1 << 2;
const POSSESSED_HUMMER = 1 << 3;
const DEFENDER = 1 << 4;
const FIGHTER = 1 << 5;
const TROOPER = 1 << 6;
const HUNTER = 1 << 7;
const ENFORCER = 1 << 8;
const JUGGERNAUT = 1 << 9;
const HUMMER = 1 << 10;
const COMPILER = 1 << 11;
const CYBORG = 1 << 12;
const ASSIMILATED = 1 << 13;
const TICK = 1 << 14;
const YETI = 1 << 15;
}
}
// EOF