Maraiah/src/marathon/phy.rs

677 lines
19 KiB
Rust

use crate::{durandal::{bin::*, err::*, fixed::*}};
use bitflags::bitflags;
use serde::Serialize;
pub fn read_pxpx(b: &[u8]) -> ResultS<(Physics, usize)>
{
read_data! {
104, BE in b =>
vel_fwd = Fixed[0];
vel_bkw = Fixed[4];
vel_prp = Fixed[8];
acc_nrm = Fixed[12];
dec_nrm = Fixed[16];
dec_air = Fixed[20];
acc_grv = Fixed[24];
acc_cli = Fixed[28];
vel_trm = Fixed[32];
dec_ext = Fixed[36];
acc_ang = Fixed[40];
dec_ang = Fixed[44];
vel_ang = Fixed[48];
vel_rec = Fixed[52];
fng_vel = Fixed[56];
fng_max = Fixed[60];
ele_max = Fixed[64];
dec_xng = Fixed[68];
stp_dta = Fixed[72];
stp_amp = Fixed[76];
ply_rad = Fixed[80];
ply_hei = Fixed[84];
ply_dhi = Fixed[88];
ply_cam = Fixed[92];
ply_spl = Fixed[96];
ply_hcm = Fixed[100];
}
Ok((Physics{acc_ang, acc_cli, acc_grv, acc_nrm, dec_air, dec_ang, dec_ext,
dec_nrm, dec_xng, ele_max, fng_max, fng_vel, ply_cam, ply_dhi,
ply_hcm, ply_hei, ply_rad, ply_spl, stp_amp, stp_dta, vel_ang,
vel_bkw, vel_fwd, vel_prp, vel_rec, vel_trm}, 104))
}
pub fn read_fxpx(b: &[u8]) -> ResultS<(Effect, usize)>
{
read_data! {
14, BE in b =>
collection = u16[0];
shape = u16[2];
pitch = Fixed[4];
flags = u16[8];
delay = OptU16[10];
delay_snd = OptU16[12];
}
let flags = flag_ok!(EffectFlags, flags)?;
Ok((Effect{collection, shape, pitch, flags, delay, delay_snd}, 14))
}
pub fn read_wppx(b: &[u8]) -> ResultS<(Weapon, usize)>
{
read_data! {
134, BE in b =>
typ_item = u16[0];
typ_powerup = OptU16[2];
typ_weapon = u16[4];
flags = u16[6];
lit_value = Fixed[8];
lit_decay = u16[12];
hei_idle = Fixed[14];
amp_bob = Fixed[18];
hei_kick = Fixed[22];
hei_reload = Fixed[26];
wid_idle = Fixed[30];
amp_horz = Fixed[34];
collection = u16[38];
frm_idle = u16[40];
frm_firing = u16[42];
frm_reload = OptU16[44];
frm_charge = OptU16[48];
frm_charged = OptU16[50];
tic_ready = u16[52];
tic_load_beg = u16[54];
tic_load_mid = u16[56];
tic_load_end = u16[58];
tic_powerup = u16[60];
trig_pri = read_trigger[62..98];
trig_sec = read_trigger[98..134];
}
let typ_weapon = WeaponType::from_repr(typ_weapon)?;
let flags = flag_ok!(WeaponFlags, flags)?;
Ok((Weapon{amp_bob, amp_horz, collection, flags, frm_charge, frm_charged,
frm_firing, frm_idle, frm_reload, hei_idle, hei_kick, hei_reload,
lit_decay, lit_value, tic_load_beg, tic_load_end, tic_load_mid,
tic_powerup, tic_ready, trig_pri, trig_sec, typ_item,
typ_powerup, typ_weapon, wid_idle}, 134))
}
pub fn read_prpx(b: &[u8]) -> ResultS<(Projectile, usize)>
{
read_data! {
48, BE in b =>
collection = OptU16[0];
shape = u16[2];
fxt_explode = OptU16[4];
fxt_exp_media = OptU16[6];
fxt_trail = OptU16[8];
tic_trail = u16[10];
max_trail = OptU16[12];
typ_media = OptU16[14];
radius = Unit[16];
dmg_rad = Unit[18];
dmg_def = read_damage[20..32];
flags = u32[32];
speed = Unit[36];
range = Unit[38];
snd_pitch = Fixed[40];
snd_fly = OptU16[44];
snd_bounce = OptU16[46];
}
let flags = flag_ok!(ProjectileFlags, flags)?;
Ok((Projectile{collection, shape, fxt_explode, fxt_exp_media, fxt_trail,
tic_trail, max_trail, typ_media, radius, dmg_rad, dmg_def,
flags, speed, range, snd_pitch, snd_fly, snd_bounce}, 48))
}
pub fn read_mnpx(b: &[u8]) -> ResultS<(Monster, usize)>
{
read_data! {
156, BE in b =>
collection = u16[0];
vitality = u16[2];
dty_immune = u32[4];
dty_weak = u32[8];
flags = u32[12];
cls_self = u32[16];
cls_friend = u32[20];
cls_enemy = u32[24];
snd_pitch = Fixed[28];
snd_see_enemy = OptU16[32];
snd_see_friend = OptU16[34];
snd_seeclear = OptU16[36];
snd_kill = OptU16[38];
snd_apologize = OptU16[40];
snd_amicide = OptU16[42];
snd_flaming = OptU16[44];
snd_active = OptU16[46];
snd_active_mask = u16[48];
typ_item = OptU16[50];
radius = Unit[52];
height = Unit[54];
height_hover = Unit[56];
ledge_min = Unit[58];
ledge_max = Unit[60];
ext_vel_scale = Fixed[62];
fxt_impact = OptU16[66];
fxt_impact_melee = OptU16[68];
fxt_trail = OptU16[70];
half_fov_horz = u16[72];
half_fov_vert = u16[74];
view_range = Unit[76];
view_range_dark = Unit[78];
intelligence = u16[80];
speed = u16[82];
gravity = u16[84];
vel_terminal = u16[86];
door_try_mask = u16[88];
expl_radius = OptU16[90];
expl_damage = read_damage[92..104];
seq_hit = OptU16[104];
seq_dying_hard = OptU16[106];
seq_dying_soft = OptU16[108];
seq_dead_hard = OptU16[110];
seq_dead_soft = OptU16[112];
seq_standing = u16[114];
seq_moving = u16[116];
seq_tele_in = OptU16[118];
seq_tele_out = OptU16[120];
atk_frequency = u16[122];
atk_melee = read_attack[124..140];
atk_range = read_attack[140..156];
}
// friend and enemy fields MUST truncate because the original source code
// used `-1` to represent "all classes" which should be invalid normally
let dty_immune = flag_ok!(DamageTypeFlags, dty_immune)?;
let dty_weak = flag_ok!(DamageTypeFlags, dty_weak)?;
let flags = flag_ok!(MonsterFlags, flags)?;
let cls_self = flag_ok!(MonsterClass, cls_self)?;
let cls_friend = MonsterClass::from_bits_truncate(cls_friend);
let cls_enemy = MonsterClass::from_bits_truncate(cls_enemy);
Ok((Monster{collection, vitality, dty_immune, dty_weak, flags, cls_self,
cls_friend, cls_enemy, snd_pitch, snd_see_enemy, snd_see_friend,
snd_seeclear, snd_kill, snd_apologize, snd_amicide, snd_flaming,
snd_active, snd_active_mask, typ_item, radius, height,
height_hover, ledge_min, ledge_max, ext_vel_scale, fxt_impact,
fxt_impact_melee, fxt_trail, half_fov_horz, half_fov_vert,
view_range, view_range_dark, intelligence, speed, gravity,
vel_terminal, door_try_mask, expl_radius, expl_damage, seq_hit,
seq_dying_hard, seq_dying_soft, seq_dead_hard, seq_dead_soft,
seq_standing, seq_moving, seq_tele_in, seq_tele_out,
atk_frequency, atk_melee, atk_range}, 156))
}
fn read_trigger(b: &[u8]) -> ResultS<Trigger>
{
read_data! {
36, BE in b =>
magazine = u16[0];
typ_ammo = OptU16[2];
tic_round = OptU16[4];
tic_recover = u16[6];
tic_charge = u16[8];
recoil = Unit[10];
snd_fire = OptU16[12];
snd_click = OptU16[14];
snd_charge = OptU16[16];
snd_casing = OptU16[18];
snd_reload = OptU16[20];
snd_charged = OptU16[22];
typ_proj = u16[24];
theta = u16[26];
dx = i16[28];
dz = i16[30];
typ_casing = u16[32];
burst = u16[34];
}
let typ_casing = CasingType::from_repr(typ_casing)?;
Ok(Trigger{burst, dx, dz, magazine, recoil, snd_casing, snd_charge,
snd_charged, snd_click, snd_fire, snd_reload, theta, tic_charge,
tic_recover, tic_round, typ_ammo, typ_casing, typ_proj})
}
fn read_damage(b: &[u8]) -> ResultS<Damage>
{
read_data! {
12, BE in b =>
dtype = u16[0];
flags = u16[2];
dmg_base = u16[4];
dmg_rand = u16[6];
scale = Fixed[8];
}
let dtype = DamageType::from_repr(dtype)?;
let alien = flags != 0;
Ok(Damage{dtype, alien, dmg_base, dmg_rand, scale})
}
fn read_attack(b: &[u8]) -> ResultS<Attack>
{
read_data! {
16, BE in b =>
ptype = OptU16[0];
rep = u16[2];
error = Angle[4];
range = Unit[6];
shape = u16[8];
ofs_x = Unit[10];
ofs_y = Unit[12];
ofs_z = Unit[14];
}
Ok(Attack{ptype, rep, error, range, shape, ofs_x, ofs_y, ofs_z})
}
#[derive(Debug, Serialize)]
pub struct Physics
{
pub acc_ang: Fixed,
pub acc_cli: Fixed,
pub acc_grv: Fixed,
pub acc_nrm: Fixed,
pub dec_air: Fixed,
pub dec_ang: Fixed,
pub dec_ext: Fixed,
pub dec_nrm: Fixed,
pub dec_xng: Fixed,
pub ele_max: Fixed,
pub fng_max: Fixed,
pub fng_vel: Fixed,
pub ply_cam: Fixed,
pub ply_dhi: Fixed,
pub ply_hcm: Fixed,
pub ply_hei: Fixed,
pub ply_rad: Fixed,
pub ply_spl: Fixed,
pub stp_amp: Fixed,
pub stp_dta: Fixed,
pub vel_ang: Fixed,
pub vel_bkw: Fixed,
pub vel_fwd: Fixed,
pub vel_prp: Fixed,
pub vel_rec: Fixed,
pub vel_trm: Fixed,
}
#[derive(Debug, Serialize)]
pub struct Effect
{
pub collection: u16,
pub shape: u16,
pub pitch: Fixed,
pub flags: EffectFlags,
pub delay: OptU16,
pub delay_snd: OptU16,
}
#[derive(Debug, Serialize)]
pub struct Weapon
{
pub amp_bob: Fixed,
pub amp_horz: Fixed,
pub collection: u16,
pub flags: WeaponFlags,
pub frm_charge: OptU16,
pub frm_charged: OptU16,
pub frm_firing: u16,
pub frm_idle: u16,
pub frm_reload: OptU16,
pub hei_idle: Fixed,
pub hei_kick: Fixed,
pub hei_reload: Fixed,
pub lit_decay: u16,
pub lit_value: Fixed,
pub tic_load_beg: u16,
pub tic_load_end: u16,
pub tic_load_mid: u16,
pub tic_powerup: u16,
pub tic_ready: u16,
pub trig_pri: Trigger,
pub trig_sec: Trigger,
pub typ_item: u16,
pub typ_powerup: OptU16,
pub typ_weapon: WeaponType,
pub wid_idle: Fixed,
}
#[derive(Debug, Serialize)]
pub struct Trigger
{
pub burst: u16,
pub dx: i16,
pub dz: i16,
pub magazine: u16,
pub recoil: Unit,
pub snd_casing: OptU16,
pub snd_charge: OptU16,
pub snd_charged: OptU16,
pub snd_click: OptU16,
pub snd_fire: OptU16,
pub snd_reload: OptU16,
pub theta: u16,
pub tic_charge: u16,
pub tic_recover: u16,
pub tic_round: OptU16,
pub typ_ammo: OptU16,
pub typ_casing: CasingType,
pub typ_proj: u16,
}
#[derive(Debug, Serialize)]
pub struct Projectile
{
pub collection: OptU16,
pub shape: u16,
pub fxt_explode: OptU16,
pub fxt_exp_media: OptU16,
pub fxt_trail: OptU16,
pub tic_trail: u16,
pub max_trail: OptU16,
pub typ_media: OptU16,
pub radius: Unit,
pub dmg_rad: Unit,
pub dmg_def: Damage,
pub flags: ProjectileFlags,
pub speed: Unit,
pub range: Unit,
pub snd_pitch: Fixed,
pub snd_fly: OptU16,
pub snd_bounce: OptU16,
}
#[derive(Debug, Serialize)]
pub struct Monster
{
pub collection: u16,
pub vitality: u16,
pub dty_immune: DamageTypeFlags,
pub dty_weak: DamageTypeFlags,
pub flags: MonsterFlags,
pub cls_self: MonsterClass,
pub cls_friend: MonsterClass,
pub cls_enemy: MonsterClass,
pub snd_pitch: Fixed,
pub snd_see_enemy: OptU16,
pub snd_see_friend: OptU16,
pub snd_seeclear: OptU16,
pub snd_kill: OptU16,
pub snd_apologize: OptU16,
pub snd_amicide: OptU16,
pub snd_flaming: OptU16,
pub snd_active: OptU16,
pub snd_active_mask: u16,
pub typ_item: OptU16,
pub radius: Unit,
pub height: Unit,
pub height_hover: Unit,
pub ledge_min: Unit,
pub ledge_max: Unit,
pub ext_vel_scale: Fixed,
pub fxt_impact: OptU16,
pub fxt_impact_melee: OptU16,
pub fxt_trail: OptU16,
pub half_fov_horz: u16,
pub half_fov_vert: u16,
pub view_range: Unit,
pub view_range_dark: Unit,
pub intelligence: u16,
pub speed: u16,
pub gravity: u16,
pub vel_terminal: u16,
pub door_try_mask: u16,
pub expl_radius: OptU16,
pub expl_damage: Damage,
pub seq_hit: OptU16,
pub seq_dying_hard: OptU16,
pub seq_dying_soft: OptU16,
pub seq_dead_hard: OptU16,
pub seq_dead_soft: OptU16,
pub seq_standing: u16,
pub seq_moving: u16,
pub seq_tele_in: OptU16,
pub seq_tele_out: OptU16,
pub atk_frequency: u16,
pub atk_melee: Attack,
pub atk_range: Attack,
}
#[derive(Debug, Serialize)]
pub struct Damage
{
pub dtype: DamageType,
pub alien: bool,
pub dmg_base: u16,
pub dmg_rand: u16,
pub scale: Fixed,
}
#[derive(Debug, Serialize)]
pub struct Attack
{
pub ptype: OptU16,
pub rep: u16,
pub error: Angle,
pub range: Unit,
pub shape: u16,
pub ofs_x: Unit,
pub ofs_y: Unit,
pub ofs_z: Unit,
}
bitflags! {
#[derive(Serialize)]
pub struct EffectFlags: u16
{
const EndOnLoop = 1;
const EndOnXferLoop = 1 << 1;
const SoundOnly = 1 << 2;
const MakeTwinVisible = 1 << 3;
const MediaEffect = 1 << 4;
}
}
bitflags! {
#[derive(Serialize)]
pub struct WeaponFlags: u16
{
const Automatic = 1;
const RemoveAfterUse = 1 << 1;
const InstantCasing = 1 << 2;
const Overloads = 1 << 3;
const RandomAmmo = 1 << 4;
const TemporaryPower = 1 << 5;
const ReloadOneHand = 1 << 6;
const FireOutOfPhase = 1 << 7;
const FireUnderMedia = 1 << 8;
const TriggerSameAmmo = 1 << 9;
const SecondaryFlip = 1 << 10;
}
}
bitflags! {
#[derive(Serialize)]
pub struct ProjectileFlags: u32
{
const Guided = 1;
const StopOnLoop = 1 << 1;
const Persistent = 1 << 2;
const Alien = 1 << 3;
const Gravity = 1 << 4;
const NoHorzError = 1 << 5;
const NoVertError = 1 << 6;
const TogglePanels = 1 << 7;
const PosVertError = 1 << 8;
const Melee = 1 << 9;
const Ripper = 1 << 10;
const PassTransRandom = 1 << 11;
const PassTransMore = 1 << 12;
const DoubleGravity = 1 << 13;
const ReboundFloor = 1 << 14;
const ThroughMedia = 1 << 15;
const BecomeItem = 1 << 16;
const Bloody = 1 << 17;
const WanderHorz = 1 << 18;
const UseLowGrav = 1 << 19;
const PassMedia = 1 << 20;
}
}
bitflags! {
#[derive(Serialize)]
pub struct MonsterFlags: u32
{
const IgnoreLOS = 1;
const Flying = 1 << 1;
const Alien = 1 << 2;
const Major = 1 << 3;
const Minor = 1 << 4;
const NoOmit = 1 << 5;
const Floats = 1 << 6;
const NoAttack = 1 << 7;
const Snipe = 1 << 8;
const Invisible = 1 << 9;
const SubtlyInvisible = 1 << 10;
const Kamikaze = 1 << 11;
const Berserker = 1 << 12;
const Enlarged = 1 << 13;
const DelayedDeath = 1 << 14;
const FireSymmetrical = 1 << 15;
const NuclearDeath = 1 << 16;
const NoFireBackwards = 1 << 17;
const CanDieInFlames = 1 << 18;
const WaitForGoodShot = 1 << 19;
const Tiny = 1 << 20;
const FastAttack = 1 << 21;
const LikesWater = 1 << 22;
const LikesSewage = 1 << 23;
const LikesLava = 1 << 24;
const LikesGoo = 1 << 25;
const TeleUnderMedia = 1 << 26;
const UseRandomWeapon = 1 << 27;
}
}
bitflags! {
#[derive(Serialize)]
pub struct MonsterClass: u32
{
const Player = 1;
const Civilian = 1 << 1;
const Madd = 1 << 2;
const PossessedHummer = 1 << 3;
const Defender = 1 << 4;
const Fighter = 1 << 5;
const Trooper = 1 << 6;
const Hunter = 1 << 7;
const Enforcer = 1 << 8;
const Juggernaut = 1 << 9;
const Hummer = 1 << 10;
const Compiler = 1 << 11;
const Cyborg = 1 << 12;
const Assimilated = 1 << 13;
const Tick = 1 << 14;
const Yeti = 1 << 15;
}
}
bitflags! {
#[derive(Serialize)]
pub struct DamageTypeFlags: u32
{
const Explosion = 1;
const ElectricalStaff = 1 << 1;
const Projectile = 1 << 2;
const Absorbed = 1 << 3;
const Flame = 1 << 4;
const HoundClaws = 1 << 5;
const AlienProjectile = 1 << 6;
const HulkSlap = 1 << 7;
const CompilerBolt = 1 << 8;
const FusionBolt = 1 << 9;
const HunterBolt = 1 << 10;
const Fist = 1 << 11;
const Teleporter = 1 << 12;
const Defender = 1 << 13;
const YetiClaws = 1 << 14;
const YetiProjectile = 1 << 15;
const Crushing = 1 << 16;
const Lava = 1 << 17;
const Suffocation = 1 << 18;
const Goo = 1 << 19;
const EnergyDrain = 1 << 20;
const OxygenDrain = 1 << 21;
const HummerBolt = 1 << 22;
const ShotgunProjectile = 1 << 23;
}
}
c_enum! {
#[derive(Debug, Serialize)]
pub enum CasingType: u16
{
0 => Rifle,
1 => Pistol,
2 => PistolLeft,
3 => PistolRight,
4 => SMG,
0xFFFF => None,
}
}
c_enum! {
#[derive(Debug, Serialize)]
pub enum WeaponType: u16
{
0 => Melee,
1 => Normal,
2 => DualFunc,
3 => DualPistol,
4 => Multipurpose,
}
}
c_enum! {
#[derive(Debug, Serialize)]
pub enum DamageType: u16
{
0 => Explosion,
1 => ElectricalStaff,
2 => Projectile,
3 => Absorbed,
4 => Flame,
5 => HoundClaws,
6 => AlienProjectile,
7 => HulkSlap,
8 => CompilerBolt,
9 => FusionBolt,
10 => HunterBolt,
11 => Fist,
12 => Teleporter,
13 => Defender,
14 => YetiClaws,
15 => YetiProjectile,
16 => Crushing,
17 => Lava,
18 => Suffocation,
19 => Goo,
20 => EnergyDrain,
21 => OxygenDrain,
22 => HummerBolt,
23 => ShotgunProjectile,
0xFFFF => None,
}
}
// EOF