Maraiah/source/tycho/ui/mapprops.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MapProps</class>
<widget class="QWidget" name="MapProps">
<property name="modal" stdset="0">
<bool>false</bool>
</property>
<property name="windowModality">
<enum>Qt::WindowModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>466</width>
<height>594</height>
</rect>
</property>
<property name="windowTitle">
<string>Map Properties</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox_5">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>194</height>
</size>
</property>
<property name="toolTip">
<string>Meta-information for the map.</string>
</property>
<property name="title">
<string>Map Info</string>
</property>
<layout class="QFormLayout" name="formLayout">
<item row="1" column="0">
<widget class="QLabel" name="label_4">
<property name="toolTip">
<string>The name of the map. This is used in the level selection menu.</string>
</property>
<property name="text">
<string>Map Name</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="lineEdit">
<property name="maxLength">
<number>65</number>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label">
<property name="toolTip">
<string>The texture set to use. This determines every texture that will be used, and all of the liquids.
Because of this, the texture sets are named after the liquids primarily.</string>
</property>
<property name="text">
<string>Texture Set</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="comboBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string>Water</string>
</property>
</item>
<item>
<property name="text">
<string>Lava</string>
</property>
</item>
<item>
<property name="text">
<string>Sewage</string>
</property>
</item>
<item>
<property name="text">
<string>Jjaro</string>
</property>
</item>
<item>
<property name="text">
<string>Pfhor</string>
</property>
</item>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_2">
<property name="toolTip">
<string>The sky texture to use.</string>
</property>
<property name="text">
<string>Landscape</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="comboBox_2">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string>Lh'owon Day</string>
</property>
</item>
<item>
<property name="text">
<string>Lh'owon Night</string>
</property>
</item>
<item>
<property name="text">
<string>Moon</string>
</property>
</item>
<item>
<property name="text">
<string>Space</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_3">
<property name="toolTip">
<string>The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music.
Aleph One allows for adding music to levels, although you will need to check the &quot;Music&quot; flag to use this field.</string>
</property>
<property name="text">
<string>Music No.</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QSpinBox" name="spinBox">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<widget class="QGroupBox" name="groupBox">
<property name="toolTip">
<string>These flags determine what game modes this map can be played in.</string>
</property>
<property name="title">
<string>Entry Flags</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_3">
<property name="toolTip">
<string>The map can be played in the Carnage game mode, often known as Deathmatch.</string>
</property>
<property name="text">
<string>Carnage</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_4">
<property name="toolTip">
<string>The map can be played in the Kill The Man With The Ball game mode.</string>
</property>
<property name="text">
<string>KTMWTB</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_2">
<property name="toolTip">
<string>The map can be played in co-operative multi-player.</string>
</property>
<property name="text">
<string>Co-operative</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox">
<property name="toolTip">
<string>The map can be played single-player.</string>
</property>
<property name="text">
<string>Solo</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_5">
<property name="toolTip">
<string>The map can be played in the King of the Hill game mode.</string>
</property>
<property name="text">
<string>King of the Hill</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_6">
<property name="toolTip">
<string>The map can be played in the Defense game mode.</string>
</property>
<property name="text">
<string>Defense</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_7">
<property name="toolTip">
<string>The map can be played in the Rugby game mode.</string>
</property>
<property name="text">
<string>Rugby</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_8">
<property name="toolTip">
<string>The map can be played in the Capture the Flag game mode.</string>
</property>
<property name="text">
<string>Capture the Flag</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" rowspan="2">
<widget class="QGroupBox" name="groupBox_3">
<property name="toolTip">
<string>These flags determine various effects the level has.</string>
</property>
<property name="title">
<string>Environment Flags</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="checkBox_17">
<property name="toolTip">
<string>This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.</string>
</property>
<property name="text">
<string>Vacuum</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_18">
<property name="toolTip">
<string>This flag makes the motion sensor extremely glitchy.</string>
</property>
<property name="text">
<string>Magnetic</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_19">
<property name="toolTip">
<string>This flag strips the player's items and health, and makes S'pht friendly.</string>
</property>
<property name="text">
<string>Rebellion</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_20">
<property name="toolTip">
<string>This flag lowers gravity significantly.</string>
</property>
<property name="text">
<string>Low Gravity</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_21">
<property name="toolTip">
<string>This flag makes glue polygons handle like they did in Marathon 1.</string>
</property>
<property name="text">
<string>Marathon 1 Glue</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_22">
<property name="toolTip">
<string>This flag makes floors damage the player.</string>
</property>
<property name="text">
<string>Lava Floor</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_23">
<property name="toolTip">
<string>This flag makes S'pht friendly.</string>
</property>
<property name="text">
<string>Rebellion (No Strip)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_24">
<property name="toolTip">
<string>This flag enables music in the level.</string>
</property>
<property name="text">
<string>Music</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_25">
<property name="toolTip">
<string>This flag makes reading terminals stop time in single-player.</string>
</property>
<property name="text">
<string>Terminals Stop Time</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_26">
<property name="toolTip">
<string>This flag sets monster activation limits to Marathon 1's.</string>
</property>
<property name="text">
<string>M1 Monster Limits</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_27">
<property name="toolTip">
<string>This flag changes weapon pickups on Total Carnage and makes grenades low gravity.</string>
</property>
<property name="text">
<string>M1 Weapon Differences</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="groupBox_2">
<property name="toolTip">
<string>These flags determine what objectives must be completed in order to get the &quot;successful&quot; terminal state.
Some of them also set the &quot;failure&quot; terminal state when the objective has been permanently failed.</string>
</property>
<property name="title">
<string>Mission Flags</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox_9">
<property name="toolTip">
<string>The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.</string>
</property>
<property name="text">
<string>Extermination</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_10">
<property name="toolTip">
<string>The player must stand in polygons marked as explorable.</string>
</property>
<property name="text">
<string>Exploration</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_12">
<property name="toolTip">
<string>The player must flip switches marked as repairable.</string>
</property>
<property name="text">
<string>Repair</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_11">
<property name="toolTip">
<string>The player must grab items marked as retreivable.</string>
</property>
<property name="text">
<string>Retrieval</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_13">
<property name="toolTip">
<string>The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.</string>
</property>
<property name="text">
<string>Rescue</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_14">
<property name="toolTip">
<string>The player must look at polygons marked as explorable.</string>
</property>
<property name="text">
<string>M1 Exploration</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_15">
<property name="toolTip">
<string>The player must flip the last (by side index) switch marked as repairable.</string>
</property>
<property name="text">
<string>M1 Rescue</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_16">
<property name="toolTip">
<string>The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.</string>
</property>
<property name="text">
<string>M1 Repair</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>checkBox_24</sender>
<signal>toggled(bool)</signal>
<receiver>spinBox</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>364</x>
<y>487</y>
</hint>
<hint type="destinationlabel">
<x>270</x>
<y>175</y>
</hint>
</hints>
</connection>
<connection>
<sender>checkBox_24</sender>
<signal>toggled(bool)</signal>
<receiver>comboBox_2</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>361</x>
<y>465</y>
</hint>
<hint type="destinationlabel">
<x>269</x>
<y>131</y>
</hint>
</hints>
</connection>
</connections>
</ui>