fix spacing on map properties window

gui-branch
an 2019-03-25 20:08:23 -04:00
parent 685991c6ed
commit 9c91d8bd01
1 changed files with 466 additions and 451 deletions

View File

@ -231,7 +231,7 @@ Author: Alison Sanderson
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
@ -249,119 +249,151 @@ Author: Alison Sanderson
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkGrid">
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Co-op</property>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player co-operative.</property>
<property name="draw_indicator">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Solo</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in single-player.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Co-op</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player co-operative.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Carnage</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Carnage.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">KTMWTB</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Kill The Man With The Ball</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">1</property>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Solo</property>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in single-player.</property>
<property name="draw_indicator">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">King Of The Hill</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player King of the Hill.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Defense</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Defense.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rugby</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Rugby.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Capture The Flag</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Capture The Flag.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Carnage</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Carnage.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">KTMWTB</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Kill The Man With The Ball</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">King Of The Hill</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player King of the Hill.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Defense</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Defense.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rugby</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Rugby.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Capture The Flag</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Capture The Flag.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">3</property>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
@ -402,160 +434,153 @@ Author: Alison Sanderson
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkBox">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Extermination</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must kill all monsters on the map, with an error threshold of 8 aliens maximum.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must explore all marked polygons.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Retrieval</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must grab all items marked items.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must flip all marked switches.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must keep 50% or more civilians alive.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Exploration, but you only need to look at each marked polygon, not actually walk in them.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rescue, but uses the Marathon 1 class numbers.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Repair, except it only requires that the last switch (by side index) be switched to succeed.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Extermination</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must kill all monsters on the map, with an error threshold of 8 aliens maximum.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must explore all marked polygons.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Retrieval</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must grab all items marked items.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must flip all marked switches.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must keep 50% or more civilians alive.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Exploration, but you only need to look at each marked polygon, not actually walk in them.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rescue, but uses the Marathon 1 class numbers.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Repair, except it only requires that the last switch (by side index) be switched to succeed.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
</object>
</child>
@ -581,205 +606,198 @@ Author: Alison Sanderson
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkBox">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Vacuum</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Most weapons will not work, and the oxygen bar will deplete.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Magnetic</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The motion sensor will behave erratically.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Items and health will be stripped, and S'pht enemies will become friendly.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Low Gravity</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Gravity will be halved.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Marathon 1 Glue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Glue handles like Marathon 1.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Lava Floor</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The floor damages you.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion (No strip)</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rebellion, but your items and health aren't stripped.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Music</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map has Marathon 1-style music.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Terminals Stop Time</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Terminals will pause the game in Solo.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">10</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Monster Limits</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Sets the monster activation limits to Marathon 1's.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">11</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Weapon Differences</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Doubles weapon pickups on Total Carnage and makes grenades low-gravity.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">12</property>
</packing>
</child>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Vacuum</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Most weapons will not work, and the oxygen bar will deplete.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Magnetic</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The motion sensor will behave erratically.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Items and health will be stripped, and S'pht enemies will become friendly.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Low Gravity</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Gravity will be halved.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Marathon 1 Glue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Glue handles like Marathon 1.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Lava Floor</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The floor damages you.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion (No strip)</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rebellion, but your items and health aren't stripped.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Music</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map has Marathon 1-style music.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Terminals Stop Time</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Terminals will pause the game in Solo.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">10</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Monster Limits</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Sets the monster activation limits to Marathon 1's.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">11</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Weapon Differences</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Doubles weapon pickups on Total Carnage and makes grenades low-gravity.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">12</property>
</packing>
</child>
</object>
</child>
@ -799,7 +817,7 @@ Author: Alison Sanderson
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
@ -814,14 +832,11 @@ Author: Alison Sanderson
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="bottom_padding">5</property>
<property name="left_padding">5</property>
<property name="right_padding">5</property>
<property name="bottom_padding">8</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">5</property>
<property name="homogeneous">True</property>
<child>
<object class="GtkFrame">
@ -863,7 +878,7 @@ Author: Alison Sanderson
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
@ -908,7 +923,7 @@ Author: Alison Sanderson
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="fill">False</property>
<property name="position">1</property>
</packing>
</child>
@ -925,7 +940,7 @@ Author: Alison Sanderson
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>