add map properties pane

png-branch
an 2019-03-06 07:45:56 -05:00
parent 978e5b878e
commit 9250b5c2b1
3 changed files with 879 additions and 9 deletions

View File

@ -2150,19 +2150,29 @@ If `DataVersion` is `DataM1`, then `ItemOpt` must be set by the client.
### Mission Flags ###
| Name | Bit |
| ---- | --- |
| `Extermination`| `0` |
| `Exploration` | `1` |
| `Retrieval` | `2` |
| `Repair` | `3` |
| `Rescue` | `4` |
| Name | Bit |
| ---- | --- |
| `Extermination` | `0` |
| `Exploration` | `1` |
| `Retrieval` | `2` |
| `Repair` | `3` |
| `Rescue` | `4` |
| `M1Exploration` | `5` |
| `M1Rescue` | `6` |
| `M1Repair` | `7` |
- `Extermination` means you must kill a certain percentage of monsters.
- `Extermination` means you must kill all monsters on the map, with an error
threshold of 8 alien enemies maximum.
- `Exploration` means you must explore marked polygons.
- `Retrieval` means you must grab marked items.
- `Repair` means you must flip marked switches.
- `Rescue` means you must keep a certain percentage of BoBs alive.
- `Rescue` means you must keep 50% of BoBs alive.
- `M1Exploration` is the same as `Exploration` except you only need to look at
each marked polygon, not actually enter them.
- `M1Rescue` is the same as `Rescue`. Since this is an internal flag, all it
actually does is change which monster class it checks.
- `M1Repair` is the same as `Repair`, except it only requires that the last
switch (by side index) be switched to succeed.
### Environment Flags ###

View File

@ -76,6 +76,853 @@ Author: Alison Sanderson
</object>
</child>
</object>
<object class="GtkAdjustment" id="adj-phys-id">
<property name="upper">65535</property>
<property name="step_increment">1</property>
<property name="page_increment">10</property>
</object>
<object class="GtkWindow" id="win-map-prop">
<property name="can_focus">False</property>
<property name="border_width">5</property>
<property name="title" translatable="yes">Map Properties</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkEntry" id="ent-map-name">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="tooltip_text" translatable="yes">The name of the map. Unicode symbols that are supported by the Mac OS Roman encoding are converted automatically when saved.</property>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Map Name</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<property name="homogeneous">True</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="xalign">0</property>
<property name="yalign">0</property>
<property name="yscale">0</property>
<property name="left_padding">12</property>
<child>
<object class="GtkComboBoxText">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">The texture collection to use for the map. This is one of five bitmap collections stored in the Shapes file.</property>
<property name="active">0</property>
<items>
<item translatable="yes">Water</item>
<item translatable="yes">Lava</item>
<item translatable="yes">Sewage</item>
<item translatable="yes">Jjaro</item>
<item translatable="yes">Pfhor</item>
</items>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Texture Set</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="xalign">0</property>
<property name="yalign">0</property>
<property name="yscale">0</property>
<property name="left_padding">12</property>
<child>
<object class="GtkComboBoxText">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">The sky to display on sides which are marked as "Landscape." This is the sole bitmap of one of four collections in the Shapes file.</property>
<property name="active">0</property>
<items>
<item translatable="yes">Lh'owon Day</item>
<item translatable="yes">Lh'owon Night</item>
<item translatable="yes">Moon</item>
<item translatable="yes">Space</item>
</items>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Landscape</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags mark which game modes this map can be used in.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkGrid">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Co-op</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player co-operative.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Solo</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in single-player.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Carnage</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Carnage.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">KTMWTB</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Kill The Man With The Ball</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">0</property>
<property name="top_attach">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">King Of The Hill</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player King of the Hill.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Defense</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Defense.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rugby</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Rugby.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Capture The Flag</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Capture The Flag.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="left_attach">1</property>
<property name="top_attach">3</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Entry Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">10</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags are used to determine what the player must do to get success conditions in computer terminals.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="homogeneous">True</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Extermination</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must kill all monsters on the map, with an error threshold of 8 aliens maximum.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must explore all marked polygons.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Retrieval</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must grab all items marked items.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must flip all marked switches.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must keep 50% or more civilians alive.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Mission Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags are used to enable various environmental effects.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Vacuum</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Most weapons will not work, and the oxygen bar will deplete.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Magnetic</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The motion sensor will behave erratically.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Items and health will be stripped, and S'pht enemies will become friendly.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Low Gravity</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Gravity will be halved.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Environment Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="bottom_padding">5</property>
<property name="left_padding">5</property>
<property name="right_padding">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="xalign">0</property>
<property name="yalign">0</property>
<property name="xscale">0</property>
<property name="yscale">0</property>
<property name="left_padding">12</property>
<child>
<object class="GtkSpinButton">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="tooltip_text" translatable="yes">This field is unused and must be either 0 or 1. It used to be used to give different physics to the map editor and low gravity before it was made into an environment flag.</property>
<property name="text" translatable="yes">0</property>
<property name="truncate_multiline">True</property>
<property name="adjustment">adj-phys-id</property>
<property name="snap_to_ticks">True</property>
<property name="numeric">True</property>
<property name="wrap">True</property>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Physics ID</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">10</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags were added by Aleph One but are hidden and probably not meant to be used.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Exploration, but you only need to look at each marked polygon, not actually walk in them.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rescue, but uses the Marathon 1 class numbers.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Repair, except it only requires that the last switch (by side index) be switched to succeed.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Hidden Mission Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags were added by Aleph One but are hidden and probably not meant to be used.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Marathon 1 Glue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Glue handles like Marathon 1.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Lava Floor</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The floor damages you.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion (No strip)</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rebellion, but your items and health aren't stripped.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Music</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map has Marathon 1-style music.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Terminals Stop Time</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Terminals will pause the game in Solo.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Monster Limits</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Sets the monster activation limits to Marathon 1's.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Weapon Differences</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Doubles weapon pickups on Total Carnage and makes grenades low-gravity.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Hidden Environment Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Advanced Options (Use at your own peril)</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
</child>
</object>
<object class="GtkImage" id="img-lines">
<property name="visible">True</property>
<property name="can_focus">False</property>
@ -330,6 +1177,14 @@ Author: Alison Sanderson
<property name="use_underline">True</property>
</object>
</child>
<child>
<object class="GtkMenuItem" id="btn-show-map-prop">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Show Map _Properties</property>
<property name="use_underline">True</property>
</object>
</child>
</object>
</child>
</object>

View File

@ -61,6 +61,11 @@ fn run_app(app: &gtk::Application)
win.connect_delete_event(hide_on_delete);
btn.connect_activate(move |_| win.show_all());
let btn: gtk::MenuItem = get_obj(b, "btn-show-map-prop");
let win: gtk::Window = get_obj(b, "win-map-prop");
win.connect_delete_event(hide_on_delete);
btn.connect_activate(move |_| win.show_all());
mk_draw_area(b);
let win: gtk::AboutDialog = get_obj(b, "win-about");