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Lithia/pksrc/lscripts/Headers/lith_scorenums.h

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// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_ScoreNum
{
// Score values
Score_Clip = 1000,
Score_ClipBox = 4000,
Score_Shell = 2000,
Score_ShellBox = 5000,
Score_Rocket = 3000,
Score_RocketBox = 6000,
Score_Cell = 4000,
Score_CellPack = 7000,
Score_Backpack = 10000,
// Tier 1
Score_ZombieMan = 1000, // Bullets
Score_ShotgunGuy = 2000, // Bullets
Score_ChaingunGuy = 2000, // Bullets
Score_Imp = 2000, // Fire
Score_DRLACaptain = 2000, // Bullets
// Tier 2
Score_Demon = 5000, // Melee
Score_Spectre = 7500, // Melee
Score_LostSoul = 500, // Melee
Score_Nitrogolem = 4000, // Melee, FireMagic
// Tier 3
Score_HellKnight = 7000, // Melee, Magic
Score_Revenant = 7000, // Melee, Shrapnel
Score_Cacodemon = 7000, // Melee, Energy
Score_Arachnotron = 7000, // Energy
Score_Mancubus = 7000, // Fire
Score_BaronOfHell = 8000, // Melee, Magic
Score_Ophidian = Score_Arachnotron, // Ice, Fire
// Tier 4
Score_PainElemental = 20000, // None
Score_Archvile = 40000, // FireMagic
// Tier 5
Score_SpiderDemon = 700000, // Bullets
Score_CyberDemon = 1500000, // Shrapnel
Score_Maulotaur = Score_SpiderDemon, // Melee, Fire
// Tier 6
Score_DSparil = 10000000, // Energy
};
enum // Lith_EXPNum
{
// Tier 1
Exp_ZombieMan = 5,
Exp_ShotgunGuy = 10,
Exp_ChaingunGuy = 15,
Exp_Imp = 5,
Exp_DRLACaptain = 30,
// Tier 2
Exp_Demon = 10,
Exp_Spectre = Exp_Demon,
Exp_LostSoul = 5,
Exp_Nitrogolem = 20,
// Tier 3
Exp_HellKnight = 80,
Exp_Revenant = 80,
Exp_Cacodemon = 50,
Exp_Arachnotron = 80,
Exp_Mancubus = 50,
Exp_BaronOfHell = 100,
Exp_Ophidian = 50,
// Tier 4
Exp_PainElemental = 100,
Exp_Archvile = 200,
// Tier 5
Exp_SpiderDemon = 3000,
Exp_CyberDemon = 4000,
Exp_Maulotaur = 1000,
// Tier 6
Exp_DSparil = 9000,
};
// EOF