// Copyright © 2016-2017 Graham Sanderson, all rights reserved. enum // Lith_ScoreNum { // Score values Score_Clip = 1000, Score_ClipBox = 4000, Score_Shell = 2000, Score_ShellBox = 5000, Score_Rocket = 3000, Score_RocketBox = 6000, Score_Cell = 4000, Score_CellPack = 7000, Score_Backpack = 10000, // Tier 1 Score_ZombieMan = 1000, // Bullets Score_ShotgunGuy = 2000, // Bullets Score_ChaingunGuy = 2000, // Bullets Score_Imp = 2000, // Fire Score_DRLACaptain = 2000, // Bullets // Tier 2 Score_Demon = 5000, // Melee Score_Spectre = 7500, // Melee Score_LostSoul = 500, // Melee Score_Nitrogolem = 4000, // Melee, FireMagic // Tier 3 Score_HellKnight = 7000, // Melee, Magic Score_Revenant = 7000, // Melee, Shrapnel Score_Cacodemon = 7000, // Melee, Energy Score_Arachnotron = 7000, // Energy Score_Mancubus = 7000, // Fire Score_BaronOfHell = 8000, // Melee, Magic Score_Ophidian = Score_Arachnotron, // Ice, Fire // Tier 4 Score_PainElemental = 20000, // None Score_Archvile = 40000, // FireMagic // Tier 5 Score_SpiderDemon = 700000, // Bullets Score_CyberDemon = 1500000, // Shrapnel Score_Maulotaur = Score_SpiderDemon, // Melee, Fire // Tier 6 Score_DSparil = 10000000, // Energy }; enum // Lith_EXPNum { // Tier 1 Exp_ZombieMan = 5, Exp_ShotgunGuy = 10, Exp_ChaingunGuy = 15, Exp_Imp = 5, Exp_DRLACaptain = 30, // Tier 2 Exp_Demon = 10, Exp_Spectre = Exp_Demon, Exp_LostSoul = 5, Exp_Nitrogolem = 20, // Tier 3 Exp_HellKnight = 80, Exp_Revenant = 80, Exp_Cacodemon = 50, Exp_Arachnotron = 80, Exp_Mancubus = 50, Exp_BaronOfHell = 100, Exp_Ophidian = 50, // Tier 4 Exp_PainElemental = 100, Exp_Archvile = 200, // Tier 5 Exp_SpiderDemon = 3000, Exp_CyberDemon = 4000, Exp_Maulotaur = 1000, // Tier 6 Exp_DSparil = 9000, }; // EOF