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Lithia
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Lithia/pksrc/lscripts/Monsters/Makarov.dec

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actor Lith_MakarovShotgunTrail
{
RenderStyle "Add"
Scale 0.5
Alpha 0.5
+NOINTERACTION
states
{
Spawn:
PUFF A 1 A_FadeOut
wait
}
}
actor Lith_MakarovShotgunBullet : FastProjectile
{
MissileType "Lith_MakarovShotgunTrail"
RenderStyle "Translucent"
DamageType "Lith_Bullets"
Alpha 0.9
Scale 0.5
Radius 24
Height 20
Damage (3 * random(1, 5))
Speed 96
+BLOODSPLATTER
states
{
Spawn:
TNT1 A 1
wait
Crash:
Death:
PUFF CD 4
stop
XDeath:
TNT1 A 0
stop
}
}
actor Lith_MakarovGrenade : Lith_RifleGrenade
{
Speed 30
Species "Lith_Phantom"
+DONTHURTSPECIES
}
actor Lith_MakarovChainStopper : Lith_CustomFunction
{
states
{
Pickup:
TNT1 A 0 A_Stop
stop
}
}
actor Lith_MakarovChainFX
{
states
{
Spawn:
BLLT I 10 bright
stop
}
}
actor Lith_MakarovChain
{
Speed 30
DamageType "Lith_Melee"
Projectile
+HITTRACER
states
{
Spawn:
TNT1 A 1 A_SpawnItemEx("Lith_MakarovChainFX")
wait
XDeath:
TNT1 A 0 A_PlaySound("enemies/makarov/chainhit", CHAN_5)
Death:
TNT1 AAAAAAAAAAAAAAAAAA 1 A_GiveInventory("Lith_MakarovChainStopper", 1, AAPTR_TRACER)
stop
}
}
actor Lith_Boss_Makarov : Lith_Phantom
{
Tag "Makarov, Avarum Est"
Health 3000
states
{
See:
PLAY AAAABBBBCCCCDDDD 1 A_Chase
loop
Missile:
PLAY E 0 A_JumpIf(user_phase < 2, "Missile1")
PLAY F 0 A_JumpIf(user_meleetime > 0, "Missile1")
PLAY E 0 A_JumpIfCloser(384, "Lunge")
Missile1:
PLAY E 0 A_Jump(128, "Missile2", "Missile3")
PLAY E 0 A_PlaySound("enemies/makarov/fire", CHAN_6)
PLAY EEEEEEEE 0 A_CustomMissile("Lith_MakarovShotgunBullet", 32, 0, frandom(-20, 20), CMF_OFFSETPITCH, frandom(-5, 5))
PLAY E 5 A_FaceTarget
PLAY F 2 A_FaceTarget
PLAY E 10 A_PlaySound("enemies/makarov/pump", CHAN_5)
PLAY F 10
PLAY F 0 A_Jump(128, "See")
PLAY F 2 A_MonsterRefire(0, "See")
loop
Missile2:
PLAY E 0 A_PlaySound("enemies/makarov/throw", CHAN_6)
PLAY E 0 A_CustomMissile("Lith_MakarovGrenade", 32, 0, frandom(-4,4), CMF_ABSOLUTEPITCH|CMF_SAVEPITCH, -10)
PLAY EF 10
goto See
Missile3:
PLAY E 0 A_JumpIf(user_phase < 3, "Missile2")
PLAY E 0 A_PlaySound("enemies/makarov/chainthrow", CHAN_6)
PLAY E 0 A_CustomMissile("Lith_MakarovChain")
PLAY EF 10
goto See
Melee:
PLAY F 0 A_JumpIf(user_phase < 2, "Missile")
PLAY F 0 A_JumpIf(user_meleetime > 0, "Missile")
PLAY F 0 A_SetUserVar(user_meleetime, 35)
PLAY F 0 A_FaceTarget
PLAY F 5 A_CustomMeleeAttack(15 * random(1, 5), "enemies/makarov/scythehit", "enemies/makarov/scythe", "Lith_Melee")
PLAY F 7
goto See
Lunge:
PLAY A 0 A_PlaySound("enemies/phantom/lunge", CHAN_5, 1.0, false, 0.5)
PLAY A 10 A_FaceTarget
PLAY A 0 A_FaceTarget
PLAY A 5 ACS_NamedExecuteWithResult("Lith_PhantomTeleport")
goto Melee
Death:
TNT1 A 0 ACS_NamedExecuteWithResult("Lith_PhantomDeath", 2, user_phase)
PLAY H 10 A_NoBlocking
PLAY I 60
TNT1 A 70
stop
}
}
// EOF