163 lines
3.4 KiB
Plaintext
163 lines
3.4 KiB
Plaintext
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actor Lith_MakarovShotgunTrail
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{
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RenderStyle "Add"
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Scale 0.5
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Alpha 0.5
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+NOINTERACTION
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states
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{
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Spawn:
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PUFF A 1 A_FadeOut
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wait
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}
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}
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actor Lith_MakarovShotgunBullet : FastProjectile
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{
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MissileType "Lith_MakarovShotgunTrail"
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RenderStyle "Translucent"
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DamageType "Lith_Bullets"
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Alpha 0.9
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Scale 0.5
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Radius 24
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Height 20
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Damage (3 * random(1, 5))
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Speed 96
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+BLOODSPLATTER
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states
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{
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Spawn:
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TNT1 A 1
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wait
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Crash:
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Death:
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PUFF CD 4
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stop
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XDeath:
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TNT1 A 0
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stop
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}
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}
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actor Lith_MakarovGrenade : Lith_RifleGrenade
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{
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Speed 30
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Species "Lith_Phantom"
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+DONTHURTSPECIES
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}
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actor Lith_MakarovChainStopper : Lith_CustomFunction
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{
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states
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{
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Pickup:
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TNT1 A 0 A_Stop
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stop
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}
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}
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actor Lith_MakarovChainFX
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{
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states
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{
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Spawn:
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BLLT I 10 bright
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stop
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}
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}
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actor Lith_MakarovChain
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{
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Speed 30
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DamageType "Lith_Melee"
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Projectile
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+HITTRACER
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states
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{
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Spawn:
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TNT1 A 1 A_SpawnItemEx("Lith_MakarovChainFX")
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wait
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XDeath:
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TNT1 A 0 A_PlaySound("enemies/makarov/chainhit", CHAN_5)
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Death:
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TNT1 AAAAAAAAAAAAAAAAAA 1 A_GiveInventory("Lith_MakarovChainStopper", 1, AAPTR_TRACER)
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stop
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}
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}
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actor Lith_Boss_Makarov : Lith_Phantom
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{
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Tag "Makarov, Avarum Est"
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Health 3000
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states
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{
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See:
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PLAY AAAABBBBCCCCDDDD 1 A_Chase
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loop
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Missile:
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PLAY E 0 A_JumpIf(user_phase < 2, "Missile1")
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PLAY F 0 A_JumpIf(user_meleetime > 0, "Missile1")
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PLAY E 0 A_JumpIfCloser(384, "Lunge")
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Missile1:
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PLAY E 0 A_Jump(128, "Missile2", "Missile3")
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PLAY E 0 A_PlaySound("enemies/makarov/fire", CHAN_6)
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PLAY EEEEEEEE 0 A_CustomMissile("Lith_MakarovShotgunBullet", 32, 0, frandom(-20, 20), CMF_OFFSETPITCH, frandom(-5, 5))
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PLAY E 5 A_FaceTarget
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PLAY F 2 A_FaceTarget
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PLAY E 10 A_PlaySound("enemies/makarov/pump", CHAN_5)
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PLAY F 10
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PLAY F 0 A_Jump(128, "See")
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PLAY F 2 A_MonsterRefire(0, "See")
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loop
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Missile2:
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PLAY E 0 A_PlaySound("enemies/makarov/throw", CHAN_6)
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PLAY E 0 A_CustomMissile("Lith_MakarovGrenade", 32, 0, frandom(-4,4), CMF_ABSOLUTEPITCH|CMF_SAVEPITCH, -10)
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PLAY EF 10
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goto See
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Missile3:
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PLAY E 0 A_JumpIf(user_phase < 3, "Missile2")
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PLAY E 0 A_PlaySound("enemies/makarov/chainthrow", CHAN_6)
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PLAY E 0 A_CustomMissile("Lith_MakarovChain")
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PLAY EF 10
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goto See
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Melee:
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PLAY F 0 A_JumpIf(user_phase < 2, "Missile")
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PLAY F 0 A_JumpIf(user_meleetime > 0, "Missile")
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PLAY F 0 A_SetUserVar(user_meleetime, 35)
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PLAY F 0 A_FaceTarget
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PLAY F 5 A_CustomMeleeAttack(15 * random(1, 5), "enemies/makarov/scythehit", "enemies/makarov/scythe", "Lith_Melee")
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PLAY F 7
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goto See
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Lunge:
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PLAY A 0 A_PlaySound("enemies/phantom/lunge", CHAN_5, 1.0, false, 0.5)
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PLAY A 10 A_FaceTarget
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PLAY A 0 A_FaceTarget
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PLAY A 5 ACS_NamedExecuteWithResult("Lith_PhantomTeleport")
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goto Melee
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Death:
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TNT1 A 0 ACS_NamedExecuteWithResult("Lith_PhantomDeath", 2, user_phase)
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PLAY H 10 A_NoBlocking
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PLAY I 60
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TNT1 A 70
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stop
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}
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}
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// EOF
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