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Lithia
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Lithia/pksrc/lscripts/Maps.dec

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actor Lith_MapMarine : Lith_TitleMarine
{
//$Category "Marines"
//$Arg0 "Dialogue Number"
//$Arg0ToolTip "Identifier of the dialogue when talked to."
//$Arg0Default 1
Speed 2
Mass 99999999
+USESPECIAL
var int user_init;
states
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(user_init, "Idle")
TNT1 A 0 A_SetUserVar(user_init, 1)
TNT1 A 0 A_SetSpecial(84, 24244, args[0])
Idle:
NMA6 A 4
loop
Missile.Shotgun:
goto Missile.Chaingun
}
}
actor Lith_Map_Jacques : Lith_MapMarine
{
Tag "Jacques"
}
actor Lith_Chair
{
//$Category "Decoration"
Height 32
Radius 20
Scale 0.7
States
{
Spawn:
CHAI A -1
Stop
}
}
actor Lith_BoomBarrel : ExplosiveBarrel
{
DeathSound "misc/booom"
}
// EOF