actor Lith_MapMarine : Lith_TitleMarine { //$Category "Marines" //$Arg0 "Dialogue Number" //$Arg0ToolTip "Identifier of the dialogue when talked to." //$Arg0Default 1 Speed 2 Mass 99999999 +USESPECIAL var int user_init; states { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(user_init, "Idle") TNT1 A 0 A_SetUserVar(user_init, 1) TNT1 A 0 A_SetSpecial(84, 24244, args[0]) Idle: NMA6 A 4 loop Missile.Shotgun: goto Missile.Chaingun } } actor Lith_Map_Jacques : Lith_MapMarine { Tag "Jacques" } actor Lith_Chair { //$Category "Decoration" Height 32 Radius 20 Scale 0.7 States { Spawn: CHAI A -1 Stop } } actor Lith_BoomBarrel : ExplosiveBarrel { DeathSound "misc/booom" } // EOF