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Lithia/pksrc/lscripts/Headers/lith_weapons.h

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C

// This file was generaed by wepc.
// Edit only if you aren't going to recompile.
enum // Lith_WeaponNum
{
weapon_min = 1,
weapon_unknown = 0,
weapon_cfist,
weapon_missile,
weapon_plasmadiff,
weapon_fist,
weapon_pistol,
weapon_revolver,
weapon_shotgun,
weapon_lazshotgun,
weapon_ssg,
weapon_rifle,
weapon_sniper,
weapon_launcher,
weapon_plasma,
weapon_bfg,
weapon_c_fist,
weapon_c_mateba,
weapon_c_rifle,
weapon_c_spas,
weapon_c_smg,
weapon_c_sniper,
weapon_c_plasma,
weapon_c_shipgun,
weapon_c_blade,
weapon_c_delear,
weapon_c_fire,
weapon_c_rend,
weapon_c_hulgyon,
weapon_c_starshot,
weapon_c_cercle,
weapon_max_lith,
weapon_nonlith_start = weapon_max_lith - 1,
weapon_fd_plut_fist,
weapon_fd_plut_chainsaw,
weapon_fd_plut_pistol,
weapon_fd_plut_shotgun,
weapon_fd_plut_ssg,
weapon_fd_plut_chaingun,
weapon_fd_plut_launcher,
weapon_fd_plut_plasma,
weapon_fd_plut_bfg,
weapon_fd_tnt_fist,
weapon_fd_tnt_chainsaw,
weapon_fd_tnt_pistol,
weapon_fd_tnt_shotgun,
weapon_fd_tnt_ssg,
weapon_fd_tnt_chaingun,
weapon_fd_tnt_launcher,
weapon_fd_tnt_plasma,
weapon_fd_tnt_bfg,
weapon_fd_doom2_fist,
weapon_fd_doom2_chainsaw,
weapon_fd_doom2_pistol,
weapon_fd_doom2_shotgun,
weapon_fd_doom2_ssg,
weapon_fd_doom2_chaingun,
weapon_fd_doom2_launcher,
weapon_fd_doom2_plasma,
weapon_fd_doom2_bfg,
weapon_fd_aliens_fist,
weapon_fd_aliens_chainsaw,
weapon_fd_aliens_pistol,
weapon_fd_aliens_shotgun,
weapon_fd_aliens_ssg,
weapon_fd_aliens_chaingun,
weapon_fd_aliens_launcher,
weapon_fd_aliens_plasma,
weapon_fd_aliens_bfg,
weapon_fd_jpcp_fist,
weapon_fd_jpcp_chainsaw,
weapon_fd_jpcp_pistol,
weapon_fd_jpcp_shotgun,
weapon_fd_jpcp_ssg,
weapon_fd_jpcp_chaingun,
weapon_fd_jpcp_launcher,
weapon_fd_jpcp_plasma,
weapon_fd_jpcp_bfg,
weapon_fd_btsx_fist,
weapon_fd_btsx_chainsaw,
weapon_fd_btsx_pistol,
weapon_fd_btsx_shotgun,
weapon_fd_btsx_ssg,
weapon_fd_btsx_chaingun,
weapon_fd_btsx_launcher,
weapon_fd_btsx_plasma,
weapon_fd_btsx_bfg,
weapon_max
};
enum // Lith_WeaponName
{
wepnam_fist,
wepnam_chainsaw,
wepnam_pistol,
wepnam_shotgun,
wepnam_supershotgun,
wepnam_chaingun,
wepnam_rocketlauncher,
wepnam_plasmarifle,
wepnam_bfg9000,
wepnam_max,
};
enum // Lith_RifleMode
{
rifle_firemode_auto,
rifle_firemode_grenade,
rifle_firemode_burst,
rifle_firemode_max
};
// EOF