// This file was generaed by wepc. // Edit only if you aren't going to recompile. enum // Lith_WeaponNum { weapon_min = 1, weapon_unknown = 0, weapon_cfist, weapon_missile, weapon_plasmadiff, weapon_fist, weapon_pistol, weapon_revolver, weapon_shotgun, weapon_lazshotgun, weapon_ssg, weapon_rifle, weapon_sniper, weapon_launcher, weapon_plasma, weapon_bfg, weapon_c_fist, weapon_c_mateba, weapon_c_rifle, weapon_c_spas, weapon_c_smg, weapon_c_sniper, weapon_c_plasma, weapon_c_shipgun, weapon_c_blade, weapon_c_delear, weapon_c_fire, weapon_c_rend, weapon_c_hulgyon, weapon_c_starshot, weapon_c_cercle, weapon_max_lith, weapon_nonlith_start = weapon_max_lith - 1, weapon_fd_plut_fist, weapon_fd_plut_chainsaw, weapon_fd_plut_pistol, weapon_fd_plut_shotgun, weapon_fd_plut_ssg, weapon_fd_plut_chaingun, weapon_fd_plut_launcher, weapon_fd_plut_plasma, weapon_fd_plut_bfg, weapon_fd_tnt_fist, weapon_fd_tnt_chainsaw, weapon_fd_tnt_pistol, weapon_fd_tnt_shotgun, weapon_fd_tnt_ssg, weapon_fd_tnt_chaingun, weapon_fd_tnt_launcher, weapon_fd_tnt_plasma, weapon_fd_tnt_bfg, weapon_fd_doom2_fist, weapon_fd_doom2_chainsaw, weapon_fd_doom2_pistol, weapon_fd_doom2_shotgun, weapon_fd_doom2_ssg, weapon_fd_doom2_chaingun, weapon_fd_doom2_launcher, weapon_fd_doom2_plasma, weapon_fd_doom2_bfg, weapon_fd_aliens_fist, weapon_fd_aliens_chainsaw, weapon_fd_aliens_pistol, weapon_fd_aliens_shotgun, weapon_fd_aliens_ssg, weapon_fd_aliens_chaingun, weapon_fd_aliens_launcher, weapon_fd_aliens_plasma, weapon_fd_aliens_bfg, weapon_fd_jpcp_fist, weapon_fd_jpcp_chainsaw, weapon_fd_jpcp_pistol, weapon_fd_jpcp_shotgun, weapon_fd_jpcp_ssg, weapon_fd_jpcp_chaingun, weapon_fd_jpcp_launcher, weapon_fd_jpcp_plasma, weapon_fd_jpcp_bfg, weapon_fd_btsx_fist, weapon_fd_btsx_chainsaw, weapon_fd_btsx_pistol, weapon_fd_btsx_shotgun, weapon_fd_btsx_ssg, weapon_fd_btsx_chaingun, weapon_fd_btsx_launcher, weapon_fd_btsx_plasma, weapon_fd_btsx_bfg, weapon_max }; enum // Lith_WeaponName { wepnam_fist, wepnam_chainsaw, wepnam_pistol, wepnam_shotgun, wepnam_supershotgun, wepnam_chaingun, wepnam_rocketlauncher, wepnam_plasmarifle, wepnam_bfg9000, wepnam_max, }; enum // Lith_RifleMode { rifle_firemode_auto, rifle_firemode_grenade, rifle_firemode_burst, rifle_firemode_max }; // EOF