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Lithia/pksrc/sndinfo.weapons_outcasts

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//
// Charge Fist
//
weapons/cfist/pickup lsounds/ChargeFist/Pickup.flac // Halo 3
weapons/cfist/fire1 lsounds/ChargeFist/Fire1.flac // 〃
weapons/cfist/fire2 lsounds/ChargeFist/Fire2.flac // 〃
weapons/cfist/fire3 lsounds/ChargeFist/Fire3.flac // 〃
weapons/cfist/ready lsounds/ChargeFist/Ready.flac // 〃
weapons/cfist/charge lsounds/ChargeFist/Charge.ogg // Fallout 4, Halo 3
weapons/cfist/chargeend lsounds/ChargeFist/ChargeEnd.flac // Fallout 4
weapons/cfist/hit1 lsounds/ChargeFist/HitFlesh1.ogg // Shadow Complex
weapons/cfist/hit2 lsounds/ChargeFist/HitFlesh2.ogg // 〃
weapons/cfist/hit3 lsounds/ChargeFist/HitFlesh3.ogg // 〃
weapons/cfist/hitwall1 lsounds/ChargeFist/HitWall1.ogg // 〃
weapons/cfist/hitwall2 lsounds/ChargeFist/HitWall2.ogg // 〃
weapons/cfist/hitwall3 lsounds/ChargeFist/HitWall3.ogg // 〃
weapons/cfist/hitwall4 lsounds/ChargeFist/HitWall4.ogg // 〃
$random weapons/cfist/hit {
weapons/cfist/hit1
weapons/cfist/hit2
weapons/cfist/hit3
}
$random weapons/cfist/hitwall {
weapons/cfist/hitwall1
weapons/cfist/hitwall2
weapons/cfist/hitwall3
weapons/cfist/hitwall4
}
$random weapons/cfist/fire {
weapons/cfist/fire1
weapons/cfist/fire2
weapons/cfist/fire3
}
//
// Missile Launcher
//
weapons/missile/fire lsounds/MissileLauncher/Fire.flac // FEAR
weapons/missile/empty lsounds/MissileLauncher/FireEmpty.flac // 〃
weapons/missile/reloadout lsounds/MissileLauncher/ReloadOut.flac // 〃
weapons/missile/reloadin lsounds/MissileLauncher/ReloadIn.flac // 〃
weapons/missile/draw lsounds/MissileLauncher/Draw.flac // Halo 3, Doom 3
weapons/missile/explode lsounds/MissileLauncher/Explode.flac // ???
$limit weapons/missile/explode 0
//
// Plasma Rifle
//
weapons/plasma/fire lsounds/PlasmaRifle/Fire.flac // Devil May Cry 3
weapons/plasma/altfire lsounds/PlasmaRifle/AltFire.flac // 〃
weapons/plasma/pickup lsounds/PlasmaRifle/Pickup.flac // Alliance of Valiant Arms
weapons/plasma/empty lsounds/PlasmaRifle/FireEmpty.flac // Killing Floor
weapons/plasma/draw lsounds/PlasmaRifle/Draw.flac // FEAR
weapons/plasma/explode1 lsounds/PlasmaRifle/Explode1.flac // Devil May Cry 3
weapons/plasma/explode2 lsounds/PlasmaRifle/Explode2.flac // 〃
weapons/plasma/explode3 lsounds/PlasmaRifle/Explode3.flac // 〃
$random weapons/plasma/explode {
weapons/plasma/explode1
weapons/plasma/explode2
weapons/plasma/explode3
}
weapons/plasma/laser/fire_start lsounds/PlasmaRifle/Laser/FireStart.flac // Unreal Tournament '99
weapons/plasma/laser/fire_hum lsounds/PlasmaRifle/Laser/FireHum.flac // 〃
weapons/plasma/laser/fire_loop lsounds/PlasmaRifle/Laser/FireLoop.flac // Touhou 9: Phantasmagoria of Flower View
weapons/plasma/laser/fire_end lsounds/PlasmaRifle/Laser/FireEnd.flac // Quake
weapons/plasma/laser/spark lsounds/PlasmaRifle/Laser/Spark.flac // Fallout 4
$limit weapons/plasma/laser/spark 0
$limit weapons/plasma/explode 0
$volume weapons/plasma/explode 0.5
weapons/plasma/part/charge lsounds/PlasmaRifle/PartBeam/Charge.flac // Touhou 13
weapons/plasma/part/fire lsounds/PlasmaRifle/PartBeam/Fire.ogg // FEAR, Halo 3
weapons/plasma/part/reloadout lsounds/PlasmaRifle/PartBeam/ReloadOut.flac // FEAR
weapons/plasma/part/reloadin lsounds/PlasmaRifle/PartBeam/ReloadIn.flac // 〃
$volume weapons/plasma/part/fire 0.7
//
// Plasma Diffuser
//
weapons/plasdiff/fire1 lsounds/PlasmaDiffuser/Fire.flac // Halo 3
weapons/plasdiff/fire2 lsounds/PlasmaDiffuser/Fire2.flac // 〃
weapons/plasdiff/fire3 lsounds/PlasmaDiffuser/Fire3.flac // 〃
weapons/plasdiff/draw lsounds/PlasmaDiffuser/Draw.flac // Fallout 3, Halo 3
weapons/plasdiff/empty lsounds/PlasmaDiffuser/FireEmpty.flac // 〃
$alias weapons/plasdiff/explode weapons/plasmax
$limit weapons/plasdiff/explode 0
$random weapons/plasdiff/fire {
weapons/plasdiff/fire1
weapons/plasdiff/fire2
weapons/plasdiff/fire3
}
// EOF