// // Charge Fist // weapons/cfist/pickup lsounds/ChargeFist/Pickup.flac // Halo 3 weapons/cfist/fire1 lsounds/ChargeFist/Fire1.flac // 〃 weapons/cfist/fire2 lsounds/ChargeFist/Fire2.flac // 〃 weapons/cfist/fire3 lsounds/ChargeFist/Fire3.flac // 〃 weapons/cfist/ready lsounds/ChargeFist/Ready.flac // 〃 weapons/cfist/charge lsounds/ChargeFist/Charge.ogg // Fallout 4, Halo 3 weapons/cfist/chargeend lsounds/ChargeFist/ChargeEnd.flac // Fallout 4 weapons/cfist/hit1 lsounds/ChargeFist/HitFlesh1.ogg // Shadow Complex weapons/cfist/hit2 lsounds/ChargeFist/HitFlesh2.ogg // 〃 weapons/cfist/hit3 lsounds/ChargeFist/HitFlesh3.ogg // 〃 weapons/cfist/hitwall1 lsounds/ChargeFist/HitWall1.ogg // 〃 weapons/cfist/hitwall2 lsounds/ChargeFist/HitWall2.ogg // 〃 weapons/cfist/hitwall3 lsounds/ChargeFist/HitWall3.ogg // 〃 weapons/cfist/hitwall4 lsounds/ChargeFist/HitWall4.ogg // 〃 $random weapons/cfist/hit { weapons/cfist/hit1 weapons/cfist/hit2 weapons/cfist/hit3 } $random weapons/cfist/hitwall { weapons/cfist/hitwall1 weapons/cfist/hitwall2 weapons/cfist/hitwall3 weapons/cfist/hitwall4 } $random weapons/cfist/fire { weapons/cfist/fire1 weapons/cfist/fire2 weapons/cfist/fire3 } // // Missile Launcher // weapons/missile/fire lsounds/MissileLauncher/Fire.flac // FEAR weapons/missile/empty lsounds/MissileLauncher/FireEmpty.flac // 〃 weapons/missile/reloadout lsounds/MissileLauncher/ReloadOut.flac // 〃 weapons/missile/reloadin lsounds/MissileLauncher/ReloadIn.flac // 〃 weapons/missile/draw lsounds/MissileLauncher/Draw.flac // Halo 3, Doom 3 weapons/missile/explode lsounds/MissileLauncher/Explode.flac // ??? $limit weapons/missile/explode 0 // // Plasma Rifle // weapons/plasma/fire lsounds/PlasmaRifle/Fire.flac // Devil May Cry 3 weapons/plasma/altfire lsounds/PlasmaRifle/AltFire.flac // 〃 weapons/plasma/pickup lsounds/PlasmaRifle/Pickup.flac // Alliance of Valiant Arms weapons/plasma/empty lsounds/PlasmaRifle/FireEmpty.flac // Killing Floor weapons/plasma/draw lsounds/PlasmaRifle/Draw.flac // FEAR weapons/plasma/explode1 lsounds/PlasmaRifle/Explode1.flac // Devil May Cry 3 weapons/plasma/explode2 lsounds/PlasmaRifle/Explode2.flac // 〃 weapons/plasma/explode3 lsounds/PlasmaRifle/Explode3.flac // 〃 $random weapons/plasma/explode { weapons/plasma/explode1 weapons/plasma/explode2 weapons/plasma/explode3 } weapons/plasma/laser/fire_start lsounds/PlasmaRifle/Laser/FireStart.flac // Unreal Tournament '99 weapons/plasma/laser/fire_hum lsounds/PlasmaRifle/Laser/FireHum.flac // 〃 weapons/plasma/laser/fire_loop lsounds/PlasmaRifle/Laser/FireLoop.flac // Touhou 9: Phantasmagoria of Flower View weapons/plasma/laser/fire_end lsounds/PlasmaRifle/Laser/FireEnd.flac // Quake weapons/plasma/laser/spark lsounds/PlasmaRifle/Laser/Spark.flac // Fallout 4 $limit weapons/plasma/laser/spark 0 $limit weapons/plasma/explode 0 $volume weapons/plasma/explode 0.5 weapons/plasma/part/charge lsounds/PlasmaRifle/PartBeam/Charge.flac // Touhou 13 weapons/plasma/part/fire lsounds/PlasmaRifle/PartBeam/Fire.ogg // FEAR, Halo 3 weapons/plasma/part/reloadout lsounds/PlasmaRifle/PartBeam/ReloadOut.flac // FEAR weapons/plasma/part/reloadin lsounds/PlasmaRifle/PartBeam/ReloadIn.flac // 〃 $volume weapons/plasma/part/fire 0.7 // // Plasma Diffuser // weapons/plasdiff/fire1 lsounds/PlasmaDiffuser/Fire.flac // Halo 3 weapons/plasdiff/fire2 lsounds/PlasmaDiffuser/Fire2.flac // 〃 weapons/plasdiff/fire3 lsounds/PlasmaDiffuser/Fire3.flac // 〃 weapons/plasdiff/draw lsounds/PlasmaDiffuser/Draw.flac // Fallout 3, Halo 3 weapons/plasdiff/empty lsounds/PlasmaDiffuser/FireEmpty.flac // 〃 $alias weapons/plasdiff/explode weapons/plasmax $limit weapons/plasdiff/explode 0 $random weapons/plasdiff/fire { weapons/plasdiff/fire1 weapons/plasdiff/fire2 weapons/plasdiff/fire3 } // EOF