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Lithia/pksrc/sndinfo.weaponsM

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//
// Knife
//
weapons/knife/swing1 lsounds/Knife/Fire1.flac // Serious Sam: The First Encounter HD
weapons/knife/swing2 lsounds/Knife/Fire2.flac // 〃
weapons/knife/hitflesh lsounds/Knife/Hit.flac // Killing Floor
weapons/knife/hitwall lsounds/Knife/HitWall.flac // 〃
$limit weapons/knife/hitflesh 0
$limit weapons/knife/hitwall 0
//
// Pistol
//
weapons/pistol/fire lsounds/Pistol/Fire.flac // Half-Life
weapons/pistol/fireauto lsounds/Pistol/FireAuto.flac // Killing Floor, ???
weapons/pistol/reload lsounds/Pistol/Reload.flac // Serious Sam: The First Encounter HD
weapons/pistol/zoomin lsounds/Pistol/ScopeIn.flac // Halo 3, EYE: Divine Cybermancy
weapons/pistol/zoomout lsounds/Pistol/ScopeOut.flac // 〃
weapons/pistol/pickup lsounds/Pistol/Pickup.flac // Fallout 4
$alias weapons/pistol/draw weapons/pistol/pickup
weapons/pistol/plasma/fire lsounds/Pistol/FirePlasma.flac // Quake 2
$alias weapons/pistol/plasma/explode weapons/plasmax
$limit weapons/pistol/plasma/explode 0
$volume weapons/pistol/plasma/explode 0.15
//
// Revolver
//
weapons/revolver/fire lsounds/Revolver/Fire.ogg // Killing Floor
weapons/revolver/draw lsounds/Revolver/Draw.flac // 〃
weapons/revolver/pickup lsounds/Revolver/Pickup.flac // 〃
weapons/revolver/reload lsounds/Revolver/Reload.flac // Serious Sam: The First Encounter HD
//
// Shotgun
//
weapons/shotgun/fire lsounds/Shotgun/FireFull.flac // Killing Floor, General 6000
weapons/shotgun/open lsounds/Shotgun/PumpOpen.flac // General 6000
weapons/shotgun/close lsounds/Shotgun/PumpClose.flac // 〃
weapons/shotgun/zoomin lsounds/Shotgun/ScopeIn.flac // Halo 3, EYE: Divine Cybermancy
weapons/shotgun/zoomout lsounds/Shotgun/ScopeOut.flac // 〃
weapons/shotgun/pickup lsounds/Shotgun/Pickup.flac // Halo 3, EYE: Divine Cybermancy, General 6000
weapons/shotgun/just1 lsounds/Shotgun/Just1.flac // Halo 3
weapons/shotgun/just2 lsounds/Shotgun/Just2.flac // 〃
weapons/shotgun/just3 lsounds/Shotgun/Just3.flac // 〃
$alias weapons/shotgun/draw weapons/shotgun/open
weapons/shotgun/gauss/fire lsounds/Shotgun/Gauss/ShootGunBang.flac // Descent 2 XL
weapons/shotgun/gauss/puff lsounds/Shotgun/Gauss/Fire.flac // 〃
weapons/shotgun/gauss/spark1 lsounds/Shotgun/Gauss/Spark1.flac // Fallout 4
weapons/shotgun/gauss/spark2 lsounds/Shotgun/Gauss/Spark2.flac // 〃
weapons/shotgun/gauss/spark3 lsounds/Shotgun/Gauss/Spark3.flac // 〃
weapons/shotgun/gauss/reloadout lsounds/Shotgun/Gauss/ReloadOut.flac // General 6000
weapons/shotgun/gauss/reloadin lsounds/Shotgun/Gauss/ReloadIn.flac // 〃
weapons/shotgun/poison/fire lsounds/Shotgun/Poison/FireFull.ogg // FEAR, Gamemaster Audio - Gun Sound Pack, Killing Floor, General 6000
$random weapons/shotgun/just {
weapons/shotgun/just1
weapons/shotgun/just2
weapons/shotgun/just3
}
$random weapons/shotgun/gauss/spark {
weapons/shotgun/gauss/spark1
weapons/shotgun/gauss/spark2
weapons/shotgun/gauss/spark3
}
$alias weapons/shotgun/poison/acid weapons/shotgun/gauss/spark
$limit weapons/shotgun/gauss/puff 0
$limit weapons/shotgun/gauss/spark 0
//
// Super Shotgun
//
weapons/ssg/fire lsounds/SuperShotgun/Fire.flac // Per Kristian, General 6000
weapons/ssg/pickup lsounds/SuperShotgun/Pickup.flac // General 6000, ???
weapons/ssg/close lsounds/SuperShotgun/Close.flac // Killing Floor, ???
weapons/ssg/open lsounds/SuperShotgun/Open.flac // 〃
weapons/ssg/load lsounds/SuperShotgun/Load.flac // General 6000, ???
weapons/ssg/empty lsounds/SuperShotgun/Empty.flac // General 6000
weapons/ssg/draw lsounds/SuperShotgun/Draw.flac // General 6000, Killing Floor, ???
//
// Laser Shotgun
//
weapons/lshotgun/fire lsounds/LazShotgun/Fire.flac // Fallout: New Vegas
weapons/lshotgun/open lsounds/LazShotgun/Open.flac // Fallout: New Vegas, FEAR
weapons/lshotgun/close lsounds/LazShotgun/Close.flac // 〃
weapons/lshotgun/draw lsounds/LazShotgun/Draw.flac // Doom 3, Fallout: New Vegas
$alias weapons/lshotgun/pickup weapons/lshotgun/open
//
// Combat Rifle
//
weapons/rifle/fire1 lsounds/CombatRifle/Fire1.flac // Fallout 4, Killing Floor, Call of Duty: Modern Warfare 2
weapons/rifle/fire2 lsounds/CombatRifle/Fire2.flac // 〃
weapons/rifle/fire3 lsounds/CombatRifle/Fire3.flac // 〃
weapons/rifle/firesnipe1 lsounds/CombatRifle/FireSnipe1.flac // 〃
weapons/rifle/firesnipe2 lsounds/CombatRifle/FireSnipe2.flac // 〃
weapons/rifle/firesnipe3 lsounds/CombatRifle/FireSnipe3.flac // 〃
weapons/rifle/firero lsounds/CombatRifle/FireRunOut.flac // Counter-Strike: Source
weapons/rifle/rldmount lsounds/CombatRifle/ReloadMount.flac // Fallout 4, Halo 3, Serious Sam: The First Encounter HD
weapons/rifle/pickup lsounds/CombatRifle/Pickup.flac // Halo 3
weapons/rifle/draw lsounds/CombatRifle/Draw.flac // 〃
weapons/rifle/firemode lsounds/CombatRifle/SetFiremode.flac // Fallout: New Vegas, Deus Ex
weapons/rifle/grenade lsounds/CombatRifle/FireGrenade.flac // Fallout: New Vegas
weapons/rifle/reloadout lsounds/CombatRifle/ReloadOut.flac // ???
weapons/rifle/reloadin lsounds/CombatRifle/ReloadIn.flac // ???
weapons/rifle/grenadebounce1 lsounds/CombatRifle/GrenadeBounce1.flac // Halo 3
weapons/rifle/grenadebounce2 lsounds/CombatRifle/GrenadeBounce2.flac // 〃
weapons/rifle/grenadebounce3 lsounds/CombatRifle/GrenadeBounce3.flac // 〃
$random weapons/rifle/grenadebounce {
weapons/rifle/grenadebounce1
weapons/rifle/grenadebounce2
weapons/rifle/grenadebounce3
}
$random weapons/rifle/fire {
weapons/rifle/fire1
weapons/rifle/fire2
weapons/rifle/fire3
}
$random weapons/rifle/firesnipe {
weapons/rifle/firesnipe1
weapons/rifle/firesnipe2
weapons/rifle/firesnipe3
}
weapons/rcw/fire lsounds/CombatRifle/FireLaz.ogg // Fallout 4, Fallout: New Vegas
weapons/rcw/firesnipe lsounds/CombatRifle/FireLazSnipe.ogg // 〃
$volume weapons/rcw/fire 0.7
$volume weapons/rcw/firesnipe 0.7
//
// Sniper Rifle
//
weapons/sniper/fire lsounds/SniperRifle/Fire.ogg // Fallout: New Vegas, Firearms: Source
weapons/sniper/boltback lsounds/SniperRifle/BoltBack.flac // Fallout: New Vegas, FEAR, Firearms: Source
weapons/sniper/boltforward lsounds/SniperRifle/BoltForward.flac // 〃
weapons/sniper/magout lsounds/SniperRifle/MagOut.flac // Halo 3
weapons/sniper/magin lsounds/SniperRifle/MagIn.flac // 〃
weapons/sniper/draw lsounds/SniperRifle/Draw.flac // 〃
$alias weapons/sniper/zoomin weapons/shotgun/zoomin
$alias weapons/sniper/zoomout weapons/shotgun/zoomout
//
// Grenade Launcher
//
weapons/rocket/fire1 lsounds/RocketLauncher/Fire.ogg // FEAR
weapons/rocket/fire2 lsounds/RocketLauncher/Fire1.ogg // 〃
weapons/rocket/fire3 lsounds/RocketLauncher/Fire2.ogg // 〃
weapons/rocket/empty lsounds/RocketLauncher/FireEmpty.flac // Killing Floor
weapons/rocket/pickup lsounds/RocketLauncher/Pickup.flac // FEAR, Doom 3, Firearms: Source
weapons/rocket/draw lsounds/RocketLauncher/Draw.flac // FEAR, Doom 3
weapons/rocket/load lsounds/RocketLauncher/Load.flac // 〃
weapons/rocket/lock lsounds/RocketLauncher/Lock.flac // Unreal Tournament '99
weapons/rocket/launch lsounds/RocketLauncher/Launch.flac // 〃
weapons/rocket/setalt lsounds/RocketLauncher/SetAlt.flac // Killing Floor
weapons/rocket/setalt1 lsounds/RocketLauncher/SetAlt1.flac // 〃
weapons/rocket/grenade lsounds/RocketLauncher/FireGrenade.ogg // Quake, Quake 2
weapons/rocket/mark lsounds/RocketLauncher/Mark.flac // Phantasy Star Nova
$random weapons/rocket/fire {
weapons/rocket/fire1
weapons/rocket/fire2
weapons/rocket/fire3
}
//
// Omega Cannon
//
weapons/cannon/fire lsounds/Cannon/Fire.flac // Serious Sam: The First Encounter HD
weapons/cannon/prepare lsounds/Cannon/Prepare.flac // 〃
weapons/cannon/explode lsounds/Cannon/Explode.flac // 〃
weapons/cannon/empty lsounds/Cannon/FireEmpty.flac // Killing Floor
weapons/cannon/pickup lsounds/Cannon/Pickup.flac // Halo 3, Doom 3
weapons/cannon/draw lsounds/Cannon/Draw.flac // Fallout: New Vegas
$limit weapons/cannon/explode 0
weapons/cannon/impactfloor lsounds/Cannon/ImpactFloor.flac
weapons/cannon/impactwall lsounds/Cannon/ImpactWall.flac
$limit weapons/cannon/impactfloor 0
$limit weapons/cannon/impactwall 0
$attenuation weapons/cannon/impactfloor 0.8
$attenuation weapons/cannon/impactwall 0.8
//
// Punctuator Cannon
//
weapons/punct/fire lsounds/Punctuator/Fire.flac // FEAR
weapons/punct/load lsounds/Punctuator/Load.flac // 〃
//
// Omega Railgun
//
weapons/rail/fire lsounds/Railgun/Fire.flac // FEAR, Descent 2
weapons/rail/impact lsounds/Railgun/Impact.flac // Descent 2
weapons/rail/charge lsounds/Railgun/Charge.flac // FEAR, ???
$limit weapons/rail/impact 0
$attenuation weapons/rail/impact 0.8
//
// Dark Cannon
//
weapons/dark/wind lsounds/DarkCannon/Wind.ogg // Half-Life 2
weapons/dark/water1 lsounds/DarkCannon/Water.ogg // Steam
weapons/dark/water2 lsounds/DarkCannon/Water2.ogg // 〃
weapons/dark/water3 lsounds/DarkCannon/Water3.flac // 〃
weapons/dark/fire1 lsounds/DarkCannon/Fire.ogg // Halo 3
weapons/dark/fire2 lsounds/DarkCannon/Fire2.ogg // 〃
weapons/dark/fire3 lsounds/DarkCannon/Fire3.ogg // 〃
weapons/dark/impact1 lsounds/DarkCannon/Impact.ogg // 〃
weapons/dark/impact2 lsounds/DarkCannon/Impact2.ogg // 〃
weapons/dark/impact3 lsounds/DarkCannon/Impact3.ogg // 〃
$random weapons/dark/water {
weapons/dark/water1
weapons/dark/water2
weapons/dark/water3
}
$random weapons/dark/fire {
weapons/dark/fire1
weapons/dark/fire2
weapons/dark/fire3
}
$random weapons/dark/impact {
weapons/dark/impact1
weapons/dark/impact2
weapons/dark/impact3
}
$limit weapons/dark/impact 0
// EOF