// // Knife // weapons/knife/swing1 lsounds/Knife/Fire1.flac // Serious Sam: The First Encounter HD weapons/knife/swing2 lsounds/Knife/Fire2.flac // 〃 weapons/knife/hitflesh lsounds/Knife/Hit.flac // Killing Floor weapons/knife/hitwall lsounds/Knife/HitWall.flac // 〃 $limit weapons/knife/hitflesh 0 $limit weapons/knife/hitwall 0 // // Pistol // weapons/pistol/fire lsounds/Pistol/Fire.flac // Half-Life weapons/pistol/fireauto lsounds/Pistol/FireAuto.flac // Killing Floor, ??? weapons/pistol/reload lsounds/Pistol/Reload.flac // Serious Sam: The First Encounter HD weapons/pistol/zoomin lsounds/Pistol/ScopeIn.flac // Halo 3, EYE: Divine Cybermancy weapons/pistol/zoomout lsounds/Pistol/ScopeOut.flac // 〃 weapons/pistol/pickup lsounds/Pistol/Pickup.flac // Fallout 4 $alias weapons/pistol/draw weapons/pistol/pickup weapons/pistol/plasma/fire lsounds/Pistol/FirePlasma.flac // Quake 2 $alias weapons/pistol/plasma/explode weapons/plasmax $limit weapons/pistol/plasma/explode 0 $volume weapons/pistol/plasma/explode 0.15 // // Revolver // weapons/revolver/fire lsounds/Revolver/Fire.ogg // Killing Floor weapons/revolver/draw lsounds/Revolver/Draw.flac // 〃 weapons/revolver/pickup lsounds/Revolver/Pickup.flac // 〃 weapons/revolver/reload lsounds/Revolver/Reload.flac // Serious Sam: The First Encounter HD // // Shotgun // weapons/shotgun/fire lsounds/Shotgun/FireFull.flac // Killing Floor, General 6000 weapons/shotgun/open lsounds/Shotgun/PumpOpen.flac // General 6000 weapons/shotgun/close lsounds/Shotgun/PumpClose.flac // 〃 weapons/shotgun/zoomin lsounds/Shotgun/ScopeIn.flac // Halo 3, EYE: Divine Cybermancy weapons/shotgun/zoomout lsounds/Shotgun/ScopeOut.flac // 〃 weapons/shotgun/pickup lsounds/Shotgun/Pickup.flac // Halo 3, EYE: Divine Cybermancy, General 6000 weapons/shotgun/just1 lsounds/Shotgun/Just1.flac // Halo 3 weapons/shotgun/just2 lsounds/Shotgun/Just2.flac // 〃 weapons/shotgun/just3 lsounds/Shotgun/Just3.flac // 〃 $alias weapons/shotgun/draw weapons/shotgun/open weapons/shotgun/gauss/fire lsounds/Shotgun/Gauss/ShootGunBang.flac // Descent 2 XL weapons/shotgun/gauss/puff lsounds/Shotgun/Gauss/Fire.flac // 〃 weapons/shotgun/gauss/spark1 lsounds/Shotgun/Gauss/Spark1.flac // Fallout 4 weapons/shotgun/gauss/spark2 lsounds/Shotgun/Gauss/Spark2.flac // 〃 weapons/shotgun/gauss/spark3 lsounds/Shotgun/Gauss/Spark3.flac // 〃 weapons/shotgun/gauss/reloadout lsounds/Shotgun/Gauss/ReloadOut.flac // General 6000 weapons/shotgun/gauss/reloadin lsounds/Shotgun/Gauss/ReloadIn.flac // 〃 weapons/shotgun/poison/fire lsounds/Shotgun/Poison/FireFull.ogg // FEAR, Gamemaster Audio - Gun Sound Pack, Killing Floor, General 6000 $random weapons/shotgun/just { weapons/shotgun/just1 weapons/shotgun/just2 weapons/shotgun/just3 } $random weapons/shotgun/gauss/spark { weapons/shotgun/gauss/spark1 weapons/shotgun/gauss/spark2 weapons/shotgun/gauss/spark3 } $alias weapons/shotgun/poison/acid weapons/shotgun/gauss/spark $limit weapons/shotgun/gauss/puff 0 $limit weapons/shotgun/gauss/spark 0 // // Super Shotgun // weapons/ssg/fire lsounds/SuperShotgun/Fire.flac // Per Kristian, General 6000 weapons/ssg/pickup lsounds/SuperShotgun/Pickup.flac // General 6000, ??? weapons/ssg/close lsounds/SuperShotgun/Close.flac // Killing Floor, ??? weapons/ssg/open lsounds/SuperShotgun/Open.flac // 〃 weapons/ssg/load lsounds/SuperShotgun/Load.flac // General 6000, ??? weapons/ssg/empty lsounds/SuperShotgun/Empty.flac // General 6000 weapons/ssg/draw lsounds/SuperShotgun/Draw.flac // General 6000, Killing Floor, ??? // // Laser Shotgun // weapons/lshotgun/fire lsounds/LazShotgun/Fire.flac // Fallout: New Vegas weapons/lshotgun/open lsounds/LazShotgun/Open.flac // Fallout: New Vegas, FEAR weapons/lshotgun/close lsounds/LazShotgun/Close.flac // 〃 weapons/lshotgun/draw lsounds/LazShotgun/Draw.flac // Doom 3, Fallout: New Vegas $alias weapons/lshotgun/pickup weapons/lshotgun/open // // Combat Rifle // weapons/rifle/fire1 lsounds/CombatRifle/Fire1.flac // Fallout 4, Killing Floor, Call of Duty: Modern Warfare 2 weapons/rifle/fire2 lsounds/CombatRifle/Fire2.flac // 〃 weapons/rifle/fire3 lsounds/CombatRifle/Fire3.flac // 〃 weapons/rifle/firesnipe1 lsounds/CombatRifle/FireSnipe1.flac // 〃 weapons/rifle/firesnipe2 lsounds/CombatRifle/FireSnipe2.flac // 〃 weapons/rifle/firesnipe3 lsounds/CombatRifle/FireSnipe3.flac // 〃 weapons/rifle/firero lsounds/CombatRifle/FireRunOut.flac // Counter-Strike: Source weapons/rifle/rldmount lsounds/CombatRifle/ReloadMount.flac // Fallout 4, Halo 3, Serious Sam: The First Encounter HD weapons/rifle/pickup lsounds/CombatRifle/Pickup.flac // Halo 3 weapons/rifle/draw lsounds/CombatRifle/Draw.flac // 〃 weapons/rifle/firemode lsounds/CombatRifle/SetFiremode.flac // Fallout: New Vegas, Deus Ex weapons/rifle/grenade lsounds/CombatRifle/FireGrenade.flac // Fallout: New Vegas weapons/rifle/reloadout lsounds/CombatRifle/ReloadOut.flac // ??? weapons/rifle/reloadin lsounds/CombatRifle/ReloadIn.flac // ??? weapons/rifle/grenadebounce1 lsounds/CombatRifle/GrenadeBounce1.flac // Halo 3 weapons/rifle/grenadebounce2 lsounds/CombatRifle/GrenadeBounce2.flac // 〃 weapons/rifle/grenadebounce3 lsounds/CombatRifle/GrenadeBounce3.flac // 〃 $random weapons/rifle/grenadebounce { weapons/rifle/grenadebounce1 weapons/rifle/grenadebounce2 weapons/rifle/grenadebounce3 } $random weapons/rifle/fire { weapons/rifle/fire1 weapons/rifle/fire2 weapons/rifle/fire3 } $random weapons/rifle/firesnipe { weapons/rifle/firesnipe1 weapons/rifle/firesnipe2 weapons/rifle/firesnipe3 } weapons/rcw/fire lsounds/CombatRifle/FireLaz.ogg // Fallout 4, Fallout: New Vegas weapons/rcw/firesnipe lsounds/CombatRifle/FireLazSnipe.ogg // 〃 $volume weapons/rcw/fire 0.7 $volume weapons/rcw/firesnipe 0.7 // // Sniper Rifle // weapons/sniper/fire lsounds/SniperRifle/Fire.ogg // Fallout: New Vegas, Firearms: Source weapons/sniper/boltback lsounds/SniperRifle/BoltBack.flac // Fallout: New Vegas, FEAR, Firearms: Source weapons/sniper/boltforward lsounds/SniperRifle/BoltForward.flac // 〃 weapons/sniper/magout lsounds/SniperRifle/MagOut.flac // Halo 3 weapons/sniper/magin lsounds/SniperRifle/MagIn.flac // 〃 weapons/sniper/draw lsounds/SniperRifle/Draw.flac // 〃 $alias weapons/sniper/zoomin weapons/shotgun/zoomin $alias weapons/sniper/zoomout weapons/shotgun/zoomout // // Grenade Launcher // weapons/rocket/fire1 lsounds/RocketLauncher/Fire.ogg // FEAR weapons/rocket/fire2 lsounds/RocketLauncher/Fire1.ogg // 〃 weapons/rocket/fire3 lsounds/RocketLauncher/Fire2.ogg // 〃 weapons/rocket/empty lsounds/RocketLauncher/FireEmpty.flac // Killing Floor weapons/rocket/pickup lsounds/RocketLauncher/Pickup.flac // FEAR, Doom 3, Firearms: Source weapons/rocket/draw lsounds/RocketLauncher/Draw.flac // FEAR, Doom 3 weapons/rocket/load lsounds/RocketLauncher/Load.flac // 〃 weapons/rocket/lock lsounds/RocketLauncher/Lock.flac // Unreal Tournament '99 weapons/rocket/launch lsounds/RocketLauncher/Launch.flac // 〃 weapons/rocket/setalt lsounds/RocketLauncher/SetAlt.flac // Killing Floor weapons/rocket/setalt1 lsounds/RocketLauncher/SetAlt1.flac // 〃 weapons/rocket/grenade lsounds/RocketLauncher/FireGrenade.ogg // Quake, Quake 2 weapons/rocket/mark lsounds/RocketLauncher/Mark.flac // Phantasy Star Nova $random weapons/rocket/fire { weapons/rocket/fire1 weapons/rocket/fire2 weapons/rocket/fire3 } // // Omega Cannon // weapons/cannon/fire lsounds/Cannon/Fire.flac // Serious Sam: The First Encounter HD weapons/cannon/prepare lsounds/Cannon/Prepare.flac // 〃 weapons/cannon/explode lsounds/Cannon/Explode.flac // 〃 weapons/cannon/empty lsounds/Cannon/FireEmpty.flac // Killing Floor weapons/cannon/pickup lsounds/Cannon/Pickup.flac // Halo 3, Doom 3 weapons/cannon/draw lsounds/Cannon/Draw.flac // Fallout: New Vegas $limit weapons/cannon/explode 0 weapons/cannon/impactfloor lsounds/Cannon/ImpactFloor.flac weapons/cannon/impactwall lsounds/Cannon/ImpactWall.flac $limit weapons/cannon/impactfloor 0 $limit weapons/cannon/impactwall 0 $attenuation weapons/cannon/impactfloor 0.8 $attenuation weapons/cannon/impactwall 0.8 // // Punctuator Cannon // weapons/punct/fire lsounds/Punctuator/Fire.flac // FEAR weapons/punct/load lsounds/Punctuator/Load.flac // 〃 // // Omega Railgun // weapons/rail/fire lsounds/Railgun/Fire.flac // FEAR, Descent 2 weapons/rail/impact lsounds/Railgun/Impact.flac // Descent 2 weapons/rail/charge lsounds/Railgun/Charge.flac // FEAR, ??? $limit weapons/rail/impact 0 $attenuation weapons/rail/impact 0.8 // // Dark Cannon // weapons/dark/wind lsounds/DarkCannon/Wind.ogg // Half-Life 2 weapons/dark/water1 lsounds/DarkCannon/Water.ogg // Steam weapons/dark/water2 lsounds/DarkCannon/Water2.ogg // 〃 weapons/dark/water3 lsounds/DarkCannon/Water3.flac // 〃 weapons/dark/fire1 lsounds/DarkCannon/Fire.ogg // Halo 3 weapons/dark/fire2 lsounds/DarkCannon/Fire2.ogg // 〃 weapons/dark/fire3 lsounds/DarkCannon/Fire3.ogg // 〃 weapons/dark/impact1 lsounds/DarkCannon/Impact.ogg // 〃 weapons/dark/impact2 lsounds/DarkCannon/Impact2.ogg // 〃 weapons/dark/impact3 lsounds/DarkCannon/Impact3.ogg // 〃 $random weapons/dark/water { weapons/dark/water1 weapons/dark/water2 weapons/dark/water3 } $random weapons/dark/fire { weapons/dark/fire1 weapons/dark/fire2 weapons/dark/fire3 } $random weapons/dark/impact { weapons/dark/impact1 weapons/dark/impact2 weapons/dark/impact3 } $limit weapons/dark/impact 0 // EOF