145 lines
3.8 KiB
Plaintext
145 lines
3.8 KiB
Plaintext
//
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// Phantom
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//
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enemies/phantom/spawn1 lsounds/Phantoms/Spawn.ogg // Self-made
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enemies/phantom/spawn2 lsounds/Phantoms/Spawn2.ogg // 〃
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enemies/phantom/lunge1 lsounds/Phantoms/Lunge.flac // Ninja Gaiden Black
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enemies/phantom/lunge2 lsounds/Phantoms/Lunge2.flac // 〃
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enemies/phantom/lunge3 lsounds/Phantoms/Lunge3.flac // 〃
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enemies/phantom/aura lsounds/Phantoms/Aura.flac // Phantasy Star Nova
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enemies/phantom/escape lsounds/Phantoms/Escape.flac // Touhou 13
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$random enemies/phantom/lunge {
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enemies/phantom/lunge1
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enemies/phantom/lunge2
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enemies/phantom/lunge3
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}
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$random enemies/phantom/spawned {
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enemies/phantom/spawn1
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enemies/phantom/spawn2
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}
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//
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// James
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//
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enemies/james/fire1 lsounds/Phantoms/James/Fire.flac // Alliance of Valiant Arms
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enemies/james/fire2 lsounds/Phantoms/James/Fire2.flac // 〃
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enemies/james/fire3 lsounds/Phantoms/James/Fire3.flac // 〃
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enemies/james/knife1 lsounds/Phantoms/James/Knife.flac // ???
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enemies/james/knife2 lsounds/Phantoms/James/Knife2.flac // 〃
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enemies/james/knife3 lsounds/Phantoms/James/Knife3.flac // 〃
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$alias enemies/james/knifehit weapons/knife/hitflesh
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$random enemies/james/knife {
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enemies/james/knife1
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enemies/james/knife2
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enemies/james/knife3
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}
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$random enemies/james/fire {
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enemies/james/fire1
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enemies/james/fire2
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enemies/james/fire3
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}
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$limit enemies/james/fire 0
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$attenuation enemies/james/fire 0.5
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//
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// Makarov
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//
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enemies/makarov/fire1 lsounds/Phantoms/Makarov/Fire.ogg // Fallout: New Vegas
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enemies/makarov/fire2 lsounds/Phantoms/Makarov/Fire2.ogg // 〃
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enemies/makarov/pump1 lsounds/Phantoms/Makarov/Pump.flac // ???
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enemies/makarov/pump2 lsounds/Phantoms/Makarov/Pump2.flac // 〃
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enemies/makarov/chainthrow lsounds/Phantoms/Makarov/ChainThrow.flac // ???
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enemies/makarov/chainhit lsounds/Phantoms/Makarov/ChainHit.flac // 〃
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enemies/makarov/throw1 lsounds/Phantoms/Makarov/Throw.flac // ???
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enemies/makarov/throw2 lsounds/Phantoms/Makarov/Throw2.flac // 〃
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enemies/makarov/throw3 lsounds/Phantoms/Makarov/Throw3.flac // 〃
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enemies/makarov/scythe1 lsounds/Phantoms/Makarov/ScytheSwing.flac // ???, Killing Floor
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enemies/makarov/scythe2 lsounds/Phantoms/Makarov/ScytheSwing2.flac // 〃
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enemies/makarov/scythehit1 lsounds/Phantoms/Makarov/ScytheHit.flac // Killing Floor
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enemies/makarov/scythehit2 lsounds/Phantoms/Makarov/ScytheHit2.flac // 〃
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$random enemies/makarov/scythe {
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enemies/makarov/scythe1
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enemies/makarov/scythe2
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}
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$random enemies/makarov/scythehit {
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enemies/makarov/scythehit1
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enemies/makarov/scythehit2
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}
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$random enemies/makarov/fire {
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enemies/makarov/fire1
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enemies/makarov/fire2
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}
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$random enemies/makarov/pump {
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enemies/makarov/pump1
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enemies/makarov/pump2
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}
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$random enemies/makarov/throw {
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enemies/makarov/throw1
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enemies/makarov/throw2
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enemies/makarov/throw3
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}
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$limit enemies/makarov/fire 0
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$attenuation enemies/makarov/fire 0.5
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$limit enemies/makarov/pump 0
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//
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// Isaac
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//
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enemies/isaac/fire1 lsounds/Phantoms/Isaac/Fire.flac // ???, Halo 3
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enemies/isaac/fire2 lsounds/Phantoms/Isaac/Fire2.flac // 〃
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$random enemies/isaac/fire {
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enemies/isaac/fire1
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enemies/isaac/fire2
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}
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$limit enemies/isaac/fire 0
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$attenuation enemies/isaac/fire 0.5
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//
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// Michael
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//
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enemies/michael/swing1 lsounds/Phantoms/Michael/Swing.ogg // Fallout 4
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enemies/michael/swing2 lsounds/Phantoms/Michael/Swing2.ogg // 〃
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enemies/michael/swing3 lsounds/Phantoms/Michael/Swing3.ogg // 〃
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enemies/michael/hit1 lsounds/Phantoms/Michael/Hit.ogg // Halo 3
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enemies/michael/hit2 lsounds/Phantoms/Michael/Hit2.ogg // 〃
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enemies/michael/hit3 lsounds/Phantoms/Michael/Hit3.ogg // 〃
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$random enemies/michael/swing {
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enemies/michael/swing1
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enemies/michael/swing2
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enemies/michael/swing3
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}
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$random enemies/michael/hit {
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enemies/michael/hit1
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enemies/michael/hit2
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enemies/michael/hit3
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}
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// EOF
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