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Lithia/pksrc/sndinfo.phantoms

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//
// Phantom
//
enemies/phantom/spawn1 lsounds/Phantoms/Spawn.ogg // Self-made
enemies/phantom/spawn2 lsounds/Phantoms/Spawn2.ogg // 〃
enemies/phantom/lunge1 lsounds/Phantoms/Lunge.flac // Ninja Gaiden Black
enemies/phantom/lunge2 lsounds/Phantoms/Lunge2.flac // 〃
enemies/phantom/lunge3 lsounds/Phantoms/Lunge3.flac // 〃
enemies/phantom/aura lsounds/Phantoms/Aura.flac // Phantasy Star Nova
enemies/phantom/escape lsounds/Phantoms/Escape.flac // Touhou 13
$random enemies/phantom/lunge {
enemies/phantom/lunge1
enemies/phantom/lunge2
enemies/phantom/lunge3
}
$random enemies/phantom/spawned {
enemies/phantom/spawn1
enemies/phantom/spawn2
}
//
// James
//
enemies/james/fire1 lsounds/Phantoms/James/Fire.flac // Alliance of Valiant Arms
enemies/james/fire2 lsounds/Phantoms/James/Fire2.flac // 〃
enemies/james/fire3 lsounds/Phantoms/James/Fire3.flac // 〃
enemies/james/knife1 lsounds/Phantoms/James/Knife.flac // ???
enemies/james/knife2 lsounds/Phantoms/James/Knife2.flac // 〃
enemies/james/knife3 lsounds/Phantoms/James/Knife3.flac // 〃
$alias enemies/james/knifehit weapons/knife/hitflesh
$random enemies/james/knife {
enemies/james/knife1
enemies/james/knife2
enemies/james/knife3
}
$random enemies/james/fire {
enemies/james/fire1
enemies/james/fire2
enemies/james/fire3
}
$limit enemies/james/fire 0
$attenuation enemies/james/fire 0.5
//
// Makarov
//
enemies/makarov/fire1 lsounds/Phantoms/Makarov/Fire.ogg // Fallout: New Vegas
enemies/makarov/fire2 lsounds/Phantoms/Makarov/Fire2.ogg // 〃
enemies/makarov/pump1 lsounds/Phantoms/Makarov/Pump.flac // ???
enemies/makarov/pump2 lsounds/Phantoms/Makarov/Pump2.flac // 〃
enemies/makarov/chainthrow lsounds/Phantoms/Makarov/ChainThrow.flac // ???
enemies/makarov/chainhit lsounds/Phantoms/Makarov/ChainHit.flac // 〃
enemies/makarov/throw1 lsounds/Phantoms/Makarov/Throw.flac // ???
enemies/makarov/throw2 lsounds/Phantoms/Makarov/Throw2.flac // 〃
enemies/makarov/throw3 lsounds/Phantoms/Makarov/Throw3.flac // 〃
enemies/makarov/scythe1 lsounds/Phantoms/Makarov/ScytheSwing.flac // ???, Killing Floor
enemies/makarov/scythe2 lsounds/Phantoms/Makarov/ScytheSwing2.flac // 〃
enemies/makarov/scythehit1 lsounds/Phantoms/Makarov/ScytheHit.flac // Killing Floor
enemies/makarov/scythehit2 lsounds/Phantoms/Makarov/ScytheHit2.flac // 〃
$random enemies/makarov/scythe {
enemies/makarov/scythe1
enemies/makarov/scythe2
}
$random enemies/makarov/scythehit {
enemies/makarov/scythehit1
enemies/makarov/scythehit2
}
$random enemies/makarov/fire {
enemies/makarov/fire1
enemies/makarov/fire2
}
$random enemies/makarov/pump {
enemies/makarov/pump1
enemies/makarov/pump2
}
$random enemies/makarov/throw {
enemies/makarov/throw1
enemies/makarov/throw2
enemies/makarov/throw3
}
$limit enemies/makarov/fire 0
$attenuation enemies/makarov/fire 0.5
$limit enemies/makarov/pump 0
//
// Isaac
//
enemies/isaac/fire1 lsounds/Phantoms/Isaac/Fire.flac // ???, Halo 3
enemies/isaac/fire2 lsounds/Phantoms/Isaac/Fire2.flac // 〃
$random enemies/isaac/fire {
enemies/isaac/fire1
enemies/isaac/fire2
}
$limit enemies/isaac/fire 0
$attenuation enemies/isaac/fire 0.5
//
// Michael
//
enemies/michael/swing1 lsounds/Phantoms/Michael/Swing.ogg // Fallout 4
enemies/michael/swing2 lsounds/Phantoms/Michael/Swing2.ogg // 〃
enemies/michael/swing3 lsounds/Phantoms/Michael/Swing3.ogg // 〃
enemies/michael/hit1 lsounds/Phantoms/Michael/Hit.ogg // Halo 3
enemies/michael/hit2 lsounds/Phantoms/Michael/Hit2.ogg // 〃
enemies/michael/hit3 lsounds/Phantoms/Michael/Hit3.ogg // 〃
$random enemies/michael/swing {
enemies/michael/swing1
enemies/michael/swing2
enemies/michael/swing3
}
$random enemies/michael/hit {
enemies/michael/hit1
enemies/michael/hit2
enemies/michael/hit3
}
// EOF