// // Phantom // enemies/phantom/spawn1 lsounds/Phantoms/Spawn.ogg // Self-made enemies/phantom/spawn2 lsounds/Phantoms/Spawn2.ogg // 〃 enemies/phantom/lunge1 lsounds/Phantoms/Lunge.flac // Ninja Gaiden Black enemies/phantom/lunge2 lsounds/Phantoms/Lunge2.flac // 〃 enemies/phantom/lunge3 lsounds/Phantoms/Lunge3.flac // 〃 enemies/phantom/aura lsounds/Phantoms/Aura.flac // Phantasy Star Nova enemies/phantom/escape lsounds/Phantoms/Escape.flac // Touhou 13 $random enemies/phantom/lunge { enemies/phantom/lunge1 enemies/phantom/lunge2 enemies/phantom/lunge3 } $random enemies/phantom/spawned { enemies/phantom/spawn1 enemies/phantom/spawn2 } // // James // enemies/james/fire1 lsounds/Phantoms/James/Fire.flac // Alliance of Valiant Arms enemies/james/fire2 lsounds/Phantoms/James/Fire2.flac // 〃 enemies/james/fire3 lsounds/Phantoms/James/Fire3.flac // 〃 enemies/james/knife1 lsounds/Phantoms/James/Knife.flac // ??? enemies/james/knife2 lsounds/Phantoms/James/Knife2.flac // 〃 enemies/james/knife3 lsounds/Phantoms/James/Knife3.flac // 〃 $alias enemies/james/knifehit weapons/knife/hitflesh $random enemies/james/knife { enemies/james/knife1 enemies/james/knife2 enemies/james/knife3 } $random enemies/james/fire { enemies/james/fire1 enemies/james/fire2 enemies/james/fire3 } $limit enemies/james/fire 0 $attenuation enemies/james/fire 0.5 // // Makarov // enemies/makarov/fire1 lsounds/Phantoms/Makarov/Fire.ogg // Fallout: New Vegas enemies/makarov/fire2 lsounds/Phantoms/Makarov/Fire2.ogg // 〃 enemies/makarov/pump1 lsounds/Phantoms/Makarov/Pump.flac // ??? enemies/makarov/pump2 lsounds/Phantoms/Makarov/Pump2.flac // 〃 enemies/makarov/chainthrow lsounds/Phantoms/Makarov/ChainThrow.flac // ??? enemies/makarov/chainhit lsounds/Phantoms/Makarov/ChainHit.flac // 〃 enemies/makarov/throw1 lsounds/Phantoms/Makarov/Throw.flac // ??? enemies/makarov/throw2 lsounds/Phantoms/Makarov/Throw2.flac // 〃 enemies/makarov/throw3 lsounds/Phantoms/Makarov/Throw3.flac // 〃 enemies/makarov/scythe1 lsounds/Phantoms/Makarov/ScytheSwing.flac // ???, Killing Floor enemies/makarov/scythe2 lsounds/Phantoms/Makarov/ScytheSwing2.flac // 〃 enemies/makarov/scythehit1 lsounds/Phantoms/Makarov/ScytheHit.flac // Killing Floor enemies/makarov/scythehit2 lsounds/Phantoms/Makarov/ScytheHit2.flac // 〃 $random enemies/makarov/scythe { enemies/makarov/scythe1 enemies/makarov/scythe2 } $random enemies/makarov/scythehit { enemies/makarov/scythehit1 enemies/makarov/scythehit2 } $random enemies/makarov/fire { enemies/makarov/fire1 enemies/makarov/fire2 } $random enemies/makarov/pump { enemies/makarov/pump1 enemies/makarov/pump2 } $random enemies/makarov/throw { enemies/makarov/throw1 enemies/makarov/throw2 enemies/makarov/throw3 } $limit enemies/makarov/fire 0 $attenuation enemies/makarov/fire 0.5 $limit enemies/makarov/pump 0 // // Isaac // enemies/isaac/fire1 lsounds/Phantoms/Isaac/Fire.flac // ???, Halo 3 enemies/isaac/fire2 lsounds/Phantoms/Isaac/Fire2.flac // 〃 $random enemies/isaac/fire { enemies/isaac/fire1 enemies/isaac/fire2 } $limit enemies/isaac/fire 0 $attenuation enemies/isaac/fire 0.5 // // Michael // enemies/michael/swing1 lsounds/Phantoms/Michael/Swing.ogg // Fallout 4 enemies/michael/swing2 lsounds/Phantoms/Michael/Swing2.ogg // 〃 enemies/michael/swing3 lsounds/Phantoms/Michael/Swing3.ogg // 〃 enemies/michael/hit1 lsounds/Phantoms/Michael/Hit.ogg // Halo 3 enemies/michael/hit2 lsounds/Phantoms/Michael/Hit2.ogg // 〃 enemies/michael/hit3 lsounds/Phantoms/Michael/Hit3.ogg // 〃 $random enemies/michael/swing { enemies/michael/swing1 enemies/michael/swing2 enemies/michael/swing3 } $random enemies/michael/hit { enemies/michael/hit1 enemies/michael/hit2 enemies/michael/hit3 } // EOF