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Lithia
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Lithia/pksrc/mapinfo.txt

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// Game Info -----------------------------------------------------------------|
gameinfo
{
PlayerClasses = "Lith_MarinePlayer", "Lith_CyberMagePlayer"
DimColor = "Black"
DimAmount = 0.25
MenuFontColor_Title = "Green"
MenuFontColor_Label = "White"
MenuFontColor_Value = "Purple"
MenuFontColor_Action = "White"
MenuFontColor_Header = "Green"
MenuFontColor_Highlight = "Green"
MenuFontColor_Selection = "Green"
NoRandomPlayerClass = true
BorderFlat = "ZZLITHBG"
AdvisoryTime = 0
DrawReadThis = false
PauseSign = "PAUSE"
InfoPage = "HELP"
IntermissionCounter = true
IntermissionMusic = "lmusic/alchemis.it"
QuitSound = "misc/quitsound"
PrecacheSounds = "amb/rain", "amb/wind"
PickupColor = "#A0F3A0"
QuitMessages = "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14",
"$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21",
"$QUITMSG22", "$QUITMSG23", "$QUITMSG24", "$QUITMSG25", "$QUITMSG26", "$QUITMSG27", "$QUITMSG28",
"$QUITMSG29", "$QUITMSG30", "$QUITMSG31", "$QUITMSG32", "$QUITMSG33", "$QUITMSG34", "$QUITMSG35",
"$QUITMSG36", "$QUITMSG37", "$QUITMSG38", "$QUITMSG39", "$QUITMSG40", "$QUITMSG41", "$QUITMSG42",
"$QUITMSG43", "$QUITMSG44", "$QUITMSG45", "$QUITMSG46", "$QUITMSG47", "$QUITMSG48", "$QUITMSG49",
"$QUITMSG50", "$QUITMSG51", "$QUITMSG52", "$QUITMSG53", "$QUITMSG54", "$QUITMSG55", "$QUITMSG56",
"$QUITMSG57", "$QUITMSG58", "$QUITMSG59", "$QUITMSG60", "$QUITMSG61", "$QUITMSG62", "$QUITMSG63",
"$QUITMSG64", "$QUITMSG65", "$QUITMSG66", "$QUITMSG67", "$QUITMSG68", "$QUITMSG69", "$QUITMSG71",
"$QUITMSG72", "$QUITMSG73", "$QUITMSG74", "$QUITMSG75", "$QUITMSG76", "$QUITMSG77", "$QUITMSG78",
"$QUITMSG79", "$QUITMSG80", "$QUITMSG81", "$QUITMSG82", "$QUITMSG83", "$QUITMSG84", "$QUITMSG85",
"$QUITMSG86", "$QUITMSG87", "$QUITMSG88", "$QUITMSG89", "$QUITMSG90", "$QUITMSG91", "$QUITMSG92",
"$QUITMSG93", "$QUITMSG94", "$QUITMSG95", "$QUITMSG96", "$QUITMSG97", "$QUITMSG98", "$QUITMSG99",
"$QUITMSG100", "$QUITMSG101"
}
// Automap Info --------------------------------------------------------------|
automap
{
Base = "Doom"
ShowLocks = true
Background = "#000000"
YourColor = "#00FF00"
WallColor = "#00FF00"
FloorDiffWallColor = "#008800"
CeilingDiffWallColor = "#008800"
SpecialWallColor = "#FF00FF"
GridColor = "#FF0000"
}
// Skill Info ----------------------------------------------------------------|
clearskills
skill tourist
{
DamageFactor = 0.1
SpawnFilter = 5
Name = "$DIFF_TOURIST"
Key = "t"
RespawnTime = 0.5
EasyBossBrain
EasyKey
MonsterHealth = 0.1
ArmorFactor = 2
ACSReturn = 0
MustConfirm = "$LITH_SKILL_TOURIST"
}
skill easy
{
DamageFactor = 0.9
SpawnFilter = 2
Name = "$DIFF_EASY"
Key = "b"
Aggressiveness = -0.3
MonsterHealth = 0.9
ACSReturn = 1
}
skill normal
{
SpawnFilter = 3
Name = "$DIFF_NORMAL"
Key = "h"
DefaultSkill
ACSReturn = 2
}
skill hard
{
SpawnFilter = 4
Name = "$DIFF_HARD"
Key = "u"
ACSReturn = 3
}
skill extrahard
{
SpawnFilter = 5
Name = "$DIFF_XHARD"
Key = "p"
DamageFactor = 1.05
Aggressiveness = 0.1
MustConfirm = "$LITH_SKILL_EXTRAHARD"
ReplaceActor = "ZombieMan", "Lith_XH_ZombieMan"
ReplaceActor = "ShotgunGuy", "Lith_XH_ShotgunGuy"
ReplaceActor = "ChaingunGuy", "Lith_XH_ChaingunGuy"
ReplaceActor = "DoomImp", "Lith_XH_Imp"
ReplaceActor = "Demon", "Lith_XH_Demon"
ReplaceActor = "Spectre", "Lith_XH_Spectre"
ReplaceActor = "LostSoul", "Lith_XH_LostSoul"
ReplaceActor = "Fatso", "Lith_XH_Mancubus"
ReplaceActor = "Arachnotron", "Lith_XH_Arachnotron"
ReplaceActor = "Cacodemon", "Lith_XH_Cacodemon"
ReplaceActor = "HellKnight", "Lith_XH_HellKnight"
ReplaceActor = "BaronOfHell", "Lith_XH_BaronOfHell"
ReplaceActor = "Revenant", "Lith_XH_Revenant"
ReplaceActor = "PainElemental", "Lith_XH_PainElemental"
ReplaceActor = "Archvile", "Lith_XH_Archvile"
ReplaceActor = "SpiderMastermind", "Lith_XH_SpiderMastermind"
ReplaceActor = "Cyberdemon", "Lith_XH_Cyberdemon"
ACSReturn = 4
}
skill nightmare
{
DamageFactor = 2
SpawnFilter = 5
Name = "$DIFF_NMARE"
Key = "t"
RespawnTime = 0.5
MonsterHealth = 0.5
ArmorFactor = 2
MustConfirm = "$LITH_SKILL_NIGHTMARE"
ACSReturn = 5
}
// Map Info ------------------------------------------------------------------|
map TITLEMAP "Lithium Title"
{
Sky1 = "LITHSKRD", 0.05
Sky2 = "LITHSKS1"
Music = "lmusic/Shredder.ogg"
DoubleSky
}
map TESTMAP "Test Map"
{
LevelNum = 18883000
Sky1 = "LITHBGS4", 0.1
Sky2 = "LITHSKD2"
Next = 1
Music = "lmusic/dandalins story.it"
DoubleSky
}
map LITHTEND ""
{
LevelNum = 1911777
Next = EndSequence, "Lith_EndGameTimeOver"
NoIntermission
}
// Intermission Info ---------------------------------------------------------|
intermission Lith_EndGameTimeOver
{
Image
{
Background = "flats/ZZLITHBG.png"
Time = -1
}
TextScreen
{
TextLump = "end_timeup1.txt"
TextColor = "White"
}
TextScreen
{
TextLump = "end_timeup2.txt"
TextColor = "White"
}
TextScreen
{
Text = "You turn off your communications program."
}
Wiper
{
WipeType = CrossFade
Time = 10
Background = "flats/ZZLITHBG.png"
}
Image
{
Background = "flats/ZZLITHBG.png"
Time = 1
}
GotoTitle{}
}
intermission Inter_Cast
{
Image
{
Background = "flats/ZZLITHBG.png"
Time = -1
}
Fader
{
Music = "lmusic/miniwip2.ogg"
DrawConditional = "Lith_MarinePlayer", "lgfx/End/Marine1.png", 0, 0
DrawConditional = "Lith_CyberMagePlayer", "lgfx/End/CyberMage1.png", 0, 0
Background = "flats/ZZLITHBG.png"
Time = 10
FadeType = FadeIn
}
Image
{
DrawConditional = "Lith_MarinePlayer", "lgfx/End/Marine1.png", 0, 0
DrawConditional = "Lith_CyberMagePlayer", "lgfx/End/CyberMage1.png", 0, 0
Background = "flats/ZZLITHBG.png"
}
Wiper
{
WipeType = Burn
Time = 10
Background = "graphics/TITLEPIC.png"
}
TextScreen
{
Background = "graphics/TITLEPIC.png"
TextSpeed = 6
TextColor = "White"
Text = "The end."
Position = 135, 100
}
Wiper
{
WipeType = CrossFade
Time = 10
Background = "flats/ZZLITHBG.png"
}
Image
{
Background = "flats/ZZLITHBG.png"
Time = 7
}
GotoTitle{}
}
// EOF