// Game Info -----------------------------------------------------------------| gameinfo { PlayerClasses = "Lith_MarinePlayer", "Lith_CyberMagePlayer" DimColor = "Black" DimAmount = 0.25 MenuFontColor_Title = "Green" MenuFontColor_Label = "White" MenuFontColor_Value = "Purple" MenuFontColor_Action = "White" MenuFontColor_Header = "Green" MenuFontColor_Highlight = "Green" MenuFontColor_Selection = "Green" NoRandomPlayerClass = true BorderFlat = "ZZLITHBG" AdvisoryTime = 0 DrawReadThis = false PauseSign = "PAUSE" InfoPage = "HELP" IntermissionCounter = true IntermissionMusic = "lmusic/alchemis.it" QuitSound = "misc/quitsound" PrecacheSounds = "amb/rain", "amb/wind" PickupColor = "#A0F3A0" QuitMessages = "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22", "$QUITMSG23", "$QUITMSG24", "$QUITMSG25", "$QUITMSG26", "$QUITMSG27", "$QUITMSG28", "$QUITMSG29", "$QUITMSG30", "$QUITMSG31", "$QUITMSG32", "$QUITMSG33", "$QUITMSG34", "$QUITMSG35", "$QUITMSG36", "$QUITMSG37", "$QUITMSG38", "$QUITMSG39", "$QUITMSG40", "$QUITMSG41", "$QUITMSG42", "$QUITMSG43", "$QUITMSG44", "$QUITMSG45", "$QUITMSG46", "$QUITMSG47", "$QUITMSG48", "$QUITMSG49", "$QUITMSG50", "$QUITMSG51", "$QUITMSG52", "$QUITMSG53", "$QUITMSG54", "$QUITMSG55", "$QUITMSG56", "$QUITMSG57", "$QUITMSG58", "$QUITMSG59", "$QUITMSG60", "$QUITMSG61", "$QUITMSG62", "$QUITMSG63", "$QUITMSG64", "$QUITMSG65", "$QUITMSG66", "$QUITMSG67", "$QUITMSG68", "$QUITMSG69", "$QUITMSG71", "$QUITMSG72", "$QUITMSG73", "$QUITMSG74", "$QUITMSG75", "$QUITMSG76", "$QUITMSG77", "$QUITMSG78", "$QUITMSG79", "$QUITMSG80", "$QUITMSG81", "$QUITMSG82", "$QUITMSG83", "$QUITMSG84", "$QUITMSG85", "$QUITMSG86", "$QUITMSG87", "$QUITMSG88", "$QUITMSG89", "$QUITMSG90", "$QUITMSG91", "$QUITMSG92", "$QUITMSG93", "$QUITMSG94", "$QUITMSG95", "$QUITMSG96", "$QUITMSG97", "$QUITMSG98", "$QUITMSG99", "$QUITMSG100", "$QUITMSG101" } // Automap Info --------------------------------------------------------------| automap { Base = "Doom" ShowLocks = true Background = "#000000" YourColor = "#00FF00" WallColor = "#00FF00" FloorDiffWallColor = "#008800" CeilingDiffWallColor = "#008800" SpecialWallColor = "#FF00FF" GridColor = "#FF0000" } // Skill Info ----------------------------------------------------------------| clearskills skill tourist { DamageFactor = 0.1 SpawnFilter = 5 Name = "$DIFF_TOURIST" Key = "t" RespawnTime = 0.5 EasyBossBrain EasyKey MonsterHealth = 0.1 ArmorFactor = 2 ACSReturn = 0 MustConfirm = "$LITH_SKILL_TOURIST" } skill easy { DamageFactor = 0.9 SpawnFilter = 2 Name = "$DIFF_EASY" Key = "b" Aggressiveness = -0.3 MonsterHealth = 0.9 ACSReturn = 1 } skill normal { SpawnFilter = 3 Name = "$DIFF_NORMAL" Key = "h" DefaultSkill ACSReturn = 2 } skill hard { SpawnFilter = 4 Name = "$DIFF_HARD" Key = "u" ACSReturn = 3 } skill extrahard { SpawnFilter = 5 Name = "$DIFF_XHARD" Key = "p" DamageFactor = 1.05 Aggressiveness = 0.1 MustConfirm = "$LITH_SKILL_EXTRAHARD" ReplaceActor = "ZombieMan", "Lith_XH_ZombieMan" ReplaceActor = "ShotgunGuy", "Lith_XH_ShotgunGuy" ReplaceActor = "ChaingunGuy", "Lith_XH_ChaingunGuy" ReplaceActor = "DoomImp", "Lith_XH_Imp" ReplaceActor = "Demon", "Lith_XH_Demon" ReplaceActor = "Spectre", "Lith_XH_Spectre" ReplaceActor = "LostSoul", "Lith_XH_LostSoul" ReplaceActor = "Fatso", "Lith_XH_Mancubus" ReplaceActor = "Arachnotron", "Lith_XH_Arachnotron" ReplaceActor = "Cacodemon", "Lith_XH_Cacodemon" ReplaceActor = "HellKnight", "Lith_XH_HellKnight" ReplaceActor = "BaronOfHell", "Lith_XH_BaronOfHell" ReplaceActor = "Revenant", "Lith_XH_Revenant" ReplaceActor = "PainElemental", "Lith_XH_PainElemental" ReplaceActor = "Archvile", "Lith_XH_Archvile" ReplaceActor = "SpiderMastermind", "Lith_XH_SpiderMastermind" ReplaceActor = "Cyberdemon", "Lith_XH_Cyberdemon" ACSReturn = 4 } skill nightmare { DamageFactor = 2 SpawnFilter = 5 Name = "$DIFF_NMARE" Key = "t" RespawnTime = 0.5 MonsterHealth = 0.5 ArmorFactor = 2 MustConfirm = "$LITH_SKILL_NIGHTMARE" ACSReturn = 5 } // Map Info ------------------------------------------------------------------| map TITLEMAP "Lithium Title" { Sky1 = "LITHSKRD", 0.05 Sky2 = "LITHSKS1" Music = "lmusic/Shredder.ogg" DoubleSky } map TESTMAP "Test Map" { LevelNum = 18883000 Sky1 = "LITHBGS4", 0.1 Sky2 = "LITHSKD2" Next = 1 Music = "lmusic/dandalins story.it" DoubleSky } map LITHTEND "" { LevelNum = 1911777 Next = EndSequence, "Lith_EndGameTimeOver" NoIntermission } // Intermission Info ---------------------------------------------------------| intermission Lith_EndGameTimeOver { Image { Background = "flats/ZZLITHBG.png" Time = -1 } TextScreen { TextLump = "end_timeup1.txt" TextColor = "White" } TextScreen { TextLump = "end_timeup2.txt" TextColor = "White" } TextScreen { Text = "You turn off your communications program." } Wiper { WipeType = CrossFade Time = 10 Background = "flats/ZZLITHBG.png" } Image { Background = "flats/ZZLITHBG.png" Time = 1 } GotoTitle{} } intermission Inter_Cast { Image { Background = "flats/ZZLITHBG.png" Time = -1 } Fader { Music = "lmusic/miniwip2.ogg" DrawConditional = "Lith_MarinePlayer", "lgfx/End/Marine1.png", 0, 0 DrawConditional = "Lith_CyberMagePlayer", "lgfx/End/CyberMage1.png", 0, 0 Background = "flats/ZZLITHBG.png" Time = 10 FadeType = FadeIn } Image { DrawConditional = "Lith_MarinePlayer", "lgfx/End/Marine1.png", 0, 0 DrawConditional = "Lith_CyberMagePlayer", "lgfx/End/CyberMage1.png", 0, 0 Background = "flats/ZZLITHBG.png" } Wiper { WipeType = Burn Time = 10 Background = "graphics/TITLEPIC.png" } TextScreen { Background = "graphics/TITLEPIC.png" TextSpeed = 6 TextColor = "White" Text = "The end." Position = 135, 100 } Wiper { WipeType = CrossFade Time = 10 Background = "flats/ZZLITHBG.png" } Image { Background = "flats/ZZLITHBG.png" Time = 7 } GotoTitle{} } // EOF