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Lithia
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Lithia/pksrc/cvarinfo.player.txt

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user float lith_player_damagebobmul = 0.6;
user bool lith_player_damagebob = true;
user bool lith_player_scoresound = true;
user bool lith_player_invertmouse = false;
user bool lith_player_scorelog = false;
user bool lith_player_ammolog = false;
user bool lith_player_resultssound = true;
user bool lith_player_stupidpickups = false;
server bool lith_player_brightweps = false;
server bool lith_player_noitemfx = false;
user bool lith_player_teleshop = false;
user float lith_player_footstepvol = 0.2;
user float lith_player_viewtilt = 0.0;
user bool lith_player_autolevel = false;
// These are 200 bytes of storage per, so overall we have around 6kb available.
// If this isn't enough more of these can be added trivially (ACS doesn't
// assume the amount of available storage)
user string lith_psave_0 = "";
user string lith_psave_1 = "";
user string lith_psave_2 = "";
user string lith_psave_3 = "";
user string lith_psave_4 = "";
user string lith_psave_5 = "";
user string lith_psave_6 = "";
user string lith_psave_7 = "";
user string lith_psave_8 = "";
user string lith_psave_9 = "";
user string lith_psave_10 = "";
user string lith_psave_11 = "";
user string lith_psave_12 = "";
user string lith_psave_13 = "";
user string lith_psave_14 = "";
user string lith_psave_15 = "";
user string lith_psave_16 = "";
user string lith_psave_17 = "";
user string lith_psave_18 = "";
user string lith_psave_19 = "";
user string lith_psave_20 = "";
user string lith_psave_21 = "";
user string lith_psave_22 = "";
user string lith_psave_23 = "";
user string lith_psave_24 = "";
user string lith_psave_25 = "";
user string lith_psave_26 = "";
user string lith_psave_27 = "";
user string lith_psave_28 = "";
user string lith_psave_29 = "";
// EOF