user float lith_player_damagebobmul = 0.6; user bool lith_player_damagebob = true; user bool lith_player_scoresound = true; user bool lith_player_invertmouse = false; user bool lith_player_scorelog = false; user bool lith_player_ammolog = false; user bool lith_player_resultssound = true; user bool lith_player_stupidpickups = false; server bool lith_player_brightweps = false; server bool lith_player_noitemfx = false; user bool lith_player_teleshop = false; user float lith_player_footstepvol = 0.2; user float lith_player_viewtilt = 0.0; user bool lith_player_autolevel = false; // These are 200 bytes of storage per, so overall we have around 6kb available. // If this isn't enough more of these can be added trivially (ACS doesn't // assume the amount of available storage) user string lith_psave_0 = ""; user string lith_psave_1 = ""; user string lith_psave_2 = ""; user string lith_psave_3 = ""; user string lith_psave_4 = ""; user string lith_psave_5 = ""; user string lith_psave_6 = ""; user string lith_psave_7 = ""; user string lith_psave_8 = ""; user string lith_psave_9 = ""; user string lith_psave_10 = ""; user string lith_psave_11 = ""; user string lith_psave_12 = ""; user string lith_psave_13 = ""; user string lith_psave_14 = ""; user string lith_psave_15 = ""; user string lith_psave_16 = ""; user string lith_psave_17 = ""; user string lith_psave_18 = ""; user string lith_psave_19 = ""; user string lith_psave_20 = ""; user string lith_psave_21 = ""; user string lith_psave_22 = ""; user string lith_psave_23 = ""; user string lith_psave_24 = ""; user string lith_psave_25 = ""; user string lith_psave_26 = ""; user string lith_psave_27 = ""; user string lith_psave_28 = ""; user string lith_psave_29 = ""; // EOF