marrub
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Lithia
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Remove generated headers from pksrc

master
an 2018-08-09 23:03:58 -04:00
parent d75c61b849
commit e9de40bddf
8 changed files with 2 additions and 429 deletions

1
.gitignore vendored
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@ -2,6 +2,7 @@ working/*
*.ir
*.bin
pk/graphics/*.png
pk/lscripts/Headers/*.h
language.*.txt
*.dbs
*.wad.b*

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@ -0,0 +1 @@
This is just here so Git knows that this folder exists.

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@ -1,41 +0,0 @@
// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_LogName
{
msg_null,
msg_min,
msg_allmap = msg_min,
msg_armorbonus,
msg_backpack,
msg_berserk,
msg_bluearmor,
msg_blursphere,
msg_greenarmor,
msg_healthbonus,
msg_infrared,
msg_invuln,
msg_medikit,
msg_megasphere,
msg_radsuit,
msg_soulsphere,
msg_stimpack,
msg_redcard,
msg_bluecard,
msg_yellowcard,
msg_redskull,
msg_blueskull,
msg_yellowskull,
msg_doggosphere,
msg_dogs,
msg_clip,
msg_clipbox,
msg_shell,
msg_shellbox,
msg_rocket,
msg_rocketbox,
msg_cell,
msg_cellbox,
msg_max
};
// EOF

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@ -1,46 +0,0 @@
// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_PData
{
pdata_upgrade,
pdata_rifle_firemode,
pdata_buttons,
pdata_has_sigil,
pdata_weapon_zoom,
pdata_pclass
};
enum // Lith_PClass
{
pcl_unknown,
// Base Classes
pcl_marine = 1 << 0,
pcl_cybermage = 1 << 1,
pcl_informant = 1 << 2,
pcl_wanderer = 1 << 3,
pcl_assassin = 1 << 4,
pcl_darklord = 1 << 5,
pcl_thoth = 1 << 6,
// Mods
pcl_fdoomer = 1 << 7,
pcl_drla = 1 << 8,
// Groups
pcl_outcasts = pcl_marine | pcl_cybermage,
pcl_missioners = pcl_informant | pcl_wanderer,
pcl_intruders = pcl_assassin | pcl_darklord | pcl_thoth,
pcl_mods = pcl_fdoomer | pcl_drla,
// Lifeform Type
pcl_human = pcl_marine | pcl_cybermage | pcl_assassin | pcl_mods,
pcl_nonhuman = pcl_wanderer | pcl_darklord | pcl_thoth,
pcl_robot = pcl_informant,
// Misc. Abilities
pcl_any = pcl_outcasts | pcl_missioners | pcl_intruders | pcl_mods,
pcl_magicuser = pcl_cybermage | pcl_wanderer | pcl_thoth,
};
// EOF

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@ -1,88 +0,0 @@
// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_ScoreNum
{
// Score values
Score_Clip = 1000,
Score_ClipBox = 4000,
Score_Shell = 2000,
Score_ShellBox = 5000,
Score_Rocket = 3000,
Score_RocketBox = 6000,
Score_Cell = 4000,
Score_CellPack = 7000,
Score_Backpack = 10000,
// Tier 1
Score_ZombieMan = 1000, // Bullets
Score_ShotgunGuy = 2000, // Bullets
Score_ChaingunGuy = 2000, // Bullets
Score_Imp = 2000, // Fire
Score_DRLACaptain = 2000, // Bullets
// Tier 2
Score_Demon = 5000, // Melee
Score_Spectre = 7500, // Melee
Score_LostSoul = 500, // Melee
Score_Nitrogolem = 4000, // Melee, FireMagic
// Tier 3
Score_HellKnight = 7000, // Melee, Magic
Score_Revenant = 7000, // Melee, Shrapnel
Score_Cacodemon = 7000, // Melee, Energy
Score_Arachnotron = 7000, // Energy
Score_Mancubus = 7000, // Fire
Score_BaronOfHell = 8000, // Melee, Magic
Score_Ophidian = Score_Arachnotron, // Ice, Fire
// Tier 4
Score_PainElemental = 20000, // None
Score_Archvile = 40000, // FireMagic
// Tier 5
Score_SpiderDemon = 700000, // Bullets
Score_CyberDemon = 1500000, // Shrapnel
Score_Maulotaur = Score_SpiderDemon, // Melee, Fire
// Tier 6
Score_DSparil = 10000000, // Energy
};
enum // Lith_EXPNum
{
// Tier 1
Exp_ZombieMan = 5,
Exp_ShotgunGuy = 10,
Exp_ChaingunGuy = 15,
Exp_Imp = 5,
Exp_DRLACaptain = 30,
// Tier 2
Exp_Demon = 10,
Exp_Spectre = Exp_Demon,
Exp_LostSoul = 5,
Exp_Nitrogolem = 20,
// Tier 3
Exp_HellKnight = 80,
Exp_Revenant = 80,
Exp_Cacodemon = 50,
Exp_Arachnotron = 80,
Exp_Mancubus = 50,
Exp_BaronOfHell = 100,
Exp_Ophidian = 50,
// Tier 4
Exp_PainElemental = 100,
Exp_Archvile = 200,
// Tier 5
Exp_SpiderDemon = 3000,
Exp_CyberDemon = 4000,
Exp_Maulotaur = 1000,
// Tier 6
Exp_DSparil = 9000,
};
// EOF

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@ -1,67 +0,0 @@
// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_UpgradeName
{
// Body
UPGR_HeadsUpDisp,
UPGR_HeadsUpDis2,
UPGR_JetBooster,
UPGR_ReflexWetw,
UPGR_Zoom,
UPGR_VitalScan,
UPGR_CyberLegs,
UPGR_ReactArmor,
UPGR_ReactArmor2,
UPGR_DefenseNuke,
UPGR_Adrenaline,
// Body (Cyber-Mage)
UPGR_Magic,
UPGR_SoulCleaver,
UPGR_StealthSys,
// Weapon
UPGR_AutoReload,
UPGR_AutoPistol,
UPGR_PlasPistol,
UPGR_GaussShotty,
UPGR_PoisonShot,
UPGR_RifleModes,
UPGR_LaserRCW,
UPGR_ChargeRPG,
UPGR_HomingRPG,
UPGR_PlasLaser,
UPGR_PartBeam,
UPGR_PunctCannon,
UPGR_OmegaRail,
// Weapon (Cyber-Mage)
UPGR_Mateba_A,
UPGR_ShockRif_A,
UPGR_ShockRif_B,
UPGR_SPAS_A,
UPGR_SPAS_B,
UPGR_SMG_A,
UPGR_SMG_B,
UPGR_SMG_C,
UPGR_IonRifle_A,
UPGR_IonRifle_B,
UPGR_CPlasma_A,
UPGR_ShipGun_A,
UPGR_ShipGun_B,
// Extra
UPGR_TorgueMode,
UPGR_7777777,
UPGR_lolsords,
UPGR_Goldeneye,
// Downgrade
UPGR_Implying,
UPGR_UNCEUNCE,
UPGR_InstaDeath,
UPGR_BASE_MAX
};
// EOF

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@ -1,63 +0,0 @@
// Copyright © 2016-2017 Graham Sanderson, all rights reserved.
enum // Lith_WData
{
wdata_brightweps,
wdata_noitemfx,
wdata_bossspawned,
wdata_grafzone,
wdata_enemycheck,
wdata_ptid,
wdata_pclass,
wdata_magdrops,
};
enum // Lith_CBIUpgradeM
{
cupg_weapninter,
cupg_hasupgr1,
cupg_armorinter,
cupg_hasupgr2,
cupg_weapninte2,
cupg_rdistinter,
cupg_max
};
enum // Lith_CBIUpgradeC
{
cupg_c_slot3spell,
cupg_c_slot4spell,
cupg_c_slot5spell,
cupg_c_slot6spell,
cupg_c_slot7spell,
cupg_c_rdistinter,
};
enum // Lith_RandomSpawnNum
{
lrsn_garmor,
lrsn_barmor,
lrsn_hbonus,
lrsn_abonus,
lrsn_clip,
lrsn_clipbx,
};
enum // Lith_ArmorSlot
{
aslot_lower,
aslot_upper,
aslot_ring,
aslot_pauld,
aslot_max
};
enum // Lith_MsgType
{
msg_ammo,
msg_huds,
msg_full,
msg_both
};
// EOF

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@ -1,124 +0,0 @@
// This file was generaed by wepc.
// Edit only if you aren't going to recompile.
enum // Lith_WeaponNum
{
weapon_min = 1,
weapon_unknown = 0,
weapon_cfist,
weapon_missile,
weapon_plasmadiff,
weapon_fist,
weapon_pistol,
weapon_revolver,
weapon_shotgun,
weapon_lazshotgun,
weapon_ssg,
weapon_rifle,
weapon_sniper,
weapon_launcher,
weapon_plasma,
weapon_bfg,
weapon_c_fist,
weapon_c_mateba,
weapon_c_rifle,
weapon_c_spas,
weapon_c_smg,
weapon_c_sniper,
weapon_c_plasma,
weapon_c_shipgun,
weapon_c_blade,
weapon_c_delear,
weapon_c_fire,
weapon_c_rend,
weapon_c_hulgyon,
weapon_c_starshot,
weapon_c_cercle,
weapon_max_lith,
weapon_nonlith_start = weapon_max_lith - 1,
weapon_fd_plut_fist,
weapon_fd_plut_chainsaw,
weapon_fd_plut_pistol,
weapon_fd_plut_shotgun,
weapon_fd_plut_ssg,
weapon_fd_plut_chaingun,
weapon_fd_plut_launcher,
weapon_fd_plut_plasma,
weapon_fd_plut_bfg,
weapon_fd_tnt_fist,
weapon_fd_tnt_chainsaw,
weapon_fd_tnt_pistol,
weapon_fd_tnt_shotgun,
weapon_fd_tnt_ssg,
weapon_fd_tnt_chaingun,
weapon_fd_tnt_launcher,
weapon_fd_tnt_plasma,
weapon_fd_tnt_bfg,
weapon_fd_doom2_fist,
weapon_fd_doom2_chainsaw,
weapon_fd_doom2_pistol,
weapon_fd_doom2_shotgun,
weapon_fd_doom2_ssg,
weapon_fd_doom2_chaingun,
weapon_fd_doom2_launcher,
weapon_fd_doom2_plasma,
weapon_fd_doom2_bfg,
weapon_fd_aliens_fist,
weapon_fd_aliens_chainsaw,
weapon_fd_aliens_pistol,
weapon_fd_aliens_shotgun,
weapon_fd_aliens_ssg,
weapon_fd_aliens_chaingun,
weapon_fd_aliens_launcher,
weapon_fd_aliens_plasma,
weapon_fd_aliens_bfg,
weapon_fd_jpcp_fist,
weapon_fd_jpcp_chainsaw,
weapon_fd_jpcp_pistol,
weapon_fd_jpcp_shotgun,
weapon_fd_jpcp_ssg,
weapon_fd_jpcp_chaingun,
weapon_fd_jpcp_launcher,
weapon_fd_jpcp_plasma,
weapon_fd_jpcp_bfg,
weapon_fd_btsx_fist,
weapon_fd_btsx_chainsaw,
weapon_fd_btsx_pistol,
weapon_fd_btsx_shotgun,
weapon_fd_btsx_ssg,
weapon_fd_btsx_chaingun,
weapon_fd_btsx_launcher,
weapon_fd_btsx_plasma,
weapon_fd_btsx_bfg,
weapon_max
};
enum // Lith_WeaponName
{
wepnam_fist,
wepnam_chainsaw,
wepnam_pistol,
wepnam_shotgun,
wepnam_supershotgun,
wepnam_chaingun,
wepnam_rocketlauncher,
wepnam_plasmarifle,
wepnam_bfg9000,
wepnam_max,
};
enum // Lith_RifleMode
{
rifle_firemode_auto,
rifle_firemode_grenade,
rifle_firemode_burst,
rifle_firemode_max
};
// EOF