HLua/utils/serverctrl/ServerCtrl.h

48 lines
1.2 KiB
C++

// ServerCtrl.h : main header file for the ServerCtrl application
//
#if !defined(AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)
#define AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CServerCtrlApp:
// See ServerCtrl.cpp for the implementation of this class
//
class CServerCtrlApp : public CWinApp
{
public:
CServerCtrlApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerCtrlApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CServerCtrlApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)