// ServerCtrl.h : main header file for the ServerCtrl application // #if !defined(AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_) #define AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CServerCtrlApp: // See ServerCtrl.cpp for the implementation of this class // class CServerCtrlApp : public CWinApp { public: CServerCtrlApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CServerCtrlApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CServerCtrlApp) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ServerCtrl_H__E2974CA6_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)