No RTTI on dmc and ricochet

Just as in the original .dsp files.
master
Dominik Tugend 2013-10-07 10:26:47 +02:00
parent 9ff405e473
commit b92704dd19
2 changed files with 204 additions and 206 deletions

View File

@ -153,7 +153,6 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<AdditionalIncludeDirectories>..\..\public;..\..\game_shared;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\dmc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>

View File

@ -1,206 +1,205 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" />
<ClCompile Include="..\..\ricochet\dlls\airtank.cpp" />
<ClCompile Include="..\..\ricochet\dlls\animating.cpp" />
<ClCompile Include="..\..\ricochet\dlls\animation.cpp" />
<ClCompile Include="..\..\ricochet\dlls\bmodels.cpp" />
<ClCompile Include="..\..\ricochet\dlls\buttons.cpp" />
<ClCompile Include="..\..\ricochet\dlls\cbase.cpp" />
<ClCompile Include="..\..\ricochet\dlls\client.cpp" />
<ClCompile Include="..\..\ricochet\dlls\combat.cpp" />
<ClCompile Include="..\..\ricochet\dlls\disc_arena.cpp" />
<ClCompile Include="..\..\ricochet\dlls\disc_powerups.cpp" />
<ClCompile Include="..\..\ricochet\dlls\doors.cpp" />
<ClCompile Include="..\..\ricochet\dlls\effects.cpp" />
<ClCompile Include="..\..\ricochet\dlls\explode.cpp" />
<ClCompile Include="..\..\ricochet\dlls\func_break.cpp" />
<ClCompile Include="..\..\ricochet\dlls\func_tank.cpp" />
<ClCompile Include="..\..\ricochet\dlls\game.cpp" />
<ClCompile Include="..\..\ricochet\dlls\gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\ggrenade.cpp" />
<ClCompile Include="..\..\ricochet\dlls\globals.cpp" />
<ClCompile Include="..\..\ricochet\dlls\healthkit.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_ai.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_battery.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_cycler.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_export.cpp" />
<ClCompile Include="..\..\ricochet\dlls\items.cpp" />
<ClCompile Include="..\..\ricochet\dlls\lights.cpp" />
<ClCompile Include="..\..\ricochet\dlls\maprules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\mortar.cpp" />
<ClCompile Include="..\..\ricochet\dlls\mpstubb.cpp" />
<ClCompile Include="..\..\ricochet\dlls\multiplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\observer.cpp" />
<ClCompile Include="..\..\ricochet\dlls\pathcorner.cpp" />
<ClCompile Include="..\..\ricochet\dlls\plane.cpp" />
<ClCompile Include="..\..\ricochet\dlls\plats.cpp" />
<ClCompile Include="..\..\ricochet\dlls\player.cpp" />
<ClCompile Include="..\..\ricochet\dlls\singleplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\skill.cpp" />
<ClCompile Include="..\..\ricochet\dlls\sound.cpp" />
<ClCompile Include="..\..\ricochet\dlls\soundent.cpp" />
<ClCompile Include="..\..\ricochet\dlls\spectator.cpp" />
<ClCompile Include="..\..\ricochet\dlls\subs.cpp" />
<ClCompile Include="..\..\ricochet\dlls\teamplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\triggers.cpp" />
<ClCompile Include="..\..\ricochet\dlls\util.cpp" />
<ClCompile Include="..\..\ricochet\dlls\weapons.cpp" />
<ClCompile Include="..\..\ricochet\dlls\world.cpp" />
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp" />
<ClCompile Include="..\..\ricochet\dlls\xen.cpp" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.c" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\ricochet\dlls\activity.h" />
<ClInclude Include="..\..\ricochet\dlls\activitymap.h" />
<ClInclude Include="..\..\ricochet\dlls\animation.h" />
<ClInclude Include="..\..\ricochet\dlls\basemonster.h" />
<ClInclude Include="..\..\ricochet\dlls\cbase.h" />
<ClInclude Include="..\..\ricochet\dlls\cdll_dll.h" />
<ClInclude Include="..\..\ricochet\dlls\client.h" />
<ClInclude Include="..\..\ricochet\dlls\decals.h" />
<ClInclude Include="..\..\ricochet\dlls\discwar.h" />
<ClInclude Include="..\..\ricochet\dlls\disc_arena.h" />
<ClInclude Include="..\..\ricochet\dlls\doors.h" />
<ClInclude Include="..\..\ricochet\dlls\effects.h" />
<ClInclude Include="..\..\ricochet\dlls\enginecallback.h" />
<ClInclude Include="..\..\ricochet\dlls\explode.h" />
<ClInclude Include="..\..\ricochet\dlls\extdll.h" />
<ClInclude Include="..\..\ricochet\dlls\func_break.h" />
<ClInclude Include="..\..\ricochet\dlls\game.h" />
<ClInclude Include="..\..\ricochet\dlls\gamerules.h" />
<ClInclude Include="..\..\ricochet\dlls\hornet.h" />
<ClInclude Include="..\..\ricochet\dlls\items.h" />
<ClInclude Include="..\..\ricochet\dlls\maprules.h" />
<ClInclude Include="..\..\ricochet\dlls\monsterevent.h" />
<ClInclude Include="..\..\ricochet\dlls\monsters.h" />
<ClInclude Include="..\..\ricochet\dlls\nodes.h" />
<ClInclude Include="..\..\ricochet\dlls\plane.h" />
<ClInclude Include="..\..\ricochet\dlls\player.h" />
<ClInclude Include="..\..\ricochet\dlls\saverestore.h" />
<ClInclude Include="..\..\ricochet\dlls\schedule.h" />
<ClInclude Include="..\..\ricochet\dlls\scriptevent.h" />
<ClInclude Include="..\..\ricochet\dlls\skill.h" />
<ClInclude Include="..\..\ricochet\dlls\soundent.h" />
<ClInclude Include="..\..\ricochet\dlls\spectator.h" />
<ClInclude Include="..\..\ricochet\dlls\talkmonster.h" />
<ClInclude Include="..\..\ricochet\dlls\teamplay_gamerules.h" />
<ClInclude Include="..\..\ricochet\dlls\trains.h" />
<ClInclude Include="..\..\ricochet\dlls\util.h" />
<ClInclude Include="..\..\ricochet\dlls\vector.h" />
<ClInclude Include="..\..\ricochet\dlls\weapons.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ricochetdll</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
<TargetName>mp</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
<TargetName>mp</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<AdditionalIncludeDirectories>..\..\ricochet\dlls;..\..\engine;..\..\common;..\..\public;..\..\game_shared;..\..\ricochet\pm_shared;..\..\ricochet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>$(ProjectDir)..\..\ricochet\dlls\mp.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\ricochet\dlls;..\..\engine;..\..\common;..\..\public;..\..\game_shared;..\..\ricochet\pm_shared;..\..\ricochet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>$(ProjectDir)..\..\ricochet\dlls\mp.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" />
<ClCompile Include="..\..\ricochet\dlls\airtank.cpp" />
<ClCompile Include="..\..\ricochet\dlls\animating.cpp" />
<ClCompile Include="..\..\ricochet\dlls\animation.cpp" />
<ClCompile Include="..\..\ricochet\dlls\bmodels.cpp" />
<ClCompile Include="..\..\ricochet\dlls\buttons.cpp" />
<ClCompile Include="..\..\ricochet\dlls\cbase.cpp" />
<ClCompile Include="..\..\ricochet\dlls\client.cpp" />
<ClCompile Include="..\..\ricochet\dlls\combat.cpp" />
<ClCompile Include="..\..\ricochet\dlls\disc_arena.cpp" />
<ClCompile Include="..\..\ricochet\dlls\disc_powerups.cpp" />
<ClCompile Include="..\..\ricochet\dlls\doors.cpp" />
<ClCompile Include="..\..\ricochet\dlls\effects.cpp" />
<ClCompile Include="..\..\ricochet\dlls\explode.cpp" />
<ClCompile Include="..\..\ricochet\dlls\func_break.cpp" />
<ClCompile Include="..\..\ricochet\dlls\func_tank.cpp" />
<ClCompile Include="..\..\ricochet\dlls\game.cpp" />
<ClCompile Include="..\..\ricochet\dlls\gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\ggrenade.cpp" />
<ClCompile Include="..\..\ricochet\dlls\globals.cpp" />
<ClCompile Include="..\..\ricochet\dlls\healthkit.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_ai.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_battery.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_cycler.cpp" />
<ClCompile Include="..\..\ricochet\dlls\h_export.cpp" />
<ClCompile Include="..\..\ricochet\dlls\items.cpp" />
<ClCompile Include="..\..\ricochet\dlls\lights.cpp" />
<ClCompile Include="..\..\ricochet\dlls\maprules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\mortar.cpp" />
<ClCompile Include="..\..\ricochet\dlls\mpstubb.cpp" />
<ClCompile Include="..\..\ricochet\dlls\multiplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\observer.cpp" />
<ClCompile Include="..\..\ricochet\dlls\pathcorner.cpp" />
<ClCompile Include="..\..\ricochet\dlls\plane.cpp" />
<ClCompile Include="..\..\ricochet\dlls\plats.cpp" />
<ClCompile Include="..\..\ricochet\dlls\player.cpp" />
<ClCompile Include="..\..\ricochet\dlls\singleplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\skill.cpp" />
<ClCompile Include="..\..\ricochet\dlls\sound.cpp" />
<ClCompile Include="..\..\ricochet\dlls\soundent.cpp" />
<ClCompile Include="..\..\ricochet\dlls\spectator.cpp" />
<ClCompile Include="..\..\ricochet\dlls\subs.cpp" />
<ClCompile Include="..\..\ricochet\dlls\teamplay_gamerules.cpp" />
<ClCompile Include="..\..\ricochet\dlls\triggers.cpp" />
<ClCompile Include="..\..\ricochet\dlls\util.cpp" />
<ClCompile Include="..\..\ricochet\dlls\weapons.cpp" />
<ClCompile Include="..\..\ricochet\dlls\world.cpp" />
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp" />
<ClCompile Include="..\..\ricochet\dlls\xen.cpp" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.c" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.c" />
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\ricochet\dlls\activity.h" />
<ClInclude Include="..\..\ricochet\dlls\activitymap.h" />
<ClInclude Include="..\..\ricochet\dlls\animation.h" />
<ClInclude Include="..\..\ricochet\dlls\basemonster.h" />
<ClInclude Include="..\..\ricochet\dlls\cbase.h" />
<ClInclude Include="..\..\ricochet\dlls\cdll_dll.h" />
<ClInclude Include="..\..\ricochet\dlls\client.h" />
<ClInclude Include="..\..\ricochet\dlls\decals.h" />
<ClInclude Include="..\..\ricochet\dlls\discwar.h" />
<ClInclude Include="..\..\ricochet\dlls\disc_arena.h" />
<ClInclude Include="..\..\ricochet\dlls\doors.h" />
<ClInclude Include="..\..\ricochet\dlls\effects.h" />
<ClInclude Include="..\..\ricochet\dlls\enginecallback.h" />
<ClInclude Include="..\..\ricochet\dlls\explode.h" />
<ClInclude Include="..\..\ricochet\dlls\extdll.h" />
<ClInclude Include="..\..\ricochet\dlls\func_break.h" />
<ClInclude Include="..\..\ricochet\dlls\game.h" />
<ClInclude Include="..\..\ricochet\dlls\gamerules.h" />
<ClInclude Include="..\..\ricochet\dlls\hornet.h" />
<ClInclude Include="..\..\ricochet\dlls\items.h" />
<ClInclude Include="..\..\ricochet\dlls\maprules.h" />
<ClInclude Include="..\..\ricochet\dlls\monsterevent.h" />
<ClInclude Include="..\..\ricochet\dlls\monsters.h" />
<ClInclude Include="..\..\ricochet\dlls\nodes.h" />
<ClInclude Include="..\..\ricochet\dlls\plane.h" />
<ClInclude Include="..\..\ricochet\dlls\player.h" />
<ClInclude Include="..\..\ricochet\dlls\saverestore.h" />
<ClInclude Include="..\..\ricochet\dlls\schedule.h" />
<ClInclude Include="..\..\ricochet\dlls\scriptevent.h" />
<ClInclude Include="..\..\ricochet\dlls\skill.h" />
<ClInclude Include="..\..\ricochet\dlls\soundent.h" />
<ClInclude Include="..\..\ricochet\dlls\spectator.h" />
<ClInclude Include="..\..\ricochet\dlls\talkmonster.h" />
<ClInclude Include="..\..\ricochet\dlls\teamplay_gamerules.h" />
<ClInclude Include="..\..\ricochet\dlls\trains.h" />
<ClInclude Include="..\..\ricochet\dlls\util.h" />
<ClInclude Include="..\..\ricochet\dlls\vector.h" />
<ClInclude Include="..\..\ricochet\dlls\weapons.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h" />
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ricochetdll</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
<TargetName>mp</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
<TargetName>mp</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\ricochet\dlls;..\..\engine;..\..\common;..\..\public;..\..\game_shared;..\..\ricochet\pm_shared;..\..\ricochet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>$(ProjectDir)..\..\ricochet\dlls\mp.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VALVE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\ricochet\dlls;..\..\engine;..\..\common;..\..\public;..\..\game_shared;..\..\ricochet\pm_shared;..\..\ricochet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>$(ProjectDir)..\..\ricochet\dlls\mp.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>call ..\..\filecopy.bat $(TargetPath) ..\..\..\game\mod\dlls\$(TargetName).dll
call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(TargetName).pdb</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Performing Post-Build Event</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>