Enabled RTTI on hldll and hl_cdll

Enabled RTTI on those projects as it is in the original DSPs (ricochet and
dmc don't have RTTI enabled).
master
Dominik Tugend 2013-10-07 10:21:53 +02:00
parent a800ff8246
commit 9ff405e473
2 changed files with 259 additions and 256 deletions

View File

@ -58,6 +58,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -85,6 +86,7 @@ call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

View File

@ -84,6 +84,7 @@ call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\dlls\$(
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>