Enabled RTTI on hldll and hl_cdll

Enabled RTTI on those projects as it is in the original DSPs (ricochet and
dmc don't have RTTI enabled).
master
Dominik Tugend 2013-10-07 10:21:53 +02:00
parent a800ff8246
commit 9ff405e473
2 changed files with 259 additions and 256 deletions

View File

@ -58,6 +58,7 @@
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -85,6 +86,7 @@ call ..\..\filecopy.bat $(TargetDir)\$(TargetName).pdb ..\..\..\game\mod\cl_dlls
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>

View File

@ -1,257 +1,258 @@
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<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
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<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir> <IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<AdditionalIncludeDirectories>..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link> <Link>
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<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;CLIENT_WEAPONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SubSystem>Windows</SubSystem> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<ModuleDefinitionFile>$(ProjectDir)..\..\dlls\hl.def</ModuleDefinitionFile> <OptimizeReferences>true</OptimizeReferences>
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<ClCompile Include="..\..\dlls\airtank.cpp" /> <ClCompile Include="..\..\dlls\agrunt.cpp" />
<ClCompile Include="..\..\dlls\animating.cpp" /> <ClCompile Include="..\..\dlls\airtank.cpp" />
<ClCompile Include="..\..\dlls\animation.cpp" /> <ClCompile Include="..\..\dlls\animating.cpp" />
<ClCompile Include="..\..\dlls\apache.cpp" /> <ClCompile Include="..\..\dlls\animation.cpp" />
<ClCompile Include="..\..\dlls\barnacle.cpp" /> <ClCompile Include="..\..\dlls\apache.cpp" />
<ClCompile Include="..\..\dlls\barney.cpp" /> <ClCompile Include="..\..\dlls\barnacle.cpp" />
<ClCompile Include="..\..\dlls\bigmomma.cpp" /> <ClCompile Include="..\..\dlls\barney.cpp" />
<ClCompile Include="..\..\dlls\bloater.cpp" /> <ClCompile Include="..\..\dlls\bigmomma.cpp" />
<ClCompile Include="..\..\dlls\bmodels.cpp" /> <ClCompile Include="..\..\dlls\bloater.cpp" />
<ClCompile Include="..\..\dlls\bullsquid.cpp" /> <ClCompile Include="..\..\dlls\bmodels.cpp" />
<ClCompile Include="..\..\dlls\buttons.cpp" /> <ClCompile Include="..\..\dlls\bullsquid.cpp" />
<ClCompile Include="..\..\dlls\cbase.cpp" /> <ClCompile Include="..\..\dlls\buttons.cpp" />
<ClCompile Include="..\..\dlls\client.cpp" /> <ClCompile Include="..\..\dlls\cbase.cpp" />
<ClCompile Include="..\..\dlls\combat.cpp" /> <ClCompile Include="..\..\dlls\client.cpp" />
<ClCompile Include="..\..\dlls\controller.cpp" /> <ClCompile Include="..\..\dlls\combat.cpp" />
<ClCompile Include="..\..\dlls\crossbow.cpp" /> <ClCompile Include="..\..\dlls\controller.cpp" />
<ClCompile Include="..\..\dlls\crowbar.cpp" /> <ClCompile Include="..\..\dlls\crossbow.cpp" />
<ClCompile Include="..\..\dlls\defaultai.cpp" /> <ClCompile Include="..\..\dlls\crowbar.cpp" />
<ClCompile Include="..\..\dlls\doors.cpp" /> <ClCompile Include="..\..\dlls\defaultai.cpp" />
<ClCompile Include="..\..\dlls\effects.cpp" /> <ClCompile Include="..\..\dlls\doors.cpp" />
<ClCompile Include="..\..\dlls\egon.cpp" /> <ClCompile Include="..\..\dlls\effects.cpp" />
<ClCompile Include="..\..\dlls\explode.cpp" /> <ClCompile Include="..\..\dlls\egon.cpp" />
<ClCompile Include="..\..\dlls\flyingmonster.cpp" /> <ClCompile Include="..\..\dlls\explode.cpp" />
<ClCompile Include="..\..\dlls\func_break.cpp" /> <ClCompile Include="..\..\dlls\flyingmonster.cpp" />
<ClCompile Include="..\..\dlls\func_tank.cpp" /> <ClCompile Include="..\..\dlls\func_break.cpp" />
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<ClCompile Include="..\..\dlls\gargantua.cpp" /> <ClCompile Include="..\..\dlls\gamerules.cpp" />
<ClCompile Include="..\..\dlls\gauss.cpp" /> <ClCompile Include="..\..\dlls\gargantua.cpp" />
<ClCompile Include="..\..\dlls\genericmonster.cpp" /> <ClCompile Include="..\..\dlls\gauss.cpp" />
<ClCompile Include="..\..\dlls\ggrenade.cpp" /> <ClCompile Include="..\..\dlls\genericmonster.cpp" />
<ClCompile Include="..\..\dlls\globals.cpp" /> <ClCompile Include="..\..\dlls\ggrenade.cpp" />
<ClCompile Include="..\..\dlls\gman.cpp" /> <ClCompile Include="..\..\dlls\globals.cpp" />
<ClCompile Include="..\..\dlls\handgrenade.cpp" /> <ClCompile Include="..\..\dlls\gman.cpp" />
<ClCompile Include="..\..\dlls\hassassin.cpp" /> <ClCompile Include="..\..\dlls\handgrenade.cpp" />
<ClCompile Include="..\..\dlls\headcrab.cpp" /> <ClCompile Include="..\..\dlls\hassassin.cpp" />
<ClCompile Include="..\..\dlls\healthkit.cpp" /> <ClCompile Include="..\..\dlls\headcrab.cpp" />
<ClCompile Include="..\..\dlls\hgrunt.cpp" /> <ClCompile Include="..\..\dlls\healthkit.cpp" />
<ClCompile Include="..\..\dlls\hornet.cpp" /> <ClCompile Include="..\..\dlls\hgrunt.cpp" />
<ClCompile Include="..\..\dlls\hornetgun.cpp" /> <ClCompile Include="..\..\dlls\hornet.cpp" />
<ClCompile Include="..\..\dlls\houndeye.cpp" /> <ClCompile Include="..\..\dlls\hornetgun.cpp" />
<ClCompile Include="..\..\dlls\h_ai.cpp" /> <ClCompile Include="..\..\dlls\houndeye.cpp" />
<ClCompile Include="..\..\dlls\h_battery.cpp" /> <ClCompile Include="..\..\dlls\h_ai.cpp" />
<ClCompile Include="..\..\dlls\h_cine.cpp" /> <ClCompile Include="..\..\dlls\h_battery.cpp" />
<ClCompile Include="..\..\dlls\h_cycler.cpp" /> <ClCompile Include="..\..\dlls\h_cine.cpp" />
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<ClCompile Include="..\..\dlls\ichthyosaur.cpp" /> <ClCompile Include="..\..\dlls\h_export.cpp" />
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<ClCompile Include="..\..\dlls\monstermaker.cpp" /> <ClCompile Include="..\..\dlls\maprules.cpp" />
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<ClCompile Include="..\..\dlls\monsterstate.cpp" /> <ClCompile Include="..\..\dlls\monsters.cpp" />
<ClCompile Include="..\..\dlls\mortar.cpp" /> <ClCompile Include="..\..\dlls\monsterstate.cpp" />
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<ClCompile Include="..\..\dlls\multiplay_gamerules.cpp" /> <ClCompile Include="..\..\dlls\mp5.cpp" />
<ClCompile Include="..\..\dlls\nihilanth.cpp" /> <ClCompile Include="..\..\dlls\multiplay_gamerules.cpp" />
<ClCompile Include="..\..\dlls\nodes.cpp" /> <ClCompile Include="..\..\dlls\nihilanth.cpp" />
<ClCompile Include="..\..\dlls\observer.cpp" /> <ClCompile Include="..\..\dlls\nodes.cpp" />
<ClCompile Include="..\..\dlls\osprey.cpp" /> <ClCompile Include="..\..\dlls\observer.cpp" />
<ClCompile Include="..\..\dlls\pathcorner.cpp" /> <ClCompile Include="..\..\dlls\osprey.cpp" />
<ClCompile Include="..\..\dlls\plane.cpp" /> <ClCompile Include="..\..\dlls\pathcorner.cpp" />
<ClCompile Include="..\..\dlls\plats.cpp" /> <ClCompile Include="..\..\dlls\plane.cpp" />
<ClCompile Include="..\..\dlls\player.cpp" /> <ClCompile Include="..\..\dlls\plats.cpp" />
<ClCompile Include="..\..\dlls\python.cpp" /> <ClCompile Include="..\..\dlls\player.cpp" />
<ClCompile Include="..\..\dlls\rat.cpp" /> <ClCompile Include="..\..\dlls\python.cpp" />
<ClCompile Include="..\..\dlls\roach.cpp" /> <ClCompile Include="..\..\dlls\rat.cpp" />
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<ClCompile Include="..\..\dlls\scientist.cpp" /> <ClCompile Include="..\..\dlls\schedule.cpp" />
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<ClCompile Include="..\..\dlls\triggers.cpp" /> <ClCompile Include="..\..\dlls\tentacle.cpp" />
<ClCompile Include="..\..\dlls\tripmine.cpp" /> <ClCompile Include="..\..\dlls\triggers.cpp" />
<ClCompile Include="..\..\dlls\turret.cpp" /> <ClCompile Include="..\..\dlls\tripmine.cpp" />
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<ClCompile Include="..\..\dlls\world.cpp" /> <ClCompile Include="..\..\dlls\weapons.cpp" />
<ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp" /> <ClCompile Include="..\..\dlls\world.cpp" />
<ClCompile Include="..\..\dlls\xen.cpp" /> <ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp" />
<ClCompile Include="..\..\dlls\zombie.cpp" /> <ClCompile Include="..\..\dlls\xen.cpp" />
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" /> <ClCompile Include="..\..\dlls\zombie.cpp" />
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<ClCompile Include="..\..\pm_shared\pm_shared.c" /> <ClCompile Include="..\..\pm_shared\pm_math.c" />
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