HLua/cl_dll/bench.h

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2013-08-30 13:34:05 -07:00
#if !defined ( BENCHH )
#define BENCHH
#pragma once
#define FIRST_STAGE 1
#define SECOND_STAGE 2
#define THIRD_STAGE 3
#define FOURTH_STAGE 4
#define LAST_STAGE ( FOURTH_STAGE )
void Bench_CheckStart( void );
int Bench_InStage( int stage );
int Bench_GetPowerPlay( void );
int Bench_GetStage( void );
void Bench_SetPowerPlay( int set );
int Bench_Active( void );
void Bench_SetDotAdded( int dot );
void Bench_SpotPosition( vec3_t dot, vec3_t target );
void Bench_CheckEntity( int type, struct cl_entity_s *ent, const char *modelname );
void Bench_AddObjects( void );
void Bench_SetViewAngles( int recalc_wander, float *viewangles, float frametime, struct usercmd_s *cmd );
void Bench_SetViewOrigin( float *vieworigin, float frametime );
#endif