#if !defined ( BENCHH ) #define BENCHH #pragma once #define FIRST_STAGE 1 #define SECOND_STAGE 2 #define THIRD_STAGE 3 #define FOURTH_STAGE 4 #define LAST_STAGE ( FOURTH_STAGE ) void Bench_CheckStart( void ); int Bench_InStage( int stage ); int Bench_GetPowerPlay( void ); int Bench_GetStage( void ); void Bench_SetPowerPlay( int set ); int Bench_Active( void ); void Bench_SetDotAdded( int dot ); void Bench_SpotPosition( vec3_t dot, vec3_t target ); void Bench_CheckEntity( int type, struct cl_entity_s *ent, const char *modelname ); void Bench_AddObjects( void ); void Bench_SetViewAngles( int recalc_wander, float *viewangles, float frametime, struct usercmd_s *cmd ); void Bench_SetViewOrigin( float *vieworigin, float frametime ); #endif