add gameplay page for lithium
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					A category for gameplay info on things I've made.
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					[[!map pages="gameplay/*" show=title]]
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					[[!meta title="Lithium Gameplay"]]
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					The latest Lithium version is `1.6.3`.
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					# Links
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					- [Download (itch.io)](https://marrub.itch.io/lithium)
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					- [Forum Thread](https://forum.zdoom.org/viewtopic.php?f=43&t=54904)
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					- [Git](https://github.com/marrub--/Lithium)
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					- [Ko-fi](https://ko-fi.com/marrub)
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					# Known Errata
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					These bugs will be fixed in the next release.
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					- Health bars have some broken pixels in them.
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					- Cyberdemon Mk.II gives a ton of score when it shoots rockets.
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					- Colorful hell is not fully supported.
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					- Ion Rifle Overloader sometimes makes the gun not make a sound.
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					- The draw data array can overflow causing a crash.
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					- The "x" character is slightly too tall in the big font.
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					- The trace functions for the crosshair and homing RPG are not portal
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					  aware.
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					- The player class menu would crash if you deselected the class.
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					# Recommended Map Sets
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					- Back to Saturn X
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					- Disjunction
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					- Doom 1 vanilla
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					- Doom 2 Dark World
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					- Going Down
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					- Hell on Earth Starter Pack
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					- Hellcore 2.0
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					- Scythe 2
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					- Slaughterfest 2012
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					- Valiant
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					# Stats
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					- `ACC`
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					   Multiplies damage `ACC/150`×.
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					- `DEF`
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					   Protects you from damage `DEF/150`×.
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					- `STR`
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					   Increases health and overheal capacity by `STR`.
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					- `VIT`
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					   Multiplies non-bonus health pickups by `1 + VIT/80`×.
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					- `STM`
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					   Increases your health regeneration maximum by `STM` (base 10HP) and
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					   speed by `STM` ticks (base 75 tics.)
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					- `LUK`
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					   Multiplies score gained by `1 + Random(0, LUK / 77.7)`.
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					- `RGE`
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					   Adds `RGE * damage / 1000` to a decaying damage multiplier whenever
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					   you're hurt.
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					- `CON`
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					   Adds `CON * amount / 1100` to a decaying damage multiplier whenever
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					   you gain Mana.
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					# Monsters
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					Monsters have two properties: level and rank. The notation I use for
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					these are "`lvNNNrN`" i.e. "`lv150r5 Archvile`."
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					Upon spawn, both of these are assigned with a random formula based on
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					the current skill level and difficulty base setting. Leveling up will
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					give a monster more health if their level is above 5, and more random
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					damage type resistances if their rank is more than 1 star. Two
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					resistance points are granted every 10 levels.
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					A monster's rank scales some factors for them, including health gained
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					per level and base resistances.
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					Monsters can gain levels by damaging other things, including the
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					player and other monsters. The maximum rank is 5 and the maximum base
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					level is 150. Monsters may level up past 150, but cannot level up in
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					rank.
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					Monsters with a rank under 5 stars will have a blue colored barrier,
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					which becomes visible at level 20 and increasingly visible with higher
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					level and rank. Monsters with a rank of 5 stars will have a rainbow
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					barrier, or "Heptaura."
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					# Debugging Commands
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					## Dialogues
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					- `__lith_runtrm <number>`
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					   Runs a numbered terminal.
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					- `__lith_rundlg <number>`
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					   Runs a numbered dialogue.
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					## Monsters
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					- `__lith_giveexptomonster <exp>`
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					   Gives an amount of EXP to the monster you're looking at.
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					- `__lith_info`
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					   Prints information about the monster you're looking at.
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					- `__lith_triggerboss <slot> <number> <phase>`
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					   Triggers a phantom.
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					   | Slot | Description   |
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					   |:----:|---------------|
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					   | `0`  | Easy bosses   |
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					   | `1`  | Medium bosses |
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					   | `2`  | Hard bosses   |
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					   | Boss No. | Difficulty | Phases | Name    |
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					   |:--------:|------------|:------:|---------|
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					   | `0`      | Easy       | 2      | James   |
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					   | `0`      | Medium     | 3      | Makarov |
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					   | `0`      | Hard       | 3      | Isaac   |
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					## Players
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					- `__lith_giveexp <exp>`
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					   Gives all players an amount of EXP.
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					- `__lith_givescr <score>`
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					   Gives all players an amount of score with a random multiplier.
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					- `__lith_givediscount`
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					   Gives you a shop discount of 10%.
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					- `__lith_givemail <number>`
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					   Triggers a mail event.
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					   | Num | Description                           |
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					   |:---:|---------------------------------------|
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					   | `0` | The introduction text.                |
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					   | `1` | The first cluster end text.           |
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					   | `2` | The second cluster end text.          |
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					   | `3` | The third cluster end text.           |
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					   | `4` | The first secret map text.            |
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					   | `5` | The second secret map text.           |
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					   | `6` | Mail given upon triggering a phantom. |
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					   | `7` | Mail given upon defeating James.      |
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					   | `8` | Mail given upon defeating Makarov.    |
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					   | `9` | Mail given upon defeating Isaac.      |
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					- `__lith_givemeallofthescore`
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					   Gives you one less than the maximum amount of score.
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					## Memory
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					- `__lith_dumpmem`
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					   Dumps memory allocation information.
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					# Debugging CVars
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					Most apply on new game only.
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					- `__lith_debug_level`
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					   A bit field for various debug info. Any value except 0 will change
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					   the startup messages. Bits are as follows:
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					   | Bit | Decimal | Description                    |
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					   |:---:|:-------:|--------------------------------|
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					   | `0` | `1`     | general debug info             |
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					   | `1` | `2`     | prints live stats to the HUD   |
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					   | `2` | `4`     | info for the boss system       |
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					   | `3` | `8`     | info for monsters              |
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					   | `4` | `16`    | more info for monsters         |
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					   | `5` | `32`    | info for the dialogue compiler |
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					   | `6` | `64`    | debug info for the BIP         |
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					   | `7` | `128`   | shows when major functions run |
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					- `__lith_debug_all`
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					   Enables all of the debug givers.
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					- `__lith_debug_items`
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					   Gives you all weapons and boss rewards.
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					- `__lith_debug_bip`
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					   Gives you all info pages.
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					- `__lith_debug_score`
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					   Gives you a lot of score (but not enough to overflow.)
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					- `__lith_debug_upgrades`
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					   Gives you all upgrades.
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					- `__lith_debug_save`
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					   Enables debug logging for player data and netfiles.
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								index.mdwn
									
									
									
									
									
								
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Hi this is the place I put the words and sometimes people read the words.
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					Hi this is the place I put the words and sometimes people read the
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					words.
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This place consists of many worlds, some connected, some not. The main focal
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					This place consists of many worlds, some connected, some not. The main
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point is *the Xevv [[multiverse]]*, which I write the most in. Other developing
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					focal point is *the Xevv [[multiverse]]*, which I write the most in.
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stories include... other miscallaneous crap I haven't named yet.
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					Other developing stories include... other miscallaneous crap I haven't
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					named yet.
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* [[multiverse]], the main focus of this wiki.
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					* [[multiverse]], the main focus of this wiki.
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* [[corinth]], to be done.
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					* [[corinth]], to be done.
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* [[notepad]], a page for stuff on my notepad I'll otherwise forget about.
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					* [[notepad]], a page for stuff on my notepad I'll otherwise forget about.
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* [[translations]], crap I've translated.
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					* [[translations]], crap I've translated.
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					* [[gameplay]], gameplay info for things I've made.
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Also check out [[misc/map]] because some stuff might not be linked in
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					Also check out [[misc/map]] because some stuff might not be linked in
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an obvious manner (or at all.)
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					an obvious manner (or at all.)
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