Previously screen was used to select a session with a specific well
defined name however apparently screen selects anything starting with
the specified pattern. This let to some confusion between the server and
the idle_server. To circumvent this behaviour simply change the naming
schema of the idle_server. THIS IS NOT A FIX!
* invoke SESSION_NAME when setting IDLE_SESSION_NAME
* make the destination of the game command dump configurable
* surpress error messages when sourcing since some variables might be
set to read-only
* Handle server command output completely through screen instead of relying
on a possible outdated log file. (Implemented in the game_command function.)
The default screen command dump resides in /tmp.
* LOGPATH is not needed anymore.
* Unite various java options into one lengthier SERVER_START_CMD.
* Update configuration file accordingly.
* Create log dir in PKGBUILD.
* Fix some style inconsistencies.
Renaming variables in the configuration file.
Increase time-out time to 10 seconds when shutting down the idle_server.
Minor redesign when passing commands to the minecraft server console.
Add suspending capability for the minecraft server through the control
script and an additional screen session which listens on the same port
with netcat.
* Update .conf accordingly
* IDLE_SERVER can be either true or false
* The default is no idle server
* Choose an available netcat flavor automatically
Variable renaming in .install.
Notify the user of kept directories on post_remove and alter ownership
to root before removing the game user.
Print error messages to stderr.
Restore backups easily with the delivered bash script
Human readable naming schema for backups
Backed up directories are now relative
Group has write permission (g+ws) to SERVER_ROOT
Proper quotation of variables which might contain spaces